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[imoox, GADI] Woche 7: Mobile Learning und MOOC #gadi17 #imoox

GADI 2015 - Margarete GrimusGADI - Michael KoppDer MOOC „Gesellschaftliche Aspekte der Informationstechnologie“ auf iMooX geht nun in die siebte Woche. Diesesmal sind die Expertin Margarete Grimus und der Experte Michael Kopp an der Reihe. Die Themen? Mobile Learning und MOOC. Ich denke spannend genug um mitzumachen.
Also unbedingt vorbei schauen und mitdiskutieren – der Einstieg in den MOOC ist jederzeit noch möglich.
[Link zum Kurs]

[publication] Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years

Our publication about „Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years“ at this year ED-Media conference is now online available. The presentation slides have been published right here.

Abstract:

This article aims to report on the findings of a study of perception for using mobile phones for learning in Austria. Surveys were conducted to examine the ownership and usage of mobile phones of eight to 14 year old pupils. Findings indicate that gathered data show a lack of perceptions for benefits of mobile phones for learning. Issues based on the research in 2013 and 2014 are discussed with regard to demands and challenges for education. Using their own mobile phones for various learning activities could build a bridge between students‘ practice in everyday life and school learning, and developing indispensable 21 st century skills.

[Full publication @ ResearchGate]

Reference: Grimus, M. & Ebner, M. (2016). Mobile Phones and Learning – Perceptions of Austrian Students aged from 11 to 14 Years. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 106-115). Association for the Advancement of Computing in Education (AACE).

[iPhone, app] MathEvo #tugraz #iOS #AppDevelopment

Math EvoNun gibt es unser Spiel MathEvo auch für iOS, für Android wurde es bereits hier angekündigt. Viel Spaß mit dem Donkey Kong Revieval 🙂 .

MathEvo is an educational game for children.
The goal is to solve simple math problems, for which you get rewarded with stars. With these stars you are able to unlock new backgrounds and character models.
The gameplay is based on the old Donkey Kong game, where you have to climb ladders to reach the goal.
Each climed ladder adds another piece to the equation showing in the top right corner. If the equation is wrong, the right path will be displayed.
All levels are randomly generated.

[Link zur App]

[app] Balloon Math #app #iOS #tugraz

Balloon MathIm Rahmen einer Projektarbeit ist wieder einmal eine Mathematik App für das iPhone entstanden. Man soll Aufgaben lösen und die richtige Lösung bei den aufsteigenden Ballons erraten. Um den Spielspaß zu erhöhen kann man das auch gegeneinander spielen bzw. hindern noch ein paar gemeine versteckte Features auf dem Weg zum Sieg:

Diese App ermöglicht Kindern spielerisch Rechenaufgaben zu lösen und somit die vier Grundrechnungsarten zu trainieren. Ein Kind kann alleine oder mit bis zu 3 weiteren Spielern gemeinsam üben.
Aufgrund des einstellbaren Zahlenbereiches ist die App für jedes Alter ab der 1. Volksschulklasse geeignet.
Ziel des Spieles ist möglichst viele Rechenaufgaben durch Zerplatzen der richtigen Luftballons zu lösen.
Ein paar besondere Nebeneffekte machen das Spiel zusätzlich interessant.

[Link zur App im iOS-Store]

[Weitere Apps der TU Graz]

[imoox, GADI] Woche 7: Mobile Learning und MOOC #gadi16 #imoox

GADI 2015 - Margarete GrimusGADI - Michael KoppDer MOOC „Gesellschaftliche Aspekte der Informationstechnologie“ auf iMooX geht nun in die siebte Woche. Diesesmal sind die Expertin Margarete Grimus und der Experte Michael Kopp an der Reihe. Die Themen? Mobile Learning und MOOC. Ich denke spannend genug um mitzumachen.
Also unbedingt vorbei schauen und mitdiskutieren – der Einstieg in den MOOC ist jederzeit noch möglich.
[Link zum Kurs]

[publication] Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning? #tugraz #research

Our chapter about „Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning?“ got published as chapter of the book Mobile, Ubiquitous, and Pervasive Learning.

Abstract:

Communication and collaboration among peers influence learning outcomes in a positive way. Therefore our research work focuses on enhancing face-to-face group learning with the usage of mobile devices by developing a learning game for iPhone/iPad devices called MatheBingo. The app allows up to four learners to connect to each other through their mobile devices and learn together in a face-to-face setting. An initial evaluation in this field of research indicates the usefulness of such activities and how they uniquely motivate children to learn. It can be summarized that the connection of mobile devices is an important step towards the future of face-to-face classroom learning.

[Link to full chapter @ Springer]

[Link to Draft version @ ResearchGate]

Reference: Ebner, M., Schön, S., Khalil, H., Zuliani, B. (2016) Cooperative Face-to- Face Learning with Connected Mobile Devices: The Future of Classroom Learning? In: Mobile, Ubiquitous, and Pervasive Learning Fundaments, Applications, and Trends, Edition: 1st, Publisher: Springer, Editors: Alejandro Peña-Ayala, pp.121-138

[workshop] Social Media und Mobile Learning #tugraz

Ich darf heute an der PH Luzern einen Einführungsworkshop zu Social Media Learning und Mobile Learning halten. Heute gleich einmal die Folien als .pdf zum Download:

[Präsentation Social Media Learning]

[Präsentation Mobile Learning]

[presentation] Teamsketch – Collaborative Drawing on iPads

Our first presentation at this year ED-Media conference in Montreal is about „Teamsketch – Collaborative Drawing on iPads„. Here you can find the slides:

[publication] Learning and Teaching with Mobile Devices: An Approach in Higher Secondary Education in Ghana

Our publication about „Learning and Teaching with Mobile Devices: An Approach in Higher Secondary Education in Ghana“ got published in the International Journal of Mobile and Blended Learning.
Abstract:

While many developing nations find Internet-based e-learning unsuitable for their needs mobile learning methods – specifically those involving the use of mobile-phones for both formal and informal learning – hold great promise for them (Grimus et al, 2013b). In this paper chances and challenges introduced by mobile devices to support improvement and transformation of education in a Senior High School in Ghana are examined. The field-study draws attention to the local situation, looking at infrastructure and teachers and students attitudes in using digital learning material. This paper presents results of a pilot project at a Senior High Technical School in Ghana, by addressing the issue how mobile devices can be integrated in learning and teaching. Based on our results we conclude that teachers and students hold great promise for using mobile devices for learning. Together they developed content based on the national curriculum, available for eReaders and mobile phones.

Reference: Grimus, M., Ebner, M. (2015) Learning and Teaching with Mobile Devices: An Approach in Higher Secondary Education in Ghana. International Journal of Mobile and Blended Learning (IJMBL), 7(2), 17-32. doi:10.4018/ijmbl.2015040102

[Link zum Artikel]

[workshop] Social Media Learning und Mobile Learning

Im Rahmen des CAS eLearning Zertifikatkurses darf ich auch heuer das Modul „Social Media Learning & Mobile Learning“ abhalten. Die dafür notwendigen Unterlagen sind hier nochmals übersichtlich dargestellt.


VORMITTAG: SOCIAL MEDIA LEARNING


NACHMITTAG: MOBILE LEARNING


Als weiterführende Literatur wird das Lehrbuch für Lernen und Lehren mit Technologien empfohlen mit den entsprechenden Kapiteln (Kollaborative Werkzeuge, Mobile Learning), sowie das Kapitel „Web 2.0 als Basis für CSCL-Umgebungen„.
Zur Info für Nicht-Teilnehmer/innen: Es handelt sich um einen ganztägigen Workshop.