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[ipad] wOERksheets #iphone #ipad #OER #app

wOERksheetsIm Rahmen einer Projektarbeit haben wir versucht eine sehr einfache, simple App zu erstellen, welche hilft OER-Arbeitsblätter zu erstellen:

The app wOERksheets allows teachers to create work sheets for their students containing a creative commons license. The created work sheet may be exported as a PDF file.
Each work sheet contains a fixed border, header (Name, Class, Date) and a configurable creative commons license. Beside text it is also possible to include images from the devices‘ photo library. The text may also contain simple formatting options (Bold, Italic, Underlined, Alignment, List, Font). Changing the color of the whole worksheet is also possible.
The created work sheets are designed to be used as OER (Open Educational Resources) in the lectures.

[Link to the App @ iOS-Store]

[iPad] 1×1 Trainer HD #tugraz #iOS #einmaleins #math

1x1 TrainerEs freut uns ankündigen zu können, dass wir nun auch einen 1×1 Trainer für den iPad anbieten können. Mit Hilfe eines kleinen Pandas dürfen die Rechnungen eingegeben werden. Zusätzlich ist es so, dass wenn man einen Account in unserem Learninglab besitzt, wird alles mitgespeichert und damit die Rechnungen abgestimmt auf den Lernstand.

This App is supposed to help children with learning multiplication tables up to ten.
It is possible to create an account for tracking your success. If a registered user is playing, problematical calculations are tested more often.
There are three difficulty levels and two different modes. In one of the modes the correct result has to be entered by numerical buttons and in the other one the result has to be chosen from seven numbers.
The friendly assistent Paul the panda is commenting your learning sessions.
Have fun!

[Link zur App im Store]

[iPhone, app] MathEvo #tugraz #iOS #AppDevelopment

Math EvoNun gibt es unser Spiel MathEvo auch für iOS, für Android wurde es bereits hier angekündigt. Viel Spaß mit dem Donkey Kong Revieval 🙂 .

MathEvo is an educational game for children.
The goal is to solve simple math problems, for which you get rewarded with stars. With these stars you are able to unlock new backgrounds and character models.
The gameplay is based on the old Donkey Kong game, where you have to climb ladders to reach the goal.
Each climed ladder adds another piece to the equation showing in the top right corner. If the equation is wrong, the right path will be displayed.
All levels are randomly generated.

[Link zur App]

[publication] Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning? #tugraz #research

Our chapter about „Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning?“ got published as chapter of the book Mobile, Ubiquitous, and Pervasive Learning.

Abstract:

Communication and collaboration among peers influence learning outcomes in a positive way. Therefore our research work focuses on enhancing face-to-face group learning with the usage of mobile devices by developing a learning game for iPhone/iPad devices called MatheBingo. The app allows up to four learners to connect to each other through their mobile devices and learn together in a face-to-face setting. An initial evaluation in this field of research indicates the usefulness of such activities and how they uniquely motivate children to learn. It can be summarized that the connection of mobile devices is an important step towards the future of face-to-face classroom learning.

[Link to full chapter @ Springer]

[Link to Draft version @ ResearchGate]

Reference: Ebner, M., Schön, S., Khalil, H., Zuliani, B. (2016) Cooperative Face-to- Face Learning with Connected Mobile Devices: The Future of Classroom Learning? In: Mobile, Ubiquitous, and Pervasive Learning Fundaments, Applications, and Trends, Edition: 1st, Publisher: Springer, Editors: Alejandro Peña-Ayala, pp.121-138

[publication] A Contribution to Collaborative Learning Using iPads for School Children

Our chapter about „A Contribution to Collaborative Learning Using iPads for School Children“ as part of the book „Immersive Education“ got published.
Abstract:

Collaboration has a very positive effect on students’ learning experiences as well as their social interactions. Our research study aims towards enhancing the learning experience, stimulating communication and cooperative behavior to improve learning. Making use of recent technological advancements (tablets) and gaming as a motivational factor, a prototype application in form of a multiplayer learning game for iPads was designed and developed. In a face-to-face setting, connecting up to four devices, the players (learners) have to solve word puzzles in a collaborative way. Furthermore, a web-interface for teachers provides the possibility to create custom content as well as to receive feedback of the children’s performance. A first field study at two primary schools in Graz showed promising results for the learning behavior of school children.

[Link to draft version at ResearchGate]

Reference: Ebner, M., Kienleitner, B. (2015) A Contribution to Collaborative Learning Using iPads for School Children. In: Immersive Education. Ebner et al (Ed.). Springer. New York-Berlin-Heidelberg. pp 3-16

[publication] Collaborative Learning Through Drawing on iPads #iPad #research

Our publication at this year ED-Media 2015 conference „Collaborative Learning Through Drawing on iPads“ is now online available.

Abstract:

Teamwork and collaboration skills are very important for improving learning efficiency and experience. Therefore an innovative iPad app, called Teamsketch, was developed to provide a collaborative sketch environment for devices with which pupils can simultaneously draw one sketch together. Up to four pupils can take part in a session and train collaboration just by drawing a sketch. First of all different features and issues of state-of-the- art applications were evaluated. Afterwards a prototype from scratch using Apple’s new programming language Swift has been implemented. Additionally, a web service, a web interface and also a web site were programmed in order to provide an evaluation tool for teachers. Furthermore, pupils can upload and download their drawn sketches and profile pictures. A first field test was carried out at the primary school Graz-Hirten. This test showed the potential of the app for training and evaluating team and collaboration skills.

[Link to full text]

Reference: Spitzer, M. & Ebner, M. (2015). Collaborative Learning Through Drawing on iPads. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2015. pp. 633-642 Chesapeake, VA: AACE.

[presentation] Teamsketch – Collaborative Drawing on iPads

Our first presentation at this year ED-Media conference in Montreal is about „Teamsketch – Collaborative Drawing on iPads„. Here you can find the slides:

Computerspiele und Unterricht: Lernen für den Highscore des Lebens

Im Rahmen eines Interviews des Standards wurde ich zu unserem Appentwicklungen befragt – unter anderem führe ich die Buchstabenpost und die Mathetrainer an:

… Er und sein Team forschen daran, wie sich iPads im Schulunterricht einsetzen lassen und entwickeln dazu Apps zur spielerischen Vermittlung von Lehrinhalten, die frei zugänglich sind und bereits an österreichischen Schulen im Einsatz sind. Dabei konzentrieren sich die steirischen Wissenschafter auf solche Programme, bei denen die Schüler nicht einsam am Tablet arbeiten, sondern durch die Vernetzung der iPads Aufgaben gemeinsam lösen …

[Link zum Zeitungsartikel]

[publication] Experiences with iPads in primary schools / Experiencias con ipads en la escuela primaria

In the last issue of 2014 of the journal „Profesorado. Revista de Curriculum y Formación del Profesorado“ our contribution about „Experiences with iPads in primary schools / Experiencias con ipads en la escuela primaria“ got published. The article is now available in two languages (englisch/spanish).
Abstract (englisch):

Tablet computers gain enormous attention nowadays and become more and more part of our daily life. Due to this it is not astonishing that even the educational sector is thinking about the use of such wearable devices in the classroom. Our research study aims to give insights about real life experiences with iPads in Austrian primary schools. Therefore we describe the development of appropriate learning apps and their use in classrooms. Finally each technology-enhanced lesson is observed as well as evaluated afterwards with the help of the cut-off technique. The research work carries out different circumstances the use of tablet computers has a positive influence on teaching and learning and gives practical hints how they should be used in classrooms.

Bildschirmfoto 2015-01-01 um 13.05.37
Abstract (spanish):

Los ordenadores-tablet están acaparando toda la atención en estos momentos y forman parte de nuestra vida cotidiana. Por ello, no es de extrañar que en el ámbito educativo se hayan arbitrado fórmulas para incorporarlos en las aulas. La presente investigación pretende mostrar las estrategias llevadas a cabo en determinadas experiencias con iPads en escuelas primarias austriacas. Por un lado, se describe el desarrollo de las aplicaciones (apps) educativas apropiadas para su empleo en aulas. Y por otro, cada lección apoyada en las tecnologías es analizada y evaluada desde una perspectiva técnica. Las aportaciones más representativas de la investigación evidencian las diversas fórmulas de utilización de este tipo de ordenadores para promover una influencia positiva en la enseñanza, también se apuntan recomendaciones prácticas sobre cómo deberían ser usados en aulas.

Refrence (spanish): Ebner, Martin; Schönhart, Julia & Schön, Sandra (2014). Experiencias con ipads en la escuela primaria (translation of English original). In: Profesorado, V 18, Nº 3, 161-173 (sept.-diciembre 2014). URL: https://www.ugr.es/~recfpro/rev183ART9.pdf

Reference (englisch): Ebner, Martin; Schönhart, Julia & Schön, Sandra (2014). Experiences with iPads in primary schools. In: Profesorado, V 18, Nº 3, 161-173 (sept.-diciembre 2014). URL: https://www.ugr.es/~recfpro/rev183ART9en.pdf

[ipad App] TeamSketch

TeamsketchIm Rahmen einer Masterarbeit haben wir eine weitere kollaborative iPad App erstellt. Bisher haben wir uns vorallem mathematischen Themen gewidmet. Diesesmal haben wir untersucht, inwieweit es möglich ist, gemeinsam eine Zeichung zu erstellen. Die gute Nachricht ist, dass es ausgezeichnet funktioniert. Also installieren und drauf loszeichnen, wenn man zusätzlich möchte, dass die Zeichnung gespeichert wird, muss man einen Account unter https://schule.tugraz.at anlegen. Hier einmal die Beschreibung der App:

Teamsketch ist eine Zeichen App für Kinder zur Förderung von Teamarbeit und Kollaboration. Bis zu 4 Personen können gleichzeitig ein gemeinsames Bild malen.

[Link zur App]