[presentation] Digitale Bildungstechnologien an Bildungsinstitutionen sind keine Turnübung, sondern … #TEL #research #schule

Im Rahmen einer Veranstaltung in Thüringen (Bad Blankenburg) bin ich gebeten worden zum Thema „Bildungstechnologien, Digitalsierung, Schule …“ zu reden. Hier meine Folien dazu:

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[publication] A Mobile Application for School Children Controlled by External Bluetooth Devices #research #tugraz #TEL

Our publication about „A Mobile Application for School Children Controlled by External Bluetooth Devices“ got published in the new issue of the International Journal of Interactive Mobile Technologies (iJIM).

Abstract:

The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be used with all subjects and at all ability levels. Exponents of digital game-based learning argue that it provides learning opportunities which involve learners in interactive teaching and encourages them to take part in the technological society of the 21st century. The necessity of digital, game-based learning arose in the last decades of the 20th century as world-wide improvements in innovation took place. Today’s learners live their lives with easy access to technology. This paper discusses the need for, motivation for and adjustment of digital, game-based learning to meet the needs of contemporary and the future generations of learners. Specifically, a game prototype for pupils of 9 to 10 years of age was implemented and evaluated. A simple mathematical game was created to help children practice mathematical skills in a fun, logical, thoughtful, enjoyable, amusing and light-hearted way. The results of the evaluation showed that children were interested in using mobile devices to learn mathematics, and especially the multiplication table. During the study, children tried both to achieve positive results and enjoyed the game. Our findings indicate that using mobile-based games encourages a positive mental outlook in pupils toward mathematics, ensures their dynamic, noteworthy participation and supports the acquisition of mathematical knowledge.

[Article @ ResearchGate]

[Article @ Journal’s Homepage]

Reference: Maloku, V., Ebner, M., Ebner, M. (2018) A Mobile Application for School Children Controlled by External Bluetooth Devices. International Journal of Interactive Mobile Technologies. 12(5). 81-96 ISSN: 1865-7923

[CallForPapers] Special Issue „Trends and Opportunities in Online Education“

We were invited to serve as guest editor for a special issue on „Trends and Opportunities in Online Education“ for the open access journal „future internet„. Of course we would love if you have time for an interesting opinion and submission on that 🙂

Dear Colleagues,

Education without technology is nearly impossible these days. Moreover, the future of teaching and learning is becoming more and more digitalized. Therefore, we would like to invite you to contribute to a call for papers asking for contributions on “trends and opportunities in online education”. We are searching for innovative examples, and emerging trends in teaching and learning with technologies and visions.

We would also be very happy if you can spread the call amongst further interested possible contributors.

Please find here more details on the CfP:
https://www.mdpi.com/journal/futureinternet/special_issues/online_education

Most important: Deadline for manuscript submissions: 31 May 2019

All further information you will find directly here: [Call for Papers]

[Pocket code, imoox] Einheit 5 – wir sind auf der Zielgeraden #PocketCode #imoox

Pocket CodeWir biegen in die Zielgerade bei unserem MOOC „Learning to Code: Programmieren mit Pocket Code„. Und wir wollen, dass man das bisherige Gelernte einsetzt und damit einfach Spaß hat:

In diesem Kapitel bist du an der Reihe, du hast die Aufgabe euer eigenes Programm von Grund auf zu entwickeln. Dieses Programm kann ein Spiel, Animation oder auch ganz was anderes sein. Du kannst natürlich alte Programme oder Konzepte von der vorigen Kapiteln verwenden.

[Link zum MOOC]

Wie macht man mit? Das geht immer und jederzeit, einfach auf iMOOX registrieren und hier anmelden – viel Spaß allen.

[poster] iMooX #mooc #OAT18

Im Rahmen der Open Access Tage an der TU Graz stellten wir am Marketplace auch iMooX vor – hier das Plakat welches wir am Stand verwendet haben:

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[presentation] How Learning Analytics can Support Teaching and Learning #LearningAnalytics #iderblog #tugraz

Markus did a Keynote speech in Portoroz (Slovenia) about our experiences with Learning Analytics with a special focus to secondary and higher education. Find his slides right here:

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[ijet, journal] Journal of Emerging Technologies in Learning Vol. 13 / No. 10 #ijet #research

Issue 13(10) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Innovative English Classroom Teaching Based on Online Computer Technology in Rural Middle and Primary Schools
  • Application of Brain Neural Network in Personalized English Education System
  • A Generic Tool for Generating and Assessing Problems Automatically using Spreadsheets
  • A High Security Distance Education Platform Infrastructure Based on Private Cloud
  • Student Performance Prediction Model Based on Discriminative Feature Selection
  • An Eight-Layer Model for Mathematical Cognition
  • Design and Implementation of University Art Education Management System Based on JAVA Technology
  • The Design and Application of Flip Classroom Teaching Based on Computer Technology/li>
  • Feature Extraction and Learning Effect Analysis for MOOCs Users Based on Data Mining
  • Intelligent System for College English Listening and Writing Training
  • Development of an Accounting Skills Simulation Practice System Based on the B/S Architecture
  • Teaching Quality Evaluation and Scheme Prediction Model Based on Improved Decision Tree Algorithm
  • Blended Learning Innovation Model among College Students Based on Internet
  • Score Prediction Model of MOOCs Learners Based on Neural Network
  • Design and Implementation of the Online Computer-Assisted Instruction System Based on Object-Oriented Analysis Technology
  • Matlab-Realized Visual A* Path Planning Teaching Platform
  • Communication Jigsaw: A Teaching Method that Promotes Scholarly Communication
  • A Tablet-Computer-Based Tool to Facilitate Accurate Self-Assessments in Third- and Fourth-Graders
  • Application of Blockchain Technology in Online Education
  • The Grading Multiple Choice Tests System via Mobile Phone using Image Processing Technique
  • Offline Support Model for Low Bandwidth Users to Survive in MOOCs

[Link to Issue 13/10]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[Pocket Code, imoox] Einheit 4: Endlich Punkte :-) #imoox #PocketCode

Pocket CodeEs geht weiter, bereits Woche 4 im MOOC „Learning to Code: Programmieren mit Pocket Code„. Diesesmal wollen wir Punkte und Highscore umsetzen, dazu kommen erstmals Variablen zum Einsatz:

Wir werden Variablen kennenlernen und sehen was dadurch als möglich wird – Level, Punktestände, Countdown und vieles mehr! Außerdem lernen wie wir uns die Eigenschaften von Objekten zunutze machen können!

[Link zum MOOC]

Wie macht man mit? Das geht jederzeit, einfach auf iMOOX registrieren und hier anmelden – viel Spaß allen.

[workhop, publication] Learning dashboard for supporting students: from first-year engineering to MOOC students #stela #learninganalytics

Our workshop at this year SEFI-conference in Copenhagen about „Learning dashboard for supporting students: from first-year engineering to MOOC students“ has been published in the conference proceeding.

By applying learning analytics on indicators that are predictive for a successful transition and online course completion, students can be provided with feedback on in order to improve their self-regulation, hereby providing support during the first-year and in online courses.

[Full conference proceeding]

[Workshop description @ ResearchGate]

Reference: De Laet, T., Broos, T., van Staalduinen, J.P, Ebner, M. (2018) Learning dashboard for supporting students: from first-year engineering to MOOC students. Proceeding of 46th SEFI Conference 17-21 September 2018. pp. 1454-1456. Copenhagen, Denmark

[publication] Introducing Augmented Reality at Secondary Colleges of Engineering

At this year International Conference on Engineering & Product Design Education we did a publication about the use of augmented reality in classrooms. The slides have already been published here.

Abstract:

In Austria there is a unique curriculum of technical education which is taught at Federal Secondary Colleges of Engineering (HTL). Despite mechanical engineering design with industrial standard 3D programmes being state of the art, techniques like Internet of Things (IoT) and Augmented Reality (AR) are still at the beginning. This paper describes the introduction of an IoT platform at Austrian HTLs with focus on Augmented Reality. In addition, a survey among students has been undertaken to get knowledge of whether students are familiar with and interested in using AR technologies and the results are presented in this paper.

[publication @ ResearchGate]

Reference: Probst, A., Ebner, M. (2018) Introducing Augmented Reality at Secondary Colleges of Engineering. Proceeding of International Conference on Engineering and Product Design Education, p. 6., London