[publication] Pedagogical Infrastructures of MOOC Design for Employees Training in Leading Organizations #mooc

Our research paper, „Pedagogical Infrastructures of MOOC Design for Employees Training in Leading Organizations,“ has been published:

Abstract:
As the most promising form of education, Massive Open Online Courses (MOOCs) have recently received lots of attention, especially in the leading organizations, requiring closer attention to be paid to the MOOCs’ implementation platforms before their execution. This qualitative study aims to analyze the pedagogical infrastructures in MOOCs designed for employee training in leading organizations. The research population includes documents retrieved by searching authentic Persian and Latin databases. Out of 142 studies (2013–2023), 73 were selected using a criterion sampling method. Data were gathered using the library research method and then analyzed via thematic analysis. The model validation process was presented using expert judgment. The researcher-made questionnaire for content validation of the conceptual model was then sent to the experts and the final model was approved after the modifications were made. Finally, eight sub-categories (i.e., application of learning paradigms and theories, motivational strategies in the educational environment, application of evaluation module strategies and criteria, provision of an interactive platform, infrastructure for developing the content of the course selection, setting the educational and learning goals, determining the learners’ activity in learning, application of the learners engagement types) were obtained.

[draft @ ResearchGate]
[final publication @ publisher’s website]

Reference: Fathi Hafshejani, F., Ebner, M. (2025). Pedagogical Infrastructures of MOOC Design for Employees Training in Leading Organizations. In: Auer, M.E., May, D. (eds) 2024 Yearbook Emerging Technologies in Learning. Learning and Analytics in Intelligent Systems, vol 44. Springer, Cham. https://doi.org/10.1007/978-3-031-80388-8_12

[publication] Ensuring Quality in AI-Generated Multiple-Choice Questions for Higher Education with the QUEST Framework #AI #tugraz #research

This is an impactful contributions, methodological rigor, and exceptional novelty in the research field of AI in education.

Another research paper about the use of AI for education – titled „Ensuring Quality in AI-Generated Multiple-Choice Questions for Higher Education with the QUEST Framework“ – was published.

Abstract:
With the rise of generative AI models, such as large language models (LLMs), in educational settings, there is a growing demand to ensure the quality of AI-generated multiple-choice questions (MCQs) used in higher education. Traditional quiz development methods fall short in addressing the unique challenges posed by AI-generated content, such as consistency, cognitive demand, and question uniqueness. This paper presents the QUEST framework, a structured approach designed specifically to evaluate the quality of LLM-generated MCQs across five dimensions: Quality, Uniqueness, Effort, Structure, and Transparency. Following an iterative research process, AI-generated questions were assessed and refined using QUEST, revealing that the framework effectively improves question clarity, relevance, and educational value. The findings suggest that QUEST is a viable tool for educators to maintain high-quality standards in AI-generated assessments, ensuring these resources meet the pedagogical needs of diverse learners in higher education.

[draft @ ResearchGate]
[full article @ publisher’s website]

Reference: Ebner, M., Brünner, B., Forjan, N., Schön, S. (2025). Ensuring Quality in AI-Generated Multiple-Choice Questions for Higher Education with the QUEST Framework. In: Tomczyk, Ł. (eds) New Media Pedagogy: Research Trends, Methodological Challenges, and Successful Implementations. NMP 2024. Communications in Computer and Information Science, vol 2537. Springer, Cham. https://doi.org/10.1007/978-3-031-95627-0_20

[publication] Rapid Multilingual Video Production utilizing Artificial Intelligence #AI

At this year’s EDMedia conference, we published a publication titled „Rapid Multilingual Video Production utilizing Artificial Intelligence„.

Abstract:
This study presents the Rapid Multilingual Video Production (RMVPro) framework, an optimized process for creating high-quality multilingual educational videos using artificial intelligence (AI). The framework involves three stages: planning, translation, and production, with each stage involving iterative feedback loops with experts and native speakers to ensure linguistic and cultural accuracy of the translations. The framework for the Multilingual Video Sprint was tested during an international conference and the produced multilingual videos showing an AI human avatar were evaluated in a MOOC with feedback from 128 students. Results showed that AI could be utilized to accelerate video production while maintaining the clarity and comprehensibility of educational content. However, feedback indicated mixed perceptions of AI-generated human avatars, with some students preferring human facilitators for reasons of authenticity. The use of AI avatars in multilingual educational videos must be implemented carefully, but the RMVPro framework ensures high quality while utilizing the potential of AI to rapidly produce multilingual educational videos.

[draft @ researchgate]
[full version @ conference website]

Reference: Brünner, B. & Ebner, M. (2025). Rapid Multilingual Video Production utilizing Artificial Intelligence. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1223-1230). Barcelona, Spain: Association for the Advancement of Computing in Education (AACE). Retrieved May 28, 2025 from https://www.learntechlib.org/primary/p/226280/.

[publication] A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review #VR #AR #tugraz #research

Our publication about „A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review“ at this year ED-Media conference in Amsterdam is online available:

Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a learning platform. There are many diverse ways to integrate these techniques into the classroom. Affordable devices in combination with concepts like making legitimate the usage for learning. Pedagogical motivation factors like collaborations and gamification amply justify the usage of modern VR technologies as a learning platform. A variety of application have been used already in classrooms but in higher education, there is a need to catch up. Those examples have been divided by the way they make use of virtual systems and how they provide supervision. This literature review describes the functional classification of virtual reality, how it typically applies to learning and how it represents the key features for a didactically valuable usage. As a result of the literature research, a framework for the use of mixed reality in education has been developed allowing to spot new capabilities for the implementation of future VR or AR applications. This paper will also clarify the proper direction of development and the potential impact on future educational domains.

[Draft @ ResearchGate]

Reference: Kommetter, C. & Ebner, M. (2019). A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 901-911). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE)

[presentation] A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review #edil19 #edmedia19 #tugraz #research

Our second presentation at this year ED-Media 2019 conference in Amsterdam is about research work in Virtual Reality for education. This time we present a framework how we can cluster Augmented, Virtual and Mixed Reality scenarios for education. Find the slides here:

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[publication] Evaluation of Augmented Reality Frameworks for Android Development

Our publication about „Evaluation of Augmented Reality Frameworks for Android Development“ has been published in the International Journal of Interactive Mobile Technologies.

Abstract:

Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person’s perception of the surrounding world. AR is a fast growing state of the art technology and a variety of implementation tools thereof exist today. Due to the heterogeneity of available technologies, the choice of the appropriate framework for a mobile application is difficult to make. These frameworks implement different tracking techniques and have to provide support to various constraints. This publication aims to point out that the choice of the appropriate framework depends on the context of the app to be developed. As expected, it is accurate that no framework is entirely the best, but rather that each exhibits strong and weak points. Our results demonstrate that given a set of constraints, one framework can outperform others. We anticipate our research to be the starting point for testing of other frameworks, given various constraints. The frameworks evaluated here are open- source or have been purchased under Academic License.

Reference: Marneanu, I., Ebner, M., Rössler, T. (2014) Evaluation of Augmented Reality Frameworks for Android Development. In: International Journal of Interactive Mobile Technologies. Vol. 8 (4), pp. 37-44 [Link to the Article]

[master, presentation] Evaluation of Augmented Reality Frameworks for Android Development

Iulia did her masterthesis about the „Evaluation of Augmented Reality Frameworks for Android Development“ – here you can find the slides of the defense:

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[thesis] Evaluation of Frameworks for Desktop-Like Web Applications in Pure JavaScript

Thomas did his masterthesis about the „Evaluation of Frameworks for Desktop-Like Web Applications in Pure JavaScript„. Beside his great work I like to congratulate him again to his spectacular defense. Here are the slides of his presentation:

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