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[edmedia] Special Interest Group Emerging Technologies for Learning and Teaching #research

I am very happy to be again responsible for the Special Interest Group (SIG) about „Emerging Technologies for Learning and Teaching“ at next year ED-Media Conference in Amsterdam. I also changed the program a little bit, from just a discussing part to a more interactive one. Our main goal will be to establish guided tours for those who are interested in emerging technologies.

Procedure of the SIG

  • June 2019: Scanning of research work within the conference program which might be from interest for SIG participants
  • June 25th: SIG meeting at the conference where SIG chair will introduce to those works and provide a possible conference guide to those presentations. Discussion about the chosen research work
  • Conference 2019: SIG participants will participate the suggested presentations and vote for them online from the perspective of an innovative and emerging technologies.

Anyway, I would love to see you in Amsterdam 🙂

[CfP] ED-Media and Innovative Learning 2019 #fnma #edil19

It is a great honor to announce a Special Call for Papers for the county slot (Austria) at this year ED-Media conference in Amsterdam. We are searching for excellent research publications in the field of Technology Enhanced Learning. Please feel free to send us our proposal (Abstract) till 14th of December 2018.

[Detailed Information of the Call]

[publication] Should You Go for Smartphones at School? How the Use of Modern Media in Class Influences IT-Competences #netgeneration #tugraz #digitalnatives

At this year Ed-Media conference in Amsterdam we published our research work about „Should You Go for Smartphones at School? How the Use of Modern Media in Class Influences IT-Competences“.

Abstract:

Since 2007, Graz University of Technology has been conducting an annual poll amongst its first-year students about their IT preferences and competence. On the basis of more than 8600 data records, this long-term survey reports the changes regarding students´ITstudents´IT device ownership, communicative behavior via IT devices, and use of apps as well as social media services over a time period of eleven years. Furthermore, this publication answers the question, whether the use of emerging technologies in classroom has an influence on these changes or not. It can be stated that an „IT-friendly“ environment (most of all internet access) and teaching at secondary school level significantly promotes IT and coding skills but does not intensify the use of social media applications.

[Draft @ ResearchGate]

Reference: Nagler, W., Grandl, M., Haas, M., Schön, M. & Ebner, M. (2018). Should You Go for Smartphones at School? How the Use of Modern Media in Class Influences IT-Competences. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 735-743). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE)

[publication] German Language Training App for Primary School Children #LearningAnalytics #iderblog

At this year Ed-Media conference in Amsterdam we published our research work about „German Language Training App for Primary School Children“.

Abstract:

Mobile apps and the gaming industry experienced continuous growth and popularity over the last couple of years. While children have always played games for fun, researchers, recognized the promising possibilities behind games in the field of education. As nearly every child is in possession of a mobile device today, the sector of digital game-based learning is of special interest. Since primary school pupils often find it difficult to acquire good language skills, this research study deals with the creation of a prototype for tablets to support language training within primary schools. For the evaluation, a field test among children in Austria was conducted in order to see whether benefits could be observed. The extremely positive field test strengthened our approach and further motivated the participants to play the game even after the test was finished.

[Draft @ ResearchGate]

Reference: Schwaiger, A., Ebner, M. & Ebner, M. (2018). German Language Training App for Primary School Children. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1202-1210). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

[publication] Kissed by the Muse: Promoting Computer Science Education for All with the Calliope Board #Making #MakerEducation

At this year Ed-Media conference in Amsterdam we published our research work about „Kissed by the Muse: Promoting Computer Science Education for All with the Calliope Board“.

Abstract:

A critical approach to new technologies requires a general understanding of the logical and technical aspects behind them. In the German-speaking part of Europe, we experience, that computer science education in school is still considered less important than other scientific subjects, especially in secondary and primary school. This is particularly disadvantageous for girls, as they stick to gender stereotypes and social expectation and do not opt for a male-dominated career path. To foster kids and teenagers’ interest in science, technology and particularly in programming, we believe, that active encouragement in school and hands-on experience play a vital role. Visual programming languages, age-appropriate development environments and educational robots or boards like the Calliope mini allow an easy entry into this field. To impart coding skills and to practise computational thinking, the Graz University of Technology offered workshops with the title “Coding with the Calliope mini – a playful approach to the digital world”. The aim of the paper is to present the Calliope initiative and to describe the importance of extracurricular offers to promote computer science education for boys and girls. The outcome of the study shows that the Calliope mini can boost programming activities and attract students. Nevertheless, the results show, that it does not influence teenage girls’ decisions for their future life and career, which correspond to gender stereotypes.

[Draft @ ResearchGate]

Reference: Grandl, M. & Ebner, M. (2018). Kissed by the Muse: Promoting Computer Science Education for All with the Calliope Board. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 606-615). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).

[presentation] Increasing Learning Efficiency and Quality of Students Homework by Attendance Monitoring and Polls at Interactive Learning Videos #edil18 #tugraz #edmedia #InnovateLearning

At this year ED-Media conference in Amsterdam we present also our LIVE-system. which deals with interactivity in videos. This year we did a first study within a lecture. Here you can find the slides:

[presentation] Should You Go for Smartphones at School? #digitalNatives #edmedia #edil18 #InnovateLearning

At this year ED-Media conference in Amsterdam we present our yearly study about our beginners‘ survey. As usual the yearly progress is shown as well as some special research questions. Here you can find the slides:

[publication] Increasing Learning Efficiency and Quality of Students´ Homework by Attendance Monitoring and Polls at Interactive Learning Videos #video #videoanalyses #tugraz #research

At this year Ed-Media conference in Amsterdam we published our research work about „Increasing Learning Efficiency and Quality of Students´ Homework by Attendance Monitoring and Polls at Interactive Learning Videosn“.

Abstract:

Due to the fact that students are confronted with a growing amount of texts, colours, figures and shapes and due to their ability to process only a limited number of such information simultaneously, it seems to be obvious that efforts should be made to increase the students‘ attention-levels. This is important because research results have indicated that selective attention is considered as the most valuable resource in the process of human learning. The application of interaction and communication to the process of learning is a useful strategy to direct the students‘ attention. It seems to be obvious that this is also true for learning videos. Therefore, this work contains a description of how a video platform with interactive components can be used to support the students and teacher. The video platform is explained and evaluated by analysing its usage in a large teaching course at an institution of higher education. The application of this strategy improved the students‘ performance and optimized the teacher’s workload.

[Draft @ ResearchGate]

Reference: Wachtler, J., Scherz, M. & Ebner, M. (2018). Increasing Learning Efficiency and Quality of Students´ Homework by Attendance Monitoring and Polls at Interactive Learning Videos. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1337-1347). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE)

[presentation] OER-Certification for Higher Education #OER #edmedia #InnovateLearning #edil18

At this year ED-Media conference in Amsterdam we present also our work of the national working group on OER. Last year we published a whitepaper how we can deal with OER in Higher Education. Here you can find the slides:

[workshop] Making With Kids in Europe – To Foster Digital Literacy, to Make a Better World, and to Build a New Entrepreneurship Education #making #edmedia #InnovateLearning

At this year ED-Media conference in Amsterdam we start with a workshop on „Making With Kids in Europe – To Foster Digital Literacy, to Make a Better World, and to Build a New Entrepreneurship Education“ where we like to introduce to our activities.

Description:

Some of Europe’s leading experts on making with children will share their experiences and different approaches within this joint workshop The workshop will include presentations about teacher education within makerspaces at the University of Technologies Graz (AT), about inspiring social innovation and educational projects at the Waag Society (NL) and about the European initiative DOIT, which sees making as a good base for an early entrepreneurship education. Participants will work with a set of tools and smaller maker projects. For example, they can program educational games in Scratch, build a dough piano (which will do music!) with a MaKeyMaKey set, or sew some “smart gloves”. Interactive discussions will be the base to develop own future implementations.

Find here the slides and workshop hand-outs at our partner’s website DoIT.