[mooc] Start of Challenge Based Learning in Higher Education #imoox

We are happy to announce a new MOOC start with the title „Challenge Based Learning in Higher Education“ of the University of Graz:

Challenge-based learning is an innovative active approach to teaching and learning which is comparatively new to higher education.
This MOOC helps you to develop competences needed to introduce challenge-based learning into your own teaching practice.

Here you can find the trailer:

YouTube

Mit dem Laden des Videos akzeptieren Sie die Datenschutzerklärung von YouTube.
Mehr erfahren

Video laden

Participation is as usual completly free, so feel free to register and join: [Link to enroll to the course]

[publication] Learning Experience Design – zur Gestaltung von technologiegestützten Lernerfahrungen mit Methoden der Design-Entwicklung #LXD #UX #design #tugraz

Wir haben in einem Beitrag für das E-Learning Handbuch unsere langjährige Erfahrungen zusammen geschrieben, um damit einen besseren Überblick über die Notwendigkeit von Learning Experience Design in Zusammenhang mit den Lehr- und Lernsystemen der Zukunft zu geben.

Zusammenfassung:
Learning Experience Design (LXD), also die bewusste, auf Grundlagen und Methoden der Designdisziplin erfolgten Gestaltung von Lernerfahrungen, ist ein Begriff der immer häufiger bei der Gestaltung von (digitalen) Lernumgebungen genannt wird. Zielsetzung ist dabei, das Lernen zu einer positiven, spannenden Erfahrung für die Lerner/innen zu machen. Dieser Beitrag beschreibt den Prozess des Learning Experience Designs im deutschsprachigen Raum und erläutert, wie sich diese Designdisziplin zur Gestaltung von Lernerfahrungen mit Lernenden anwenden lässt und nennt Bezüge zu Design im Allgemeinen, Learning Experience Design, Interaction Design, User Experience Design sowie Grafikdesign. Es werden dazu Fachbegriffe erläutert, Abläufe, Methoden und Verfahren zur Umsetzung, sowie zahlreiche Beispiele, u.a. aus unterschiedlichen Umsetzungen der Technischen Universität Graz (TU Graz) dargestellt. Der Beitrag schließt mit einer Beschreibung von Herausforderungen sowie einen Ausblick auf die aktuellen Professionalisierungsbestrebungen und -entwicklungen.

[Vorabversion @ ResearchGate]

Referenz: Jacqueline Kircher, Eva-Maria Burger, Martin Ebner und Sandra Schön (2021). Learning Experience Design – zur Gestaltung von technologiegestützten Lernerfahrungen mit Methoden der Design-Entwicklung. In K. Wilbers & A. Hohenstein (Hrsg.), Handbuch E- Learning. Expertenwissen aus Wissenschaft und Praxis – Strategien, Instrumente, Fallstudien, 93. Erg.-Lfg. Oktober 2021, Beitrag 4.78.

Seven teaching and learning scenarios with MOOCs | Sieben Lehr- und Lernszenarien mit MOOCs

We produced a folder as a short overview about our research work with MOOCs called „Seven teaching and learning scenarios with MOOCs„. The research based on interviews with educational experts and their work with MOOCs over 5 years.

The folder is available in english and german on slideshare (for embedding) as well as .pdf (for download):

Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.

Inhalt laden

Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.

Inhalt laden

[Download folder (english) (.pdf)]
[Download folder (german) (.pdf)]

[publication] Why Will Technology Enhanced Language Learning be Essential for Pupils? #LearningAnalytics

Our publication about „Why Will Technology Enhanced Language Learning be Essential for Pupils?“ got published in the Bulletin of the Technical Committee on Learning Technology.
Abstract:

The availability of personal digital devices in schools and at home are offering new ways of engaging students in the area of language learning. In this publication, we present a new approach on writing and blogging for children aged 8 to 12 years, which is especially helpful for those who struggle with the acquisition of German orthography. On a web-based platform the pupils can write essays and blog them later on. Combined with learning analytics methods we offer individualized feedback during the process of writing and a training database with appropriate exercises to support the students‘ autonomous learning.

[Article @ Journal’s Homepage]

[Article @ ResearchGate]

Reference: Ebner, M., Ebner, M., Edtstadler, K. (2019) Why Will Technology Enhanced Language Learning be Essential for Pupils?. Bulletin of the Technical Committee on Learning Technology. 2019/1. pp. 14-17

[webinar] Learning and instruction videos: design, production, use #tugraz #eduhub

In July I will give a short webinar about „Learning and instruction videos: design, production, use“ based on our long tradition in doing videos especially for the MOOC-platform iMooX.at:

The talk comes up with the topic of learning and instruction videos and shows the current forms of application. Different formats as well as creation possibilities are presented, which can be converted by today’s technologies partly also with manageable financial resources. In addition, theoretical approaches concerning the instructional design are addressed. In order to facilitate the production of learning and instructional videos in the future, a template for the development of learning and instructional videos, the „Learning-Video-Canvas“, shows how to approach the planning of video projects for learning issues.

The participation is free and I like to thank the eduhub-community for hosting this talk: [Free registration for the webinar]

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 14 / No. 3 #ijet #research

Issue 14(3) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Extending the Technology Acceptance Model to Understand Students’ Use of Learning Management Systems in Saudi Higher Education
  • A Learning Process Model to Enhance Digital Literacy using Critical Inquiry through Digital Storytelling (CIDST)
  • ARS Interactive Teaching Mode for Financial Accounting Course based on Smart Classroom
  • Augmented Reality Based Educational Design for Children
  • Undergraduate Students’ Perceptions toward Social Media Usage and Academic Performance: A Study from Saudi Arabia
  • Student Experiences of Using Online Material to Support Success in A-Level Economics
  • An Ethnic and Folk Art Space Course based on TPACK
  • Construction and Application of Internal Medicine Teaching Interactive Course Based on 5-Star Instructional Model
  • A “Maker Education + SPOC” Teaching Model for College Political Economics Courses
  • Investigating Language-related Tasks in EFL Settings in Light of Tele-Collaboration Phenomenon and Sociocultural Theory
  • Monitoring Indicators of the Flipped Classroom Learning Process based on Data Mining – Taking the Course of “Virtual Reality Technology” as an Example
  • Application of Blending Learning Based on Network Learning Space in Teaching Design of Digital Art
  • Illustration Design Teaching Mode Based on Virtual Wall Painting Technology
  • Design and Development of a Safety Educational Adventure Game
  • Face-to-face Teaching in the Flipped Classroom Supported by Visualization Tools – Taking the course of “Architectural Design of Housing” as an Example
  • Augmented Reality and Virtual Reality in Education. Myth or Reality?
  • Integration of a Computer Device for Learning and Training Situations: The Case of Faculty of Sciences Ben M’sik (FSBM)

[Link to Issue 14/3]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[app] Eduludo #appdevelopment #tugraz

Im Rahmen unserer Veranstaltung ist eine kleine, aber feine Lernapp entstanden, mit der man verschiedenste Lektionen durchführen kann. Im Vordergrund stand zwar das generelle Ertesten wie man Apps erstellt, aber vielleicht hat jemand auch an der App selbst Spaß:

Eduludo allow you to learn mathematics, english, french and german for free.

In our app:

  • 100% offline based. You’ll have to resolve challenges in each course, once you think you have the answer, just type it to see the result!
  • Multiple profile! You have the possibility to use 7 different slots for keeping your progress.
  • Perfect for children/home-schooler/ people wanting to improve their skills.
  • More than 50 challenges to solve!

[Link zur App]

Local LTI Consumer #development #LTI #moodle

One of my Phd-students developed a local LTI consumer, which is now available for free on github. So if you would like to do amazing external stuff and afterwards embed it into moodle, it might be helpful:

Typically you will develop your LTI provider locally and because of that you also want to test it locally. Unfortunately no simple LTI consumer for local usage existed. So I have written one based on python, django and the python LTI library.

[Link to the local LTI consumer]