We are happy to be part of an interesting virtual reality project called „MiReBooks„. Our colleagues produced a small vidoe to give you an impression of our work:
Alexander Brunner hat seine Mastearbeit zum Thema „Einsatz von Mixed Reality im Klassenzimmer“ verfasst. Hier nun die Folien seiner erfolgreichen Verteidigung.
My PhD-Students wrote a chapter about the usage of Microsoft Hololens „Simulation data visualization using mixed reality with Microsoft HoloLensTM„. Now it got published within the book „New Perspectives on Virtual and Augmented Reality„.
Simulations and test beds are very difficult topics, especially for non-experienced students or new employees in the mechanical engineering domain. In this chapter, a HoloLens app and a CAD/Simulation workflow are introduced to visualize CAD models and sensor and simulation data of a test run on an air conditioning system test bed. The main challenge is to visualize temperature and pressure changes within opaque parts, such as tubes, compressors, condensers or electrical expansion valves. The HoloLens app supports various simulations and CAD visualizations. We exemplary implemented colouring the temperature or pressure changes of the test bed parts as Mixed-Reality (MR) overlays. The main purpose of the HoloLens app is to reduce the learning effort and time to understand such simulations and test bed settings. Additionally, the app could be used as a communication tool between different departments to transfer experiences and domain specific knowledge.
Reference: Spitzer, M., Rosenberger, M., Ebner, M. (2020) Simulation data visualization using mixed reality with Microsof HoloLensTM, In: New Perspectives on Virtual and Augmented Reality, Daniela, L. (ed.), pp. 147-162, London: Routledge, https://doi.org/10.4324/9781003001874
Ich darf heute an der Hochschule für Technik Stuttgart zwei Workshops halten. Hier möchte ich die dazugehörigen Slides posten.
1) Videos in der Hochschullehre
2) Mixed Reality in der Lehre
We did a short article about „A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry“ for this year „Mensch und Computer 2019“.
To apply Technology Enhanced Learning (TEL) with Augmented Reality (AR) in industry, a suitable methodology is necessary. This work focuses on how to deploy and evaluate AR learning scenarios in industrial environments. The methodology evolved within the two EU projects FACTS4WORKERS and iDEV40 and has been improved iteratively. The first step is to investigate the use case at the industry partner. Then the appropriate concept is defined. The next step is to develop a first prototype. This prototype is then improved during several iterations according to the feedback of the industry partner. When the prototype reaches an appropriate Technology Readiness Level (TRL), a final evaluation is carried out to verify the software artifact against the gathered requirements.
Reference: Spitzer, M., Gsellmann, I., Hebenstreit, M., Damalas, S. & Ebner, M., (2019). A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry. Mensch und Computer 2019 – Workshopband. Bonn: Gesellschaft für Informatik e.V..
Our second presentation at this year ED-Media 2019 conference in Amsterdam is about research work in Virtual Reality for education. This time we present a framework how we can cluster Augmented, Virtual and Mixed Reality scenarios for education. Find the slides here:
Im neuen fnm-magazin durfte ich den Schwerpunkt zu „Virtual Reality und Augmented Reality“ betreuen. Dazu hab ich auch noch einen Einstiegstext verfasst, welcher jetzt frei zugänglich ist.
Zitation: Ebner, M. (2018) Virtual Reality und Augmented Reality in der Bildung. fnma-Magazin 03/2018. S. 10-12. ISSN: 2410-5244
Our article for this year ICL 2018 conference about „Introducing Augmented Reality and Internet of Things at Austrian Secondary Colleges of Engineering“ got published.
In Austria technical education is taught at federal secondary colleges of engineering (HTL) at a quite high level of ISCED 5. Despite mechanical engineering , design with industrial standard 3D programs being state of the art in industry and education, technologies using Internet of Things (IoT) and Augmented Reality (AR) are still at an early stage. This publication describes the introduction of the IoT platform Thingworx at Austrian HTL for mechanical engineering, with focus on AR and IoT from an educational perspective as well as the training aspects from the platform developers‘ perspective. In addition, an assessment using a system usability scale (SUS) test among students and teachers has been undertaken to obtain knowledge of how students and teachers see the usability of the IoT and AR platform Thingworx. The assessment results are presented in this paper.
Reference: Probst, A., Ebner, M., Cox, J. (2018) Introducing Augmented Reality and Internet of Things at Austrian Secondary Colleges of Engineering. 21th International Conference on Interactive Collaborative Learning (ICL), Kos, 11 pages
At this year International Conference on Engineering & Product Design Education we did a publication about the use of augmented reality in classrooms. The slides have already been published here.
In Austria there is a unique curriculum of technical education which is taught at Federal Secondary Colleges of Engineering (HTL). Despite mechanical engineering design with industrial standard 3D programmes being state of the art, techniques like Internet of Things (IoT) and Augmented Reality (AR) are still at the beginning. This paper describes the introduction of an IoT platform at Austrian HTLs with focus on Augmented Reality. In addition, a survey among students has been undertaken to get knowledge of whether students are familiar with and interested in using AR technologies and the results are presented in this paper.
Reference: Probst, A., Ebner, M. (2018) Introducing Augmented Reality at Secondary Colleges of Engineering. Proceeding of International Conference on Engineering and Product Design Education, p. 6., London
Our newest research on „Distance Learning and Assistance Using Smart Glasses“ got published within a special issue, called „Challenges and Future Trends of Distance Learning„.
With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This research study describes the implementation of a smart glasses app and infrastructure to support distance learning with WebRTC. The instructor is connected to the learner by a video streaming session and gets the live video stream from the learner’s smart glasses from the learner’s point of view. Additionally, the instructor can draw on the video to add context-aware information. The drawings are immediately sent to the learner to support him to solve a task. The prototype has been qualitatively evaluated by a test user who performed a fine-motor-skills task and a maintenance task under assistance of the remote instructor.
Reference: Spitzer, M.; Nanic, I.; Ebner, M. Distance Learning and Assistance Using Smart Glasses. Educ. Sci. 2018, 8, 21.