[publication] Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses #edmedia17

The first publication at this year ED-Media conference is about “Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses“. The presentation has been recorded and can be find here.
Abstract:

Smart Glasses and 3D printers are now easily available on the market. The challenge is how to integrate them efficiently in a learning environment. This paper suggests a project-based learning (PBL) scenario how to construct, produce and assemble a planetary gear using Open Source tools, LEGO® Technic, 3D printers and Smart Glasses. The whole project-based learning scenario was implemented together with a 16-year-old student. Additionally, the assembly process using Smart Glasses was tested by seven users in a qualitative evaluation. The feedback of the student of the target group together with the feedback of other subjects was considered to improve the PBL scenario and the Smart Glasses (ReconJet) application. The evaluation showed the potential of Smart Glasses to improve hands-free assembly processes and supports the user to understand the structure and functionality of mechanical objects.

[Draft version @ ResearchGate]

Reference: Spitzer, M. & Ebner, M. (2017). Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2017 (pp. 196-209). Association for the Advancement of Computing in Education (AACE).

[publication] Use Cases and Architecture of an Information system to integrate smart glasses in educational environments #edmedia

Our publication about “Use Cases and Architecture of an Information system to integrate smart glasses in educational environments” at this year ED-Media conference is now online available. The presentation slides have been published right here.

Abstract:

Wearable devices, such as smart glasses, are nowadays easily available on the market; therefore, these devices could be used to evaluate more and more use cases in educational domain. After a short introduction to smart glasses functionality, features and user interaction techniques, several use cases are defined and described. To integrate smart glasses into the educational domain, specialized information systems and infrastructure is necessary. A basic concept of a suitable information system is defined and explained by a sample use case. The main advantage of using smart glasses in educational domain is that users can interact with the device hands-free therefore (fine motor skills) tasks can be performed while receiving visual and vocal support simultaneously. Additionally the teacher/observer can evaluate the performance remotely. Wearable devices become better available and cheaper, but should only be used in suitable use cases where the learning experience could be improved.

[Full publication @ ResearchGate]

Reference: Spitzer, M. & Ebner, M. (2016). Use Cases and Architecture of an Information system to integrate smart glasses in educational environments. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 51-58). Association for the Advancement of Computing in Education (AACE)..