[app] iMooX Coach App #imoox #app

iMooX Coach App

Die iMooX Coach App ist nun fertig und online verfügbar. Das Ziel der App ist nicht (!) die Online-Kurse von iMooX.at via App zugänglich zu machen, da diese sowieso über den Browser möglich ist. Es ist vielmehr die Idee eines Lerntagebuchs und soll beim Lernen mit einem MOOC gezielt unterstützen:

Die App behält einen Überblick über alle Ihre aktuellen Kurse, Termine und anstehenden Kurse. Außerdem kann die App, sofern Sie dies zulassen, Ihnen Benachrichtigungen und Erinnerungen schicken. Durch das eigene Hinzufügen von Terminen, Lernzielen und Notizen können Sie spielerisch Ihren Lernfortschritt antreiben. Laden Sie jetzt die iMoox Coach App runter und behalten Sie Ihre Kurse als auch Ihren Lernfortschritt immer im Überblick.

[iMooX Coach App für iOS]
[iMooX Coack App für Android]

[presentation] School Start Screening Tool #edil21 #research #tugraz

We were happy to present yesterday our research about “School Start Screening Tool” at this year “EdMedia + Innovate Learning 2021” conference.

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[master] School Start Screening Tool #app #mobile #tugraz

Paul hat seine Masterarbeit rund die Entwicklung von Apps für ein Screening erfolgreich abgeschlossen, hier noch seine Folien der abschließenden Verteidigung:

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iMooX – next Level #imoox #mooc

Es freut uns sehr, dass wir letzte Woche den Relaunch der iMooX-Plattform gut über die Bühne gebracht haben. Neben einem technischen Update ist vorallem auch ein großes grafisches Redesign erfolgt.
Neben neuen Funktionen ist wohl das Responsive Design für mobile Endgeräte ein toller neuer Schritt. Frei nach dem Motto “mobile first” ist nun alles auf Smartphones und Tablets ausgelegt. Neue Filterfunktionen und Landingpages sind vielleicht auch gleich sehr auffällige Änderungen.
Wie auch immer wir hoffen, dass es allen gefällt und das Lernen noch mehr Spaß macht 🙂

https://imoox.at

Wir freuen uns auf Rückmeldungen!

[master] Development of a mobile French language learning platform #tugraz #mobilelearning

Michael did his masterthesis about “Development of a mobile French language learning platform”. You can find here his slides of the final defense:

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[publication] Perception and Acceptance of Padlet as a Microblogging Platform for Writing Skills #research #tugraz

Togehter with my colleagues we did a small research work about “Perception and Acceptance of Padlet as a Microblogging Platform for Writing Skills” in the International Journal of Interactive Mobile Technologies (iJIM).

Abstract:
This research is intended to answer the question, how are the students’ perceptions of internet technology in learning and how is the acceptance of Padlet as a microblogging platform for writing skills in German language level A2-B1 CEFR standards for the student. In summary, 21 students within the range of 19-22 years participated, which consisted of 2 males and 19 females – data obtained through opened and closed questionnaires. The results of data analysis showed that students had positive perceptions using internet technology in learning. However, students cannot accept Padlet as a microbloggingplatform in learning German writing skills due to several factors that influence it. This research has an essential finding: before conducting online learning, lecturers have to consider internet availability and the adequacy of reviews to their smartphones as a learning infrastructure.

[full article @ ResearchGate]
[full article @ Journal’s homepage]

Reference: Kharis, Dameria, C. N., Ebner, M. (2020) Perception and Acceptance of Padlet as a Microblogging Platform for Writing Skills. In: International Journal of Interactive Mobile Technologies (iJIM). 14/13. pp. 213-220

[publication] The use of Alexa for mass education #edil2020 #tugraz #alexa #TEL

At this year EDMedia conference (online) we did a publication about “The Use of Alexa for Mass education”.

Abstract:
The amount of digitalized information increases day by day. Everyone connected to the internet through different devices or interfaces can acquire information of specific topics and interests at every time on every place. Nowadays, nearly every child owns a mobile device or at least has access to a mobile device connected to the internet. The main focus of children is to watch videos or play games on their device, so they always see it as an interesting, entertaining virtual friend. The use of mobile devices containing apps which deliver selected information opens a very interesting channel to deliver knowledge in a hidden way to children. This research deals with the development of an Alexa skill prototype to train 1×1 calculation skills of children in primary school in a very funny and playfully way. To evaluate the speech-assistant technology connected to an education game, a field study in was realized. As the Alexa speech-assistant is anyway absolutely magnetic to children, the feedback of the 1×1 calculation skill was better than expected and motivated us to enhance the base functionalities.

[Draft @ ResearchGate]

Reference: Schoegler, P., Ebner, M. & Ebner, M. (2020). The Use of Alexa for Mass Education. In Proceedings of EdMedia + Innovate Learning (pp. 721-730). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE)

[presentation] Implementation fo Interactive Learning Objects for German Language Acquisition in Primary School based on Learning Analytics Measurements #iderblog #edil2020 #tel

The third presentation at this year EDMedia conference (online) was about ” Implementation fo Interactive Learning Objects for German Language Acquisition in Primary School based on Learning Analytics Measurements “. Find here the slides of the talk of Markus:

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[publication] Simulation data visualization using mixed reality with Microsoft HoloLensTM #AR #VR #tugraz

My PhD-Students wrote a chapter about the usage of Microsoft Hololens “Simulation data visualization using mixed reality with Microsoft HoloLensTM“. Now it got published within the book “New Perspectives on Virtual and Augmented Reality“.

Abstract:
Simulations and test beds are very difficult topics, especially for non-experienced students or new employees in the mechanical engineering domain. In this chapter, a HoloLens app and a CAD/Simulation workflow are introduced to visualize CAD models and sensor and simulation data of a test run on an air conditioning system test bed. The main challenge is to visualize temperature and pressure changes within opaque parts, such as tubes, compressors, condensers or electrical expansion valves. The HoloLens app supports various simulations and CAD visualizations. We exemplary implemented colouring the temperature or pressure changes of the test bed parts as Mixed-Reality (MR) overlays. The main purpose of the HoloLens app is to reduce the learning effort and time to understand such simulations and test bed settings. Additionally, the app could be used as a communication tool between different departments to transfer experiences and domain specific knowledge.

[chapter @ book homepage]
[draft @ ResearchGate]

Reference: Spitzer, M., Rosenberger, M., Ebner, M. (2020) Simulation data visualization using mixed reality with Microsof HoloLensTM, In: New Perspectives on Virtual and Augmented Reality, Daniela, L. (ed.), pp. 147-162, London: Routledge, https://doi.org/10.4324/9781003001874

[article] A Voice-Enabled Game Based Learning Application using Amazon’s Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe #research #TEL #Alexa

Our first resarch using Amazon’s Alexa for Learning are now published, named “A Voice-Enabled Game Based Learning Application using Amazon’s Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe” in the International Journal of Interactive Mobile Technologies (iJIM) .

Abstract:
An educational, interactive Amazon Alexa Skill called “Österreich und Europa Spiel / Austria and Europe Game” was developed at Graz University of Technology for a German as well as English speaking audience. This Skills intent is to assist learning geographic facts about Austria as well as Europe by interaction via voice controls with the device. The main research question was if an educational, interactive speech assistant application could be made in a way such that both under-age and full age subjects would be able to use it, enjoy the Game Based Learning experience overall and be assisted learning about the Geography of Austria and Europe. The Amazon Alexa Skill was tested for the first time in a class with 16 students at lower secondary school level. Two further tests were done with a total of five adult participants. After the tests the participants opinion was determined via a questionnaire. The evaluation of the tests suggests that the game indeed gives an additional motivational factor in learning Geography.

Journal’s Homepage

[Link to full article @ ResearchGate]
[Link to full article @ Journal’s Homepage]

Reference: Bilic, L., Ebner, Markus, Ebner, Martin (2020) A Voice-Enabled Game Based Learning Application using Amazon’s Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe, International Journal of Interactive Mobile Technologies (iJIM), 14 (3), pp. 226 – 23