e-Learning Blog Rotating Header Image


Alles in Zusammenhang mit Mobilität

[publication] Learning Activities in Personal Learning Environment

Our publication at this year ED-Media Conference in Victoria, Canada about “Learning Activities in Personal Learning Environment” is now online available.


Nowadays Learning Management Systems are an integrated part of educational institutions. Teachers as well as learners profit from the so-called Web 2.0 applications in their daily learning process. Communication and collaboration between students have been enhanced using mashups of Web 2.0 technologies. Smart mobile phones and the increased availability of free wireless network access points make the integration of all these tools in our personal daily life and personal learning process much easier than before. This publication focuses on the Personal Learning Environment (PLE) that was launched at Graz University of Technology (TU Graz) in 2010. It illustrates how the PLE at TU Graz has been extended to move towards mobile PLE. Furthermore the learning activities of about more than 4000 learners in the last two years are revealed based on the tracked user behavior. The activities and usage traces are modeled using domain specific semantic ontologies. The models are used as the input for our Analytics Dashboard to visualize statistics and get a quick overview of learning habits and overall reflection usages and activity dynamics in the PLE.

Reference:Taraghi, B., Softic, S., Ebner, M. & De Vocht, L. (2013). Learning Activities in Personal Learning Environment. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013 (pp. 2466-2475). Chesapeake, VA: AACE.

[masterthesis] Relevant Information and Information Visualization for Lecturers in Web-Based Audience Response Systems

Karin did her masterthesis about Realfeedback and made a worthful contribution to the visualisation possibilities for ARS-Systems. Find here her presentation of the masterthesis:

If you like to try the application then do it here for free.

[iphone] Realfeedback App

Bildschirmfoto 2013-06-21 um 21.09.02Im Rahmen unserer Vorlesung “Mobile Applications 2013” ist die App Realfeedback entstanden. Damit ist es möglich das Audience Response System der TU Graz Realfeedback direkt mit einer native App am iPhone / iPad zu verwenden.

RealFeedback makes it easy to ask questions and get answers, like polling your audience during a lecture. The creator makes a project, adds some questions and shares the project ID with the participants. Each question can be activated individually. As soon as a question is active, participants can answer it until the creator closes it. Then the results are shown to the creator and all participants.

[Link zur App]

[masterthesis] Quantitative Digital Backchannel: Developing a Web-Based Audience Response System for Measuring Audience Perception in Large Lectures

Christian did his masterthesis about a quantitative backchannel for mass-interaction in large lecture halls. Find here his presentation of the masterthesis:

heute:Mittag – iPad-Klasse

Im Rahmen eines Kurzbeitrages bei heute:Mittag wurde die iPad-Klasse von Barbara Zuliani erwähnt und da kann auch unsere App MatheBingo vor. Wir freuen uns natürlich sehr, dass diese Arbeit praktisch verwendet wird.

[Beitrag iPad-Klasse]

[presentation] Mobile Learning – More than just a Hype?

My presentation for this year scholar-stream at ED-Media conference about “Mobile Learning – More than just a Hype?” is now online. I did as usual some minor changes to last year:

[presentation] M-Learning in Sub Saharan Africa Context- What is it about?

Our presentation about “M-Learning in Sub Saharan Africa Context- What is it about?” at this year ED-Media Conference is now online available:

[iphone, #COER13] OER-Remix Game

iPhone App OER Remix Game

iPhone App OER Remix Game

Quasi ein Nachtrag zum COER13: Wir haben im Rahmen unserer Vorlesung “Mobile Applications 2013” die App OER-Remix Game umgesetzt. Ziel ist es dabei auf spielerischem Wege die Komplexität der Kombination verschiedenster Lizensierungen verstehen zu lernen. Ehrlich auch mir fällt das auch nicht wirklich immer leicht, ist manchmal ordentlich zum Nachdenken und dann kommt noch der Zeitstress dazu.

Do you ever wanted to explore the depths of license combining or even wanted to proof your knowledge in this craft? Then the OER remix game may be an interesting way to do so!
The Game is structured in two parts. The first and also main part of the game consists of a deck of cards, which is used to explore the challenge of open content license compability issues and, in this context, how you are able to combine open educational ressources. After you found a valid oer remix, you have to choose the end license in the second part of the game , under which your project has to be published.

  • Start in relax mode to explore the game
  • Study the game winning rules and train to be faster
  • Choose a harder difficulty and proof your knowledge and swiftness
  • Gain Achievements to be an oer remix game professional

If you discover any problems, suggestions for improvement or even new features for the game, please send us an email and we will help you as far as possibile!

[Link zur App]

[lecture] Technology Enhanced Learning – Teil 6

In der sechsten und (leider) letzten Einheit meines Seminars “Technology Enhanced Learning” war Mobile Learning das zentrale Thema. Nach dem gewohnten Input versuchten wir mit Hilfe eines Plakates über mobile Lernszenarien nachzudenken. Hier einmal dazu die Folien:

Hier noch ein Bild der erstellten Plakate:

Technology Enhanced Learning / Teil 6

[video] Machbarkeitsstudie – Schulbuch im ePub3-Format

Im Rahmen einer Projektarbeit haben wir uns folgende Frage gestellt: “Ist es möglich, sämtliche Übungen die in einem Schulbuch der Grundschule, Fach Deutsch, vorkommen tatsächlich im ePub3-Format umzusetzen?“.
Die Vorgehensweise war so, dass zuerst sämtliche Übungen gesichtet wurden, danach erfolgte eine Katergorisierung. Die verbliebenen Kategorien und zusätzlich die Einbettung von Audio / Video sind danach umgesetzt worden. Das Ergebnis zeigen wir im Video und es ist meines Erachtens durchaus beachtenswert. Größter Nachteil? Derzeit läuft ePub3 nur im Browser Chrome (Plugin Readum) und in iBooks von Apple perfekt – die anderen Browsers/Tablets hinken da noch nach.