[publication] Game-Based Learning with the Leap Motion Controller #GameBasedLearning #research

Our chapter on “Game-Based Learning with the Leap Motion Controller” within the book Handbook of Research on Gaming Trends in P-12 Education is published now.
Abstract:

Learning through games is a promising field for the future of education. In this research study the authors describe the development process of an educational application, a game targeting P-12 students. This application is meant to be used with the Leap Motion Controller, a small 3D infrared camera, which while in use, tracks the user’s hands and finger movements in the 3D space. The chapter describes the application itself and presents the outcomes of a field study, which was carried out with a small group of students at an elementary school. It can be pointed out that there is a huge potential of using innovative input devices in school education.

[Link to draft article @ ResearchGate]

[Link to full article @ IGI-Global]

Reference: Ebner, M. & Spot, M. (2015) Game-Based Learning with the Leap Motion Controller. Russell, D., & Laffey, J. M. (Ed). Handbook of Research on Gaming Trends in P-12 Education. Hershey, PA: IGI Global. pp. 555-565

[master] The Use of Modern Controller Devices at Schools: Game-Based Learning with the Leap Motion

Norbert did his master thesis about the usage of a leap motion controller for learning with school children. His master defense “The Use of Modern Controller Devices at Schools: Game-Based Learning with the Leap Motion” is now online available:

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