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[publication] Mobile Applications for Encyclopedias #AustriaForum #mobileLearning

Paul developed within his master thesis mobile applications for the Austria Forum. We summarized this work in a chapter about „Mobile Applications for Encyclopedias“ within the book „Mobile and Ubiquitous Learning. Perspectives on Rethinking and Reforming Education“.

Abstract:

In this research work a survey of tested mobile applications will be summarized, which were selected by a few defined prerequisites, and a brief overview is given of what is available in the corresponding stores. It will also be shown how the individual mobile applications for encyclopedias are presenting and providing information to users. This cover its visual representation and the manner in how information is retrieved. Additionally a new smart way will be introduced in which we can deal with information with a special focus to encyclopedias and mobile devices. The prototyped application carries out special features, which makes usage of mobile devices capabilities. The presented approach follows a slightly more aggressive way on how to bring information to users. For example it requires the permission of user and tells him/ her actively that there is an interesting piece of information close by his/ her location. Communication between the device and users is done using the notification system. To satisfy the needs of users a set of options will be presented so that they can customize time and number of notifications. Those settings shall also prevent the battery from draining to fast and give the user control about it. The outcome is a a prototype with a set of features which allows users to retrieve information based on their mood and their willingness of spending effort. If he/ she is eager to learn the application provides ways to support that. If he/ she just want some quick information there are ways to get it. And if he/ she wants a new way of information retrieval via mobile applications for encyclopedias the prototype offers the above mentioned possibility to do so

[Full article @ Springer]

[Draft @ ResearchGate]

Reference: Neuhold P., Ebner M., Maurer H. (2018) Mobile Applications for Encyclopedias. In: Yu S., Ally M., Tsinakos A. (eds) Mobile and Ubiquitous Learning. Perspectives on Rethinking and Reforming Education. Springer, Singapore. pp. 229-247 https://link.springer.com/chapter/10.1007/978-981-10-6144-8_14

… digitale Bildung in Ghana #research #TUGraz

Wir können mit großem Stolz Margarete Grimus gratulieren, die in den letzen Jahren Tolles geleistet hat und die Bildung in Ghana im Rahmen ihrer Dissertation untersuchte. Sie schaffte dabei das Unmögliche möglich zu machen, in dem sie versuchte mobile Learning zu integrieren:

Die Motivation der Teilnehmenden machte Unannehmlichkeiten wie permanente Stromausfälle und schlecht gewartete und virenverseuchte Geräte mehr als wett.

Die TU Graz gratuliert und widmet ihrer Arbeit einen Beitrag auf der Homepage. Wir wünschen viel Vergnügen beim Nachlesen.

[Artikel „… digitale Bildung in Ghana“]

[publication] Game Based Learning Through Near Field Communication #NFC #research #tugraz

Our publication about „Game Based Learning Through Near Field Communication“ is now published in the book Game-Based Learning: Theory, Strategies and Performance Outcomes.

Abstract:

Near Field Communication (NFC) is a technology mainly known from the payment and ticketing sector. Due to its availability on smartphones NFC provides a far untapped potential for a variety of different applications. As part of researches regarding NFC and its usability in educational areas, the operational capability of NFC has been tested in the field of game based learning. The result was an Android-based quiz application (“NFCQuiz”) working in multiplayer mode, meaning that several players can exchange their answers through the use of NFC during the game. The application provides educators the possibility to store his/her own questions and answers on a tag. During the game one player reads the tag and can send the contained information to multiple players over Android Beam. The exchange of the given answers and the calculation of the leader board are in turn done over a NFC connection.
Such an application is expected to bring different benefits. Both, question generation and data exchange are handled over NFC. As a result no internet access is needed for participating in the game. Since the used tags are re-writable there are basically no limits in term of reuse. Another benefit resulting from the usage of tags is that parents/teachers can control the used questions and answers. A NFC-based game is also supposed to give players an additional interactive effect by holding the phones for synchronization, which in turn keeps the participants interested.
This research work gives an overview of the “NFCQuiz” application regarding its functionality and implementation. Moreover we discuss the advantages and disadvantages of the app with respect to similar games and the overall potential of NFC in the educational sector.

[Draft article @ ResearchGate]

Reference: Lamija, D., Ebner, M. (2017) Game Based Learning Through Near Field Communication. Game-Based Learning Theory, Strategies and Performance Outcomes. Youngkyun B. (ed.). Nova publisher. pp. 295-322

[lecture] iOS Human Interface Guidelines For iOS-Platforms #iOS #tugraz

Together with my colleagues Markus Ebner & Mohammad Khalil we did the introduction to the HCI guidlines for iOS in our lecture „Mobile Applications“. Enjoy and reuse the slides:

[presentation] Mobile Applikationen für große Nachschlagwerke am Beispiel Austria-Forum.org

Paul hat in seiner Masterarbeit die mobilen Applikationen (iOS, Android) des Austria Forum umgesetzt und dabei innovative Features eingebaut. Hier nun die Folien seiner Verteidigung:

[master] Google Glass app for colorblind individuals and people with impaired vision #GoogleGlass

Georg did his masterthesis about „Google Glass app for colorblind individuals and people with impaired vision„. Find here his slides of his final successful defense:

[app, iphone] Twitterwall #tugraz #iphone

Twittewall Rahmen einer Bachelorarbeit ist die App Twitterwall entstanden, die eine mobile Lösung für unsere Twitterwall darstellt. Viel Spaß bei der Verwendung.

Die TwitterWall der TU Graz jetzt auch auf deinem iPhone! Die Tweets können unterwegs praktisch verfolgt werden. Tweets sind nach User und Keywords sortiert. Für eine schnellere Suche können Tweets über einen bestimmten Zeitbereich oder bestimmte Suchwörter gefiltert werden. Der Aktualisierungs-Intervall kann nach Belieben gesetzt werden.

[Link zur App im Appstore]

[iPhone app] Austria Forum #app #iOS #TUGraz

Austria Forum / iOS AppEs freut uns, dass wir ankündigen können, dass unser Austria Forum ab sofort auch über eine eigene iOS-App verfügt. Man kann damit nicht nur die vielzähligen Inhalte mobil genießen, wir haben uns auch ein paar Zusatzfeatures einfallen lassen:

  • Zufallsartikel
  • Artikel des Tages
  • Geobasierte Artikel (was ist in meiner Nähe?)
  • Favoriten und Lesezeichen
  • Auszeichnung der Nutzungslizenz

Wir hoffen die App macht Freude, auch mit der eingebauten Push-Notification und wird genauso gerne genutzt wie von uns selbst – viel Spaß 🙂

[Link zum App Store]

[imoox] Learning To Code – Woche 2 #imoox #PocketCode

Pocket CodeSo schnell vergeht die Zeit und wir sind schon mitten in Woche 2 beim Online-Kurs: Learning To Code! Programmieren mit PocketCode. Diese Woche geht es in die Unendlichkeit, denn das Thema sind Schleifen:

In diesem Kapitel wird es noch spannender! Wir lernen wie wir Animationen mithilfe von Schleifen machen können und wie Objekte miteinander kommunizieren! Zu guter Letzt tauchen wir noch in die Welt der Sensoren ein. Wir schauen uns an wie wir Objekte mit der Neigung unseres Smartphones steueren können

Also: Bis zur Unendlichkeit und noch viel weiter….!

Man kann jederzeit noch mitmachen – einfach hier anmelden und in den Kurs einsteigen. Wir freuen uns über alle Teilnehmerinnen und Teilnehmer 🙂

[publication] Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years

Our publication about „Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years“ at this year ED-Media conference is now online available. The presentation slides have been published right here.

Abstract:

This article aims to report on the findings of a study of perception for using mobile phones for learning in Austria. Surveys were conducted to examine the ownership and usage of mobile phones of eight to 14 year old pupils. Findings indicate that gathered data show a lack of perceptions for benefits of mobile phones for learning. Issues based on the research in 2013 and 2014 are discussed with regard to demands and challenges for education. Using their own mobile phones for various learning activities could build a bridge between students‘ practice in everyday life and school learning, and developing indispensable 21 st century skills.

[Full publication @ ResearchGate]

Reference: Grimus, M. & Ebner, M. (2016). Mobile Phones and Learning – Perceptions of Austrian Students aged from 11 to 14 Years. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 106-115). Association for the Advancement of Computing in Education (AACE).