SnailWrite im Test

Sehr nett – unsere Educational-App SnailWrite für iOS wurde von „Grundschullehrer Pete“ getestet. Das Video findet ihr hier.

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[presentation] Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years #edmediaconf #tugraz

Our presentation at this year ED-Media Conference in Vancouver about „Mobile Phones and Learning – Perceptions of Austrian Students, aged 11 to 14 Years“ is now online available. Here are the slides:

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[imoox, GADI] Woche 7: Mobile Learning und MOOC #gadi16 #imoox

GADI 2015 - Margarete GrimusGADI - Michael KoppDer MOOC „Gesellschaftliche Aspekte der Informationstechnologie“ auf iMooX geht nun in die siebte Woche. Diesesmal sind die Expertin Margarete Grimus und der Experte Michael Kopp an der Reihe. Die Themen? Mobile Learning und MOOC. Ich denke spannend genug um mitzumachen.
Also unbedingt vorbei schauen und mitdiskutieren – der Einstieg in den MOOC ist jederzeit noch möglich.
[Link zum Kurs]

[publication] Prospective Teachers – Are They Already Mobile? #research #mlearning

Our chapter about „Prospective Teachers – Are They Already Mobile“ got published as chapter of the book Mobile, Ubiquitous, and Pervasive Learning.

Abstract:

This research study investigated the prospective teachers’ purposes of using mobile phones and laptops, as well as the significant differences across genders and grades. Furthermore, the frequency of connecting to Internet via both mobile devices was investigated comparatively. The study was designed based on cross-sectional survey and casual-comparative methodologies in order to first determine specific characteristics of the relevant population, and to determine the possible causes for differences in terms of variables investigated. A total of 650 prospective Turkish teachers participated in the study. The results point out that, compared to mobile phones, laptops were used more frequently for various purposes, particularly the educational ones. However, in-class use of both laptops and mobile phones for educational purposes was not very common. Mobile phones were used less for educational purposes, but more for communication and entertainment purposes. Though there were statistically significant differences in terms of some purposes, given the lack of practical significance, both male and female prospective teachers can be said to use mobile phones and laptops for various purposes with similar frequencies. The same was also true for the grade variable: all prospective teachers from first to fourth years used mobile phones and laptops for various purposes with similar frequencies in practice. The present study also revealed that, for prospective teachers, connecting to the Internet via mobile phones is not very common and even significantly less common than doing so via laptops. The findings in general suggested a need to raise awareness among prospective teachers about the mobile learning potential of mobile phones in general and in-class use of laptops in particular.

[Link to full chapter @ Springer]

[Link to Draft version @ ResearchGate]

Reference: Süleyman, N. S., Özlem, G., Ebner, M. (2016) Prospective Teachers – Are They Already Mobile? In: Mobile, Ubiquitous, and Pervasive Learning Fundaments, Applications, and Trends, Edition: 1st, Publisher: Springer, Editors: Alejandro Peña-Ayala, pp.139-166

[publication] Google Glass in Face-to-face Lectures – Prototype and First Experiences #AR #research

Our paper about „Google Glass in Face-to-face Lectures – Prototype and First Experiences“ got published in the International Journal of Interactive Mobile Technologies.
Abstract:

Graz University of Technology has a long tradition in doing technology-enhanced courses. Following the latest trends, as mentioned in the NMC Horizon Report [32], we reviewed the possibility to use a wearable technology, in our case the Google GlassTM, in courses to improve the interaction between the lecturer and the audience with a special focus on huge classes. The lack of interaction in traditional face-to-face lectures is a well-known problem with a long research history [4], [12]. New technologies in Audience Response Systems (ARS) offer new ways to improve the interaction between teacher and student by enabling to ask questions to the audience [5] to get instant feedback during a lecture. Currently many types of web-based ARSs are available on the market [15]. Our research focused on finding an ARS suitable for the visualization in the Google Glass display. Further we developed a prototype and described first practical experiences.

[Full Text @ ResearchGate]

Reference: Ebner, M., Mühlburger, H., Ebner, M. (2016) Google Glass in Face-to-face Lectures – Prototype and First Experiences. International Journal of Interactive Mobile Technologies (iJIM). 10(1). pp. 27-34

[master] Usability Benchmark und Aktivitäts-Analyse mit Eye Tracking von Mobile Augmented Reality unterstützten Ernährungsempfehlungen

Verena Rexeis hat erfolgreich ihre Diplomarbeit über „Usability Benchmark und Aktivitäts-Analyse mit Eye Tracking von Mobile Augmented Reality unterstützten Ernährungsempfehlungen“ abgeschlossen und hier ist noch ihre Diplomarbeitspräsentation:

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[app] Multiplikationstrainer #app #LearningAnalytics

MultiplikationstrainerDer Mulitplikationstrainer, Teil unseres Learninglab , erhält nun auch eine iOS-App, die einerseits einen Trainingsmodus und andererseits eben den Übungsmodus implementiert hat.

Expand your multiplication skills.
You can start a short game over ten rounds or an online game.
If you reach enough points at the short game, you unlock the next level with higher complexity.
Or our Online-System creates your multiplications. The system enables you to see your calculations and errors online.
So you are able to analyze your errors and improve your skills.
If you play the online mode, you need an account from the learning lab of the TU Graz.

Um den Übungsmodus spielen zu können ist eine Registration bei https://schule.learninglab.tugraz.at notwendig.

[Link zur App]

[publication] A Contribution to Collaborative Learning Using iPads for School Children

Our chapter about „A Contribution to Collaborative Learning Using iPads for School Children“ as part of the book „Immersive Education“ got published.
Abstract:

Collaboration has a very positive effect on students’ learning experiences as well as their social interactions. Our research study aims towards enhancing the learning experience, stimulating communication and cooperative behavior to improve learning. Making use of recent technological advancements (tablets) and gaming as a motivational factor, a prototype application in form of a multiplayer learning game for iPads was designed and developed. In a face-to-face setting, connecting up to four devices, the players (learners) have to solve word puzzles in a collaborative way. Furthermore, a web-interface for teachers provides the possibility to create custom content as well as to receive feedback of the children’s performance. A first field study at two primary schools in Graz showed promising results for the learning behavior of school children.

[Link to draft version at ResearchGate]

Reference: Ebner, M., Kienleitner, B. (2015) A Contribution to Collaborative Learning Using iPads for School Children. In: Immersive Education. Ebner et al (Ed.). Springer. New York-Berlin-Heidelberg. pp 3-16

[publication] Collaborative Learning Through Drawing on iPads #iPad #research

Our publication at this year ED-Media 2015 conference „Collaborative Learning Through Drawing on iPads“ is now online available.

Abstract:

Teamwork and collaboration skills are very important for improving learning efficiency and experience. Therefore an innovative iPad app, called Teamsketch, was developed to provide a collaborative sketch environment for devices with which pupils can simultaneously draw one sketch together. Up to four pupils can take part in a session and train collaboration just by drawing a sketch. First of all different features and issues of state-of-the- art applications were evaluated. Afterwards a prototype from scratch using Apple’s new programming language Swift has been implemented. Additionally, a web service, a web interface and also a web site were programmed in order to provide an evaluation tool for teachers. Furthermore, pupils can upload and download their drawn sketches and profile pictures. A first field test was carried out at the primary school Graz-Hirten. This test showed the potential of the app for training and evaluating team and collaboration skills.

[Link to full text]

Reference: Spitzer, M. & Ebner, M. (2015). Collaborative Learning Through Drawing on iPads. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2015. pp. 633-642 Chesapeake, VA: AACE.

[presentation, master] Mobile Applikationen in der Grundschule

Julia Schönhart hat in ihrer Diplomarbeit „Mobile Applikationen in der Grundschule“ den Einsatz des Lesetrainers in einer Volksschule untersucht. Dabei gab es spannende Ergebnisse, die sie in ihren Folien bei der Masterarbeit gezeigt hat:

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