[presentation] Federated virtual learning management in a European University alliance: General challenges and first experiences using LTI to connect LMS in Unite! #unite! #tugraz #research

The next presentation at this year’s ED-Media conference is „Federated virtual learning management in a European University alliance: General challenges and first experiences using LTI to connect LMS in Unite!„. Find here our slides:

[Link to slides @ ResearchGate]

[presentation] The Development of „Teaching Management Patterns“ from the Perspective of IT Infrastructure as a Tool for Consulting and Further Development in a European University Alliance #unite #tugraz #research

The next presentation at this year’s ED-Media conference is „The Development of „Teaching Management Patterns“ from the Perspective of IT Infrastructure as a Tool for Consulting and Further Development in a European University Alliance„. Find here our slides:

[Link to slides @ ResearchGate]

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 19 / No.05 #ijet #research

Issue 19(05) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Inclusive Digital Content for the Teaching-Learning of Deaf University Students in Computer Networks
  • Digital Competence of Secondary School Teachers in Hanoi, Vietnam: A Study Based on the DigCompEdu Model
  • An Educational Inclusion Model for Adults with Diverse Neuromuscular Conditions through the use of an Artificial Intelligence Algorithm
  • The Use of New Media by Young People in Kosovo
  • Cognitive Serious Games Dynamically Modulated as a Therapeutic Tool for Applied Behavior Analysis Therapy in Children with Autism Spectrum Disorder
  • Natural Language Processing Approach to Evaluate Real-Time Flexibility of Ideas to Support Collaborative Creative Process
  • Ceci N’Est Pas Une Publication: The Art of AI-Generated Research Papers

[Link to Issue 19/05]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me 🙂 .

Video online: Presentations about OER in AT, OER at TU Graz and theUnite! OER courses project #oer #tugraz

Proudly announcing that the video of our talk within the Aalto series about Open Science is online: We talked about OER in Austria, OER at TU Graz and the Unite! OER courses project (by me, Sandra Schön and Rubén Vincente-Saez) is now online:

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[publication] Handpose Estimation Based Learning Academy for Improving Typing Efficiency by Using Mobile Technologies #tugraz #research

Mathias did his master thesis about an innovative and new idea – using neural networks to estimate the hand pose while learning typing. Now we published his research in the International Journal of Interactive Mobile technologies.

Abstract:
This paper focuses on enhancing touch-typing skills through state-of-the-art deep learning technologies. It has been demonstrated that writing posture can be assessed using integrated keyboard detection and hand pose estimation in real-time browser environments. A unique dataset was created for training the object detection model to recognize individual keyboards. The object detection models were trained using various architectures and then assessed for both inference time and accuracy. In addition, a hand pose estimation was implemented to precisely recognize 21 knuckle points of the hand and compute their exact positions. In order to implement object detection and hand pose estimation, a stream transmission of the keyboard and hand scene is required. For this purpose, server-client communication via a QR code connection is implemented to transfer the stream between two mobile devices. Based on these deep learning technologies, a mobile web app was developed that offers 170 learning courses for touch-typing training. With the help of the Typing Learning Academy prototype, a study was conducted as part of this paper to evaluate the usability and utility of the learning app. This research demonstrates the potential for enhancing the development of writing skills through touch typing through the utilization of advanced deep learning technologies.

[full article @ journal’s homepage]
[full article @ ResearchGate]

Reference: Mattersberger, M., Wachtler, J., & Ebner, M. (2024). Handpose Estimation Based Learning Academy for Improving Typing Efficiency by Using Mobile Technologies. International Journal of Interactive Mobile Technologies (iJIM)18(10), pp. 59–70. https://doi.org/10.3991/ijim.v18i10.49037

[publication] Supporting Sustainable and User-Oriented Educational Technology Innovation with the University Innovation Canvas #tugraz #digitaltransformation #research

Our contribution titled „Supporting Sustainable and User-Oriented Educational Technology Innovation with the University Innovation Canvas“ was published in the newest issue of Education Sciences.

Abstract:
Innovating higher education teaching and learning is challenging due to structural, cultural, and resource-related reasons, and research indicates that university innovation benefits from a bottom-up approach as well as strategic alignment with university objectives. In this paper, we investigate such bottom-up innovation processes within higher education as supported by a specific tool: the University Innovation Canvas (UIC). Adapted from the Business Model Canvas and Lean Canvas, the UIC is designed to promote educational technology innovation and foster alignment of the innovation process with strategic objectives of the university: namely, sustainability and user orientation. An evaluation of the UIC based on interview and questionnaire data shows that its usage differs between innovation teams (on paper vs. digital, individual vs. collaborative, co-located vs. remotely, and synchronous vs. asynchronous). UIC usability is linked with these differences and with teams’ experience in realizing innovations. Overall, the UIC is perceived to be useful by (particularly, less-experienced) innovation teams and is successful at supporting sustainable and user-oriented innovations, as 14/15 innovations are still in use after up to four years since completion. To maximize its potential, more effort needs to be devoted to improving understanding of the UIC and supporting different workflows of innovation teams in the future.

[full article @ journal’s homepage]
[full article @ ResearchGate]

Reference: Bangerl, M.; Dennerlein, S.; Maitz, K.; Nitschke, M.; Ebner, M.; Pammer-Schindler, V. Supporting Sustainable and User-Oriented Educational Technology Innovation with the University Innovation Canvas. Educ. Sci. 202414, 528. https://doi.org/10.3390/educsci14050528

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 19 / No.04 #ijet #research

Issue 19(04) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • A Large-Scale Study on the Preferred Learning Mode in Higher Education: Which One Suits Me Better in the New Normal?
  • Exploring Common Game Elements in Serious Game Interventions for Health and Obesity Awareness in Children: A Systematic Review
  • Development of a Database of Educational Games Applicable to Production Engineering
  • Evaluating the Usability of a Gamified Virtual Course Designed to Teach Cultural Heritage
  • Exploring Digital Empathy in Vietnamese Tertiary EFL Education: Perspectives of Teachers across Career Stages
  • Web System to Support the Teaching of an Undergraduate Distributed Systems Course
  • Changing Trends in Teaching Computer Vision at Ukrainian Universities in the Age of Artificial Intelligence
  • Star Words Re-Generated: Gamification and GenAI for Effective Training

[Link to Issue 19/04]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me 🙂 .

[publication] Analysis of Learners‘ Emotions in E-Learning Environments Based on Cognitive Sciences #research

Our article about „Analysis of Learners‘ Emotions in E-Learning Environments Based on Cognitive Sciences“ got published in the International Journal of Interactive Mobile Technologies (iJIM):

Abstract:
The present study aimed to examine students’ emotions in e-learning classes through facial expressions and investigate the influence of different instructional methods on students’ emotional responses. In this study, we examined the facial expressions of 17 undergraduate students using three different methods of presenting educational content (PowerPoint, video, and Kahoot) in online classes and analyzed the data with face reader software. The findings demonstrated that students experienced various positive and negative emotions with different methods of content delivery. Furthermore, comparing the three methods revealed that the Kahoot method elicited the highest average of positive emotions among students compared to the other two methods. This difference can be attributed to the visual attractiveness and interactive nature of the Kahoot environment. Additionally, this study highlights that simply incorporating multimedia materials, such as PowerPoint presentations and videos, is not sufficient to enhance effectiveness and cultivate positive emotions in e-learning. While multimedia materials serve as supportive tools and enhance visualization, interaction at various levels (content, teacher, peers, etc.) is necessary. Nevertheless, the significance of this research lies in the innovative application of a tool for analyzing emotions in online learning classrooms, thereby enhancing the measurement of genuine and objective emotional responses in e-learning environments.

[full article @ journal’s homepage]
[full article @ ResearchGate]

Reference: Sahraie, F., Rezvanfar, A., Movahedmohammadi, S. H., Ebner, M., Alambeigi, A., & Farrokhnia, M. (2024). Analysis of Learners’ Emotions in E-Learning Environments Based on Cognitive Sciences. International Journal of Interactive Mobile Technologies (iJIM)18(07), pp. 34–52. https://doi.org/10.3991/ijim.v18i07.48471