[guidlines] A digital textbook for everyone: Accessible and interactive, from concept to use #accessibility #tugraz #research

Our final guidlines „A digital textbook for everyone: Accessible and interactive, from concept to use“ are now online available:

The Guidelines offer practical orientation on how to design digital schoolbooks that are didactically sound, inclusive, and accessible. They address everyone involved in creating or using learning materials — from publishers, authors, and teachers to designers, developers, parents, and educational stakeholders.
A key feature of the project is its transdisciplinary approach: experts from subject didactics, inclusive education, UX design, computer science, and accessibility worked together to develop methods, processes, and examples. While the work is based on content from mathematics and geography, the principles are transferable to other subjects.
Digital schoolbooks provide new opportunities for individualized, collaborative, and competence-oriented learning. The Guidelines show how digital materials can follow a “Born Accessible” strategy from the very beginning, aligned with the principles of Universal Design for Learning. They provide concrete recommendations, best practices, and examples that can be directly applied to development projects.
The content covers the entire development process — from defining inclusive learning goals to decisions about design and representation, technical implementation, feedback structures, and ongoing quality assurance.
These guidelines were developed as one of three key outcomes of the Erasmus+ project Digital Education Material (DEM).

[English version @ Zenodo]
[German version @ Zenodo]

Reference:
English version: Brnic, M., Degenhardt, S., Edelsbrunner, S., Erdel, T., Greefrath, G., Kargl, B., Lathan, H., Macchia, V., Mönter, L., Schön, S., Schütt, M.-L., Torri, S., Wetzel, M., & Ebner, M. (2025). A digital textbook for everyone: Accessible and interactive, from concept to use. CDV. https://doi.org/10.5281/zenodo.18313228
German version: Brnic, M., Degenhardt, S., Edelsbrunner, S., Erdel, T., Greefrath, G., Kargl, B., Lathan, H., Macchia, V., Mönter, L., Schön, S., Schütt, M.-L., Torri, S., Wetzel, M., & Ebner, M. (2025). Ein digitales Schulbuch für alle: Barrierefrei und interaktiv von der Idee bis zur Nutzung. CDV. https://doi.org/10.5281/zenodo.18301620

[presentation] Bildungsmaterialien für die Aus- und Weiterbildung zugänglich machen: Empfehlungen und Erfahrungen aus Forschungsprojekten zu Accessibility #tugraz

Im Rahmen des Online-Symposium „Diversität in der beruflichen Bildung“ an der PH Niederösterreich haben wir über unser Forschungsprojekt geredet und Einblicke gegeben unter dem Titel „Bildungsmaterialien für die Aus- und Weiterbildung zugänglich machen: Empfehlungen und Erfahrungen aus Forschungsprojekten zu Accessibility„.

Hier gibt es noch die Vortragsfolien:

[iPhone App] MemoryAccessible

Die nächste App der heurigen Vorlesung „AK Medientechnologien – iPhone Development“ ist ab sofort im App-Store verfügbar. Diese App soll Personen mit Einschränkung helfen sich spielend zu verbessern. Die Idee zu dieser App ist Teil einer Doktorarbeit an der TU Graz und wird auch in der Praxis nun erprobt:

The gameplay of this application is based on the well-known memory game. The remarkable thing is that this game supports several modes. The entry can be done with the standard touch the buttons or playing cards or by tilt steering. The output is graphically or acoustically. During the acoustic Version will be issued all game actions, so the navigation and the whole game can be performed without looking at the screen. Also in the presentation of images, there are choices. Thus, with normal or simple images or symbols to be played. The contrast setting provides a more Ability to configure. The player may at any time decide whether a simple, medium or difficult game should be started, which differ in each case the number of pairs of cards. in the simple game are 6 cards in the middle game of 12 cards and 20 cards in the game serious before.

Hier kann die App downgeloadet werden [Link] und alle weiteren verfügbaren Apps der TU Graz findet man hier [iTunes Link].