Im Rahmen seiner Masterarbeit hat Stefan Thurner den Einsatz eines Mixed Reality Handbuchs evaluiert. Seine Präsentation steht hier zur Verfügung und wir gratulieren zur erfolgreichen Verteidigung:
[publication] Evaluation of Mixed Reality Technologies in Remote Teaching #VirtualReality #tugraz #education
Our chapter for the HCII conference 2022 about “Evaluation of Mixed Reality Technologies in Remote Teaching” got published.
The trend towards remote teaching is steadily increasing and intensified by the current situation of the global pandemic. This is a particular challenge for subjects with a high practical relevance, such as mining engineering education, as practical experiences and on-site excursions are an integral part of the curriculum. In face-to-face teaching settings, mixed reality technologies are already considered a promising medium for the implementation of e.g., virtual field trips. Based on this, the current study addresses the question to what extent the integration of mixed reality technologies is suitable for remote teaching and which strengths and challenges are perceived by students and teachers. For this purpose, two 60-min remote lectures in the field of mining engineering were conducted, in which the use of mixed reality was tested on the basis of shared 360° experiences and 3D models and evaluated by students and teachers. Results reveal that the use of mixed reality in remote teaching was perceived as useful, enabled a realistic experience and improved students’ understanding of presented theory compared to traditional teaching methods. In this paper, we discuss possible potentials and risks of using mixed reality in remote teaching and derive directions for further research.
[full article @ book’s homepage]
[draft @ ResearchGate]
Reference: Daling, L.M., Khoadei, S., Kalkofen, D., Thurner, S., Sieger, J., Shepel, T., Abdelrazeq, A., Ebner, Markus, Ebner, Martin & Isenhardt, I (2022). Evaluation of Mixed Reality Technologies in Remote Teaching. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Novel Technological Environments. HCII 2022. Lecture Notes in Computer Science, vol 13329. Springer, Cham. https://doi.org/10.1007/978-3-031-05675-8_3
[mooc] Inclusive Peer Learning with Augmented Reality #imoox #nuernberg
It’s a pleasure to announce a new free online-course (MOOC) on “Inclusive Peer Learning with Augmented Reality” which starts today on our platform iMooX.at:
This MOOC on Inclusive Peer Learning with Augmented Reality gives you an overview on the possibilities of working with AR in a peer learning setting in Higher Education (Pear Learning). The course focusses on low end technology that is easily purchased and that demands no coding. In minor parts, it introduces the work with high end technology, as well. You will learn about the peer to peer pedagogy, a pedagogical strategy on peer learning with AR including an assessment tool for teachers, and you will design your own small AR experience for a peer learning setting.
Of cours the MOOC is as usual for free – just feel welcome to register [Link to registration page]
[video] MiReBooks – Behind the scenes #project #virtualreality
We are happy to be part of an interesting virtual reality project called “MiReBooks“. Our colleagues produced a small vidoe to give you an impression of our work:
[master] Einsatz von Mixed Reality im Klassenzimmer #mixedreality
Alexander Brunner hat seine Mastearbeit zum Thema “Einsatz von Mixed Reality im Klassenzimmer” verfasst. Hier nun die Folien seiner erfolgreichen Verteidigung.
[publication] Simulation data visualization using mixed reality with Microsoft HoloLensTM #AR #VR #tugraz
My PhD-Students wrote a chapter about the usage of Microsoft Hololens “Simulation data visualization using mixed reality with Microsoft HoloLensTM“. Now it got published within the book “New Perspectives on Virtual and Augmented Reality“.
Simulations and test beds are very difficult topics, especially for non-experienced students or new employees in the mechanical engineering domain. In this chapter, a HoloLens app and a CAD/Simulation workflow are introduced to visualize CAD models and sensor and simulation data of a test run on an air conditioning system test bed. The main challenge is to visualize temperature and pressure changes within opaque parts, such as tubes, compressors, condensers or electrical expansion valves. The HoloLens app supports various simulations and CAD visualizations. We exemplary implemented colouring the temperature or pressure changes of the test bed parts as Mixed-Reality (MR) overlays. The main purpose of the HoloLens app is to reduce the learning effort and time to understand such simulations and test bed settings. Additionally, the app could be used as a communication tool between different departments to transfer experiences and domain specific knowledge.
[chapter @ book homepage]
[draft @ ResearchGate]
Reference: Spitzer, M., Rosenberger, M., Ebner, M. (2020) Simulation data visualization using mixed reality with Microsof HoloLensTM, In: New Perspectives on Virtual and Augmented Reality, Daniela, L. (ed.), pp. 147-162, London: Routledge, https://doi.org/10.4324/9781003001874
[workshop] Video in der Lehre / Mixed Reality in der Lehre #tugraz #ar #vr #video
Ich darf heute an der Hochschule für Technik Stuttgart zwei Workshops halten. Hier möchte ich die dazugehörigen Slides posten.
1) Videos in der Hochschullehre
2) Mixed Reality in der Lehre
[publication] A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry #AugmentedREality #VirtualReality #tugraz
We did a short article about “A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry” for this year “Mensch und Computer 2019”.
To apply Technology Enhanced Learning (TEL) with Augmented Reality (AR) in industry, a suitable methodology is necessary. This work focuses on how to deploy and evaluate AR learning scenarios in industrial environments. The methodology evolved within the two EU projects FACTS4WORKERS and iDEV40 and has been improved iteratively. The first step is to investigate the use case at the industry partner. Then the appropriate concept is defined. The next step is to develop a first prototype. This prototype is then improved during several iterations according to the feedback of the industry partner. When the prototype reaches an appropriate Technology Readiness Level (TRL), a final evaluation is carried out to verify the software artifact against the gathered requirements.
Reference: Spitzer, M., Gsellmann, I., Hebenstreit, M., Damalas, S. & Ebner, M., (2019). A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry. Mensch und Computer 2019 – Workshopband. Bonn: Gesellschaft für Informatik e.V..
[presentation] A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review #edil19 #edmedia19 #tugraz #research
Our second presentation at this year ED-Media 2019 conference in Amsterdam is about research work in Virtual Reality for education. This time we present a framework how we can cluster Augmented, Virtual and Mixed Reality scenarios for education. Find the slides here:
[publication] Virtual Reality und Augmented Reality in der Bildung #VR #AR #VirtualReality #fnma #AugmentedReality
Im neuen fnm-magazin durfte ich den Schwerpunkt zu “Virtual Reality und Augmented Reality” betreuen. Dazu hab ich auch noch einen Einstiegstext verfasst, welcher jetzt frei zugänglich ist.
[“Virtual Reality und Augmented Reality in der Bildung” @ ResearchGate]
Zitation: Ebner, M. (2018) Virtual Reality und Augmented Reality in der Bildung. fnma-Magazin 03/2018. S. 10-12. ISSN: 2410-5244