[program] MSc in Immersive Technologies – Innovation in Education, Training and Game Design #master #Immersive

I am happy to be part of a very interesting program as guest lecture called “MSc in Immersive Technologies – Innovation in Education, Training and Game Design” – distributed by the International Hellenic University.

Msc in Immsersive Technologieshttps://imt.ihu.gr/

The good news are, that the master will start again and you can apply for till July 10th 2022:
[Link for detailed information]

[publication] Determining the Causing Factors of Errors for Multiplication Problems

Our chapter about “Determining the Causing Factors of Errors for Multiplication Problems” as part of the book “Immersive Education” got published.
Abstract:

Literature in the area of psychology and education provides domain knowledge to learning applications. This work detects the difficulty levels within a set of multiplication problems and analyses the dataset on different error types as described and determined in several pedagogical surveys and investigations. Our research sheds light to the impact of each error type in simple multiplication problems and the course of error types in problem-size.

[Link to draft version at ResearchGate]

Reference: Taraghi, B., Frey, M., Saranti, A., Ebner, M., Müller, V. Großmann, A.(2015) Determining the Causing Factors of Errors for Multiplication Problems. In: Immersive Education. Ebner, M., Erenli, K., Malaka, R., Pirker, J., Walsh, A. (Eds.). Communications in Computer and Information Science 486. Springer. pp. 27-38

[publication] Mining and Visualizing Trends from Educational Systems using Linked Data

Our chapter about “Mining and Visualizing Trends from Educational Systems using Linked Data” as part of the book “Immersive Education” got published.
Abstract:

This work introduces a case study on usage of semantic context modelling and creation of Linked Data from logs in educational systems like a Personal Learning Environment (PLE) with purpose on improvements in generally with respect to social and semantic analysis of the parameters on user and activity centric level. Sample case study demonstrates the usage of semantic modelling of the activity context using adequate domain specific ontologies and semantic technologies and visualization of such data as result of analysis of such modelled data represented in the form of Linked Data. This approach implies the easy interfacing and extensibility on machine or human level offering fast insight on statistical trends.

[Link to draft version at ResearchGate]

Reference: Softic, S., Taraghi, B., Ebner, M. (2015) Mining and Viszualising Trends from Educational Systems using Linked Data. In: Immersive Education. Ebner, M., Erenli, K., Malaka, R., Pirker, J., Walsh, A. (Eds.). Communications in Computer and Information Science 486. Springer. pp. 17-26

[book] Immersive Education

Immersive EducationOur book of extended publications about “Immersive Education” got published. Enjoy 11 interesting research publications in this research field.
Abstract:

This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014.
The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and digital heritage.

[Table of Content]
[Link to the Springer book]

Reference:
Ebner, M., Erenli, K., Malaka, R., Pirker, J., Walsh, A. (2015) Immersive Education. Springer. Series: Communications in Computer and Information Science 486