[iPhone App] 1×1 Trainer

Eine weitere App erstellt im Rahmen einer Masterprojektarbeit an der TU Graz ist ab sofort im App-Store verfügbar. Es ist ein Einmal-Eins-Trainer, der in Abhängigkeit vom Ergebnis eine Lernrate berechnet und daraus die nächste Aufgabe ableitet. Dies bedeutet, dass das Programm mit dem Können des Kindes mitlernt und Aufgaben ganz gezielt gestellt werden. Wir haben dazu bereits auch eine Webversion und eine Android App ist ebenfalls in Vorbereitung. Inzwischen viel Spaß einmal mit der iPhone-App:

The 1×1 Trainer is a learning game for children who are trying to master the tables up to ten.
There are two ways to play:

  • The Trainer, where you need to create an account to play and all your learning progress will be saved online for you to keep track.
  • The Speedgame, where you just play a simple 1×1-Game with a time-limit depending on the chosen difficulty and try to answer as many of the 20 presented examples as possible. The better you perform, the higher your Score will be.

This App provides a nice and fun learning experience, motivating the children to improve their abilities and keeping frustration to a minimum!
Have Fun!

Hier kann die App downgeloadet werden [Link] und alle weiteren verfügbaren Apps der TU Graz findet man hier [iTunes Link].

[iPhone App] FireNews

Die nächste App der heurigen Vorlesung „AK Medientechnologien – iPhone Development“ ist ab sofort im App-Store verfügbar. Es ist FireNews. Diese App soll es Feuerwehrleuten erleichtern die Daten ihrer iPhones schneller und gezielt auf den Plattformen der Feuerwehr abzulegen und damit zugänglich zu machen:

You are looking for information about fire fighters – than that’s your app!

Hier kann die App downgeloadet werden [Link] und alle weiteren verfügbaren Apps der TU Graz findet man hier [iTunes Link].

[l3t] Vote for L3T

Unser Lehrbuch Lernen und Lehren mit Technologie (L3T) ist in der Kategorie Wissenschaft für einen Buchpreis nominiert. Damit man in die engere Auswahl der Fachjury kommt, muss man Facebook-Likes sammeln. Die Bücher die am 7. September 2011 unter den Top 5 sind, werden begutachtet.
Daher bedanken wir uns jetzt schon ganz herzlich, wenn du uns mit deinem Like auf Facebook unterstützt – DANKE 🙂 . Hier der Link für den „like“.

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[publication] Is the iPhone a Ubiquitous Learning Device? A First Step Towards Digital Lecture Notes

Our contribution „Is the iPhone a Ubiquitous Learning Device? A First Step Towards Digital Lecture Notes“ to the book „Ubiquitous Learning – Strategies for Pedagogy, Course Design and Technology“ is now published and as draft version online available.
Abstract:

Computing conquers to mobile devices very quickly. Students are among the first to adopt to it even accelerate this progress. This opens new possibilities for teachers to reach and interact with their students but also increases the amount of information a learner has to cope with. This paper describes the idea and prototypical implementation of a method to use the Web and digital devices to ease the digitalization of lecture notes and thus accessibility of information gathered in the course of learning.

Is the iPhone a Ubiquitous Learning Device? A First Step Towards Digital Lecture Notes

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Reference: Ebner, M., Billicsich, T. (2011). Is the iPhone a Ubiquitious Learning Device? A First Step Towards Digital Lecture Notes. Kidd, T. T. & Chen, I. (Ed.). Ubiquitous Learning Strategies for Pedagogy, Course Design and Technology. Information Age Publishing. p. 137-151

[iPhone App] Schnittkraftmeister

Die nächste App der heurigen Vorlesung „AK Medientechnologien – iPhone Development“ ist ab sofort im App-Store verfügbar. Es ist der Schnittkraftmeister 🙂 . Wer mich schon länger kennt, weiß dass dieses Programm den Ursprung während meiner Dissertation hatte, als wir für Bauingenieure Game-Based-Learning Prozesse untersuchten. Um so mehr freut es mich, dass das Programm nun in der iPhone-App seine Fortsetzung findet. Also, auf geht’s, lasst uns Schnittkräfte üben:

Today structures are invariable analyzed by computers and this affects the education of students. One of the skills required is to spot internal force diagrams that can not be right. This is why the „Schnittkraftmeister“ was conceived: Students learn by playing and get a feel for the internal force diagram.

Hier kann die App downgeloadet werden [Link] und alle weiteren verfügbaren Apps der TU Graz findet man hier [iTunes Link].

[iPhone App] RCPEnews

Eine weitere App der heurigen Vorlesung „AK Medientechnologien – iPhone Development“ ist ab sofort im App-Store verfügbar. Dabei werden die aktuellen Informationen von RCPE auf das iPhone gebracht:

Having one’s finger on the pulse of drug development – with the RCPE App. We make tomorrow’s drugs possible – and provide you with current information. News, jobs, press review and the most important information about our company at a glance.

Hier kann die App downgeloadet werden [Link] und alle weiteren verfügbaren Apps der TU Graz findet man hier [iTunes Link].

[iPhone App] MatheZoo

Eine weiter App der heurigen Vorlesung „AK Medientechnologien – iPhone Development“ ist ab sofort im App-Store verfügbar. Es handelt sich um ein Mathematik-Lernspiel, welches liebevoll als Zoo umgesetzt wurde – wir freuen uns auf eure Rückmeldungen oder noch lieber Einsatzberichte 🙂 .

With MatheZoo, your kids can practice addition and subtraction using ice-cream cones and little birds. We promise, your kids will love it!

Hier kann die App downgeloadet werden [Link] und alle weiteren verfügbaren Apps der TU Graz findet man hier [iTunes Link].

[publication] The World of Widgets – An Important Step towards a Personalised Learning Environment

Our publication at this year PLE Conference in Southampton about „The World of Widgets – An Important Step towards a Personalised Learning Environment“ is now online available. The slides have already been published here.
Abstract:

The learning environment of the future must be more individualised and personalised – for years this is one of the international demands in the field of Technology Enhanced Learning (TEL) and teaching. Since fall 2010 Graz University of Technology provides a Personal Learning Environment (PLE) based on mashup of widgets connecting various web applications. The publication aims to give a first demonstration of the way these PLE widgets can be converted to run on all common desktop Operating Systems (OS) to increase the range for individualisation of learning activities. After a short introduction we present an overview about the possibilities of the PLE-converter, discuss the working prototype and conclude with an answer to the question of an online framework for the widgets as well as desktop variants for usual operating systems.

The World of Widgets – An Important Step towards a Personalised Learning Environment

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Reference: Taraghi, Behnam and Ebner, Martin and Altmann, Thomas (2011) The World of Widgets – An Important Step towards a Personalised Learning Environment. pp. 1-8. In: Proceedings of the The PLE Conference 2011, 12-14 July, University of Southampton. https://journal.webscience.org/650/

[publication] First steps towards an integration of a Personal Learning Environment at university level

Our publication on „First steps towards an integration of a Personal Learning Environment at university level“ for this year ICT 2011 conference is now online available as draft version. The slides have been already published here.
Abstract:

Personalization is seen as the key approach to handle the plethora of information in today’s knowledge-based society. It is expected that personalized teaching and learning will efficiently address learner needs. The education of the future will change as a result of the influence of Web 2.0 content typified by a steadily increasing supply of data. This means that the students of tomorrow will regularly have to deal with sharing and merging content from different sources. Therefore, mashup technology will become a very important lens by which to focus on individual learning needs and enable personalized access to particular information. The following paper describes the challenges of Personal Learning Environments at higher education institutions. In the first section, the concept of Personal Learning Environments is presented, while the second section discusses the new challenges that arise for learning with the help of Personal Learning Environments. The third section describes the technical background of Personal Learning Environments and the widget standard in general. In section four, a first prototype of a personal learning environment will be presented, which is integrated into the learning culture at the Technical University of Graz. A detailed description of the available widgets for the prototype, along with a first expert evaluation, is provided. Finally, the conclusion of the article consolidates the main points of the paper and present plans for future research together with the prospective developments.

First steps towards an integrated Personal Learning Environment at the university level

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Reference: Ebner, M., Schön, S., Taraghi, B., Drachsler, H., Tsang, P. (2011). First steps towards an integration of a Personal Learning Environment at university level. R. Kwan et al. (Eds.): ICT 2011, CCIS 177, pp. 22–36, 2011, Springer-Verlag Berlin Heidelberg 2011