[article] A Voice-Enabled Game Based Learning Application using Amazon’s Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe #research #TEL #Alexa

Our first resarch using Amazon’s Alexa for Learning are now published, named „A Voice-Enabled Game Based Learning Application using Amazon’s Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe“ in the International Journal of Interactive Mobile Technologies (iJIM) .

Abstract:
An educational, interactive Amazon Alexa Skill called “Österreich und Europa Spiel / Austria and Europe Game” was developed at Graz University of Technology for a German as well as English speaking audience. This Skills intent is to assist learning geographic facts about Austria as well as Europe by interaction via voice controls with the device. The main research question was if an educational, interactive speech assistant application could be made in a way such that both under-age and full age subjects would be able to use it, enjoy the Game Based Learning experience overall and be assisted learning about the Geography of Austria and Europe. The Amazon Alexa Skill was tested for the first time in a class with 16 students at lower secondary school level. Two further tests were done with a total of five adult participants. After the tests the participants opinion was determined via a questionnaire. The evaluation of the tests suggests that the game indeed gives an additional motivational factor in learning Geography.

Journal’s Homepage

[Link to full article @ ResearchGate]
[Link to full article @ Journal’s Homepage]

Reference: Bilic, L., Ebner, Markus, Ebner, Martin (2020) A Voice-Enabled Game Based Learning Application using Amazon’s Echo with Alexa Voice Service: A Game Regarding Geographic Facts About Austria and Europe, International Journal of Interactive Mobile Technologies (iJIM), 14 (3), pp. 226 – 23

[publication] Potential of Bots for Encyclopedia #tugraz #research #bot

We are very pleased that our short chapter about „Potential of Bots for Encyclopedia“ for the special issue on Digital Heritage and Related Tools got pusblished.

Abstract:
The wide range of applications and the capability to process and understand natural languages made chatbots very popular. Besides that, many applications chatbots are also used as information retrieval tools. Chatbots are changing the way users search for information. This document focuses on a chatbot that is used as an information retrieval tool. The chatbot enables information search in natural language in a geography domain. In case of a large number of search results, the chatbot engages users with clarification questions. It also provides support to users when uploading multimedia content to the website.

[full article @ journal’s homepage]
[full article @ researchgate]

Reference: Saracevic, M., Ebner, M. & Ebner, M. (2020) Potential of Bots for Encyclopedia. In: Special issue – „Digital Heritage and Related Tools“, Maurer, H. (ed.). IPSI BgD Transactions. 16(1). pp. 54-60

[publication] How to Support Girls’ Participation at Projects in Makerspace Settings. Overview on Current Recommendations #research #tugraz

Our contribution to the Edurobotics conference 2018 got published right now. According to the title „How to Support Girls’ Participation at Projects in Makerspace Settings„. Overview on Current Recommendations“ we did a study with a special view how we can increase the participation of girls in makerspaces.

Abstract:
Several biases and thresholds challenge the reach of girls in technology-related activities. For this contribution we collected and structured existing research and good practices on how to reach girls within projects in the field educational robotics, makerspaces, coding and STEM in general. The contribution presents general guidelines for future activities with a potential higher rate of participating girls in makerspace settings.

Abstract of the publication

[article @ publisher’s homepage]
[draft @ ResearchGate]

Reference: Schön S., Rosenova M., Ebner M., Grandl M. (2020). How to Support Girls’ Participation at Projects in Makerspace Settings. Overview on Current Recommendations​.​ In: Moro M., Alimisis D., Iocchi L. (eds) Educational Robotics in the Context of the Maker Movement. Edurobotics 2018. Advances in Intelligent Systems and Computing, vol 946, pp. 193-196, Springer, Cham

[project] You Can Code YC^2 #tugraz #schule

Das Projekt „You Can Code“ ist nun abgeschlossen und es sind umfassende Unterlagen und Lehrmittel entstanden rund um den Einsatz des Ozobots für den Schulunterricht. Es zahlt sich also auf alle Fälle aus auf dieser Webseite vorbei zu schauen. Alles ist offen lizenziert frei erhältlich. Wir würden uns auch sehr über Rückmeldungen und Einsatzberichte freuen 🙂

You Can Code
Projektlogo

[presentation] Potential of Bots for Encylclopedias #bot

Im Rahmen seiner Masterarbeit hat Mirhet die Möglichkeit von Bots für Online-Lexika untersucht und dabei das Austria Forum für seinen Prototyp herangezogen. Hier sind die Folien seiner Verteidigung.

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[presentation] Makerspaces zur Wissenschaftsvermittlung und Innovationsraum der neuen Generation #maker #makereducation

Im Rahmen der GMW 2019 haben wir noch einen zweiten Beitrag eingereicht zum Thema „Makerspaces zur Wissenschaftsvermittlung und Innovationsraum der neuen Generation“. Clarissa hat vor Ort den Vortrag gehalten und ich bin noch die Folien dazu schuldig:

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[workshop] Video in der Lehre / Mixed Reality in der Lehre #tugraz #ar #vr #video

Ich darf heute an der Hochschule für Technik Stuttgart zwei Workshops halten. Hier möchte ich die dazugehörigen Slides posten.

1) Videos in der Hochschullehre

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2) Mixed Reality in der Lehre

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