One of mine masterstudents developed an educational app for google cardboard. The app is called Mathrallye and hopefully children enjoy the crazy game AND learning math. Feedback how it works would be much appreciated.
[master] Usability Benchmark und Aktivitäts-Analyse mit Eye Tracking von Mobile Augmented Reality unterstützten Ernährungsempfehlungen
Verena Rexeis hat erfolgreich ihre Diplomarbeit über “Usability Benchmark und Aktivitäts-Analyse mit Eye Tracking von Mobile Augmented Reality unterstützten Ernährungsempfehlungen” abgeschlossen und hier ist noch ihre Diplomarbeitspräsentation:
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[workshop] Social Media und Mobile Learning #tugraz
Ich darf heute an der PH Luzern einen Einführungsworkshop zu Social Media Learning und Mobile Learning halten. Heute gleich einmal die Folien als .pdf zum Download:
[app] Multiplikationstrainer #app #LearningAnalytics
Der Mulitplikationstrainer, Teil unseres Learninglab , erhält nun auch eine iOS-App, die einerseits einen Trainingsmodus und andererseits eben den Übungsmodus implementiert hat.
Expand your multiplication skills.
You can start a short game over ten rounds or an online game.
If you reach enough points at the short game, you unlock the next level with higher complexity.
Or our Online-System creates your multiplications. The system enables you to see your calculations and errors online.
So you are able to analyze your errors and improve your skills.
If you play the online mode, you need an account from the learning lab of the TU Graz.
Um den Übungsmodus spielen zu können ist eine Registration bei https://schule.learninglab.tugraz.at notwendig.
[iphone] TUGFatty #iphone #tugraz
Im Rahmen unserer Vorlesung “Mobile Applications 2015” ist ein weiteres Spiel entwickelt worden. Ein klassisches Jump & Run:
UGFatty is a fun, little jump’n’run game. The goal is to run, jump, avoid food and obsticles, and collect coins. If you have enough coins, you can unlock new levels and fattys.
[iphone] Conventify #iphone #tugraz
Im Rahmen unserer Vorlesung “Mobile Applications 2015” ist das Tool Conventify entwickelt worden um Events verfolgen zu können:
Conventify allows you to register/login with your Twitter account or anonymously view events with an event-ID. Registered users have an overview of events which they are attending or have created. For every event an unique ID (and #hashtagID) will be generated.
[publication] A Contribution to Collaborative Learning Using iPads for School Children
Our chapter about “A Contribution to Collaborative Learning Using iPads for School Children” as part of the book “Immersive Education” got published.
Abstract:
Collaboration has a very positive effect on students’ learning experiences as well as their social interactions. Our research study aims towards enhancing the learning experience, stimulating communication and cooperative behavior to improve learning. Making use of recent technological advancements (tablets) and gaming as a motivational factor, a prototype application in form of a multiplayer learning game for iPads was designed and developed. In a face-to-face setting, connecting up to four devices, the players (learners) have to solve word puzzles in a collaborative way. Furthermore, a web-interface for teachers provides the possibility to create custom content as well as to receive feedback of the children’s performance. A first field study at two primary schools in Graz showed promising results for the learning behavior of school children.
[Link to draft version at ResearchGate]
Reference: Ebner, M., Kienleitner, B. (2015) A Contribution to Collaborative Learning Using iPads for School Children. In: Immersive Education. Ebner et al (Ed.). Springer. New York-Berlin-Heidelberg. pp 3-16
[app] Divisionstrainer #App #LearningAnalytics
Der Divisionstrainer ist nun online, wie ich hier berichtet habe. Nun haben wir bereits eine iOS-App entwickelt die einerseits einen Trainingsmodus und andererseits eben den Übungsmodus implementiert hat.
The Online-System generates some Division questions with increasing difficulty levels. You can see your calculation and errors immediately after entering the solution. As a result, you are able to analyze your errors and improve your division skills.
If you play in online mode, you need an account from the learning lab of the TU Graz.
Um den Übungsmodus spielen zu können ist eine Registration bei https://schule.learninglab.tugraz.at notwendig.
[publication] Collaborative Learning Through Drawing on iPads #iPad #research
Our publication at this year ED-Media 2015 conference “Collaborative Learning Through Drawing on iPads” is now online available.
Abstract:
Teamwork and collaboration skills are very important for improving learning efficiency and experience. Therefore an innovative iPad app, called Teamsketch, was developed to provide a collaborative sketch environment for devices with which pupils can simultaneously draw one sketch together. Up to four pupils can take part in a session and train collaboration just by drawing a sketch. First of all different features and issues of state-of-the- art applications were evaluated. Afterwards a prototype from scratch using Apple’s new programming language Swift has been implemented. Additionally, a web service, a web interface and also a web site were programmed in order to provide an evaluation tool for teachers. Furthermore, pupils can upload and download their drawn sketches and profile pictures. A first field test was carried out at the primary school Graz-Hirten. This test showed the potential of the app for training and evaluating team and collaboration skills.
Reference: Spitzer, M. & Ebner, M. (2015). Collaborative Learning Through Drawing on iPads. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2015. pp. 633-642 Chesapeake, VA: AACE.
[seminar] Technology Enhanced Learning, Einheit 3-6 #tel15 #tugraz
Das Seminar “Technology Enhanced Learning” ist natürlich schon längst vorrüber, leider bin ich nicht dazu gekommen die Folien immer parallel auch hier zu veröffentlichen. Daher die fehlenden Einheiten alle auf einmal
Einheit 3: Open Educational Resources
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Einheit 4: Lernraum
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Einheit 5: Kooperation und Kollaboration
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Einheit 6: Mobile Learning
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