[app] Balloon Math #app #iOS #tugraz

Balloon MathIm Rahmen einer Projektarbeit ist wieder einmal eine Mathematik App für das iPhone entstanden. Man soll Aufgaben lösen und die richtige Lösung bei den aufsteigenden Ballons erraten. Um den Spielspaß zu erhöhen kann man das auch gegeneinander spielen bzw. hindern noch ein paar gemeine versteckte Features auf dem Weg zum Sieg:

Diese App ermöglicht Kindern spielerisch Rechenaufgaben zu lösen und somit die vier Grundrechnungsarten zu trainieren. Ein Kind kann alleine oder mit bis zu 3 weiteren Spielern gemeinsam üben.
Aufgrund des einstellbaren Zahlenbereiches ist die App für jedes Alter ab der 1. Volksschulklasse geeignet.
Ziel des Spieles ist möglichst viele Rechenaufgaben durch Zerplatzen der richtigen Luftballons zu lösen.
Ein paar besondere Nebeneffekte machen das Spiel zusätzlich interessant.

[Link zur App im iOS-Store]

[Weitere Apps der TU Graz]

[iphone, app] GeoQuiz+ #tugraz #iOS #AppDevelopment

GeoQuiz+Im Rahmen unserer Vorlesung “Mobile Applications 2016” wurde eine App zum Kennenlernen der Welt erstellt:

Level up your geography skills in the most fun and engaging way: with GeoQuizz+

  • Take the challenge and identify countries by their flags or their outlines.
  • Guess the location of cities as accurate as possible

FEATURES:

  • 254 Flags
  • 229 Country borders
  • 1673 Cities, Towns or Villages distirbuted in over 200 Countries
  • Switch continents for the game
  • Zoomable map in position quiz

[Link zur App]

SnailWrite im Test

Sehr nett – unsere Educational-App SnailWrite für iOS wurde von “Grundschullehrer Pete” getestet. Das Video findet ihr hier.

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[presentation] Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years #edmediaconf #tugraz

Our presentation at this year ED-Media Conference in Vancouver about “Mobile Phones and Learning – Perceptions of Austrian Students, aged 11 to 14 Years” is now online available. Here are the slides:

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[publication] Prospective Teachers – Are They Already Mobile? #research #mlearning

Our chapter about “Prospective Teachers – Are They Already Mobile” got published as chapter of the book Mobile, Ubiquitous, and Pervasive Learning.

Abstract:

This research study investigated the prospective teachers’ purposes of using mobile phones and laptops, as well as the significant differences across genders and grades. Furthermore, the frequency of connecting to Internet via both mobile devices was investigated comparatively. The study was designed based on cross-sectional survey and casual-comparative methodologies in order to first determine specific characteristics of the relevant population, and to determine the possible causes for differences in terms of variables investigated. A total of 650 prospective Turkish teachers participated in the study. The results point out that, compared to mobile phones, laptops were used more frequently for various purposes, particularly the educational ones. However, in-class use of both laptops and mobile phones for educational purposes was not very common. Mobile phones were used less for educational purposes, but more for communication and entertainment purposes. Though there were statistically significant differences in terms of some purposes, given the lack of practical significance, both male and female prospective teachers can be said to use mobile phones and laptops for various purposes with similar frequencies. The same was also true for the grade variable: all prospective teachers from first to fourth years used mobile phones and laptops for various purposes with similar frequencies in practice. The present study also revealed that, for prospective teachers, connecting to the Internet via mobile phones is not very common and even significantly less common than doing so via laptops. The findings in general suggested a need to raise awareness among prospective teachers about the mobile learning potential of mobile phones in general and in-class use of laptops in particular.

[Link to full chapter @ Springer]

[Link to Draft version @ ResearchGate]

Reference: Süleyman, N. S., Özlem, G., Ebner, M. (2016) Prospective Teachers – Are They Already Mobile? In: Mobile, Ubiquitous, and Pervasive Learning Fundaments, Applications, and Trends, Edition: 1st, Publisher: Springer, Editors: Alejandro Peña-Ayala, pp.139-166

[publication] Mobile Learning and STEM – First Experiences in a Public Secondary High School in Ghana #mlearning

Our contribution to the book “Mobile Learning and STEM: Case Studies in Practice” titled “Mobile Learning and STEM – First Experiences in a Public Secondary High School in Ghana” got published.
Abstract:

The publication provides preliminary findings of an interdisciplinary project, where working in teacher-student teams was experienced as a solution to exploit the capacity of mobile devices for learning in combination with launching STEM (Science, Technology, Engineering, and Mathematics) interventions in order to enrich activities in learning and teaching. In three workshops it was investigated how mobile devices can trigger creativity and initiate shifts in education-practice at a Secondary High School in Ghana. Teacher-student collaboration was identified as stimulation for content development and tackling cross-disciplinary learning activities.

[Draft version at ResearchGate]

Reference: Grimus, M., Ebner, M. (2016) Mobile Learning and STEM – First Experiences in a Senior High School in Ghana. In: Mobile Learning and STEM: Case Studies in Practice. Crompton, H, Traxler, J. (ed.) Routledge. pp. 1-16

[app] Multiplikationstrainer #app #LearningAnalytics

MultiplikationstrainerDer Mulitplikationstrainer, Teil unseres Learninglab , erhält nun auch eine iOS-App, die einerseits einen Trainingsmodus und andererseits eben den Übungsmodus implementiert hat.

Expand your multiplication skills.
You can start a short game over ten rounds or an online game.
If you reach enough points at the short game, you unlock the next level with higher complexity.
Or our Online-System creates your multiplications. The system enables you to see your calculations and errors online.
So you are able to analyze your errors and improve your skills.
If you play the online mode, you need an account from the learning lab of the TU Graz.

Um den Übungsmodus spielen zu können ist eine Registration bei https://schule.learninglab.tugraz.at notwendig.

[Link zur App]

[publication] A Contribution to Collaborative Learning Using iPads for School Children

Our chapter about “A Contribution to Collaborative Learning Using iPads for School Children” as part of the book “Immersive Education” got published.
Abstract:

Collaboration has a very positive effect on students’ learning experiences as well as their social interactions. Our research study aims towards enhancing the learning experience, stimulating communication and cooperative behavior to improve learning. Making use of recent technological advancements (tablets) and gaming as a motivational factor, a prototype application in form of a multiplayer learning game for iPads was designed and developed. In a face-to-face setting, connecting up to four devices, the players (learners) have to solve word puzzles in a collaborative way. Furthermore, a web-interface for teachers provides the possibility to create custom content as well as to receive feedback of the children’s performance. A first field study at two primary schools in Graz showed promising results for the learning behavior of school children.

[Link to draft version at ResearchGate]

Reference: Ebner, M., Kienleitner, B. (2015) A Contribution to Collaborative Learning Using iPads for School Children. In: Immersive Education. Ebner et al (Ed.). Springer. New York-Berlin-Heidelberg. pp 3-16

[publication] Collaborative Learning Through Drawing on iPads #iPad #research

Our publication at this year ED-Media 2015 conference “Collaborative Learning Through Drawing on iPads” is now online available.

Abstract:

Teamwork and collaboration skills are very important for improving learning efficiency and experience. Therefore an innovative iPad app, called Teamsketch, was developed to provide a collaborative sketch environment for devices with which pupils can simultaneously draw one sketch together. Up to four pupils can take part in a session and train collaboration just by drawing a sketch. First of all different features and issues of state-of-the- art applications were evaluated. Afterwards a prototype from scratch using Apple’s new programming language Swift has been implemented. Additionally, a web service, a web interface and also a web site were programmed in order to provide an evaluation tool for teachers. Furthermore, pupils can upload and download their drawn sketches and profile pictures. A first field test was carried out at the primary school Graz-Hirten. This test showed the potential of the app for training and evaluating team and collaboration skills.

[Link to full text]

Reference: Spitzer, M. & Ebner, M. (2015). Collaborative Learning Through Drawing on iPads. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2015. pp. 633-642 Chesapeake, VA: AACE.

[presentation, master] Mobile Applikationen in der Grundschule

Julia Schönhart hat in ihrer Diplomarbeit “Mobile Applikationen in der Grundschule” den Einsatz des Lesetrainers in einer Volksschule untersucht. Dabei gab es spannende Ergebnisse, die sie in ihren Folien bei der Masterarbeit gezeigt hat:

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