[publication] A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry #AugmentedREality #VirtualReality #tugraz

We did a short article about „A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry“ for this year „Mensch und Computer 2019“.

Abstract:

To apply Technology Enhanced Learning (TEL) with Augmented Reality (AR) in industry, a suitable methodology is necessary. This work focuses on how to deploy and evaluate AR learning scenarios in industrial environments. The methodology evolved within the two EU projects FACTS4WORKERS and iDEV40 and has been improved iteratively. The first step is to investigate the use case at the industry partner. Then the appropriate concept is defined. The next step is to develop a first prototype. This prototype is then improved during several iterations according to the feedback of the industry partner. When the prototype reaches an appropriate Technology Readiness Level (TRL), a final evaluation is carried out to verify the software artifact against the gathered requirements.

[Full article]

[Full article @ ResearchGate]

Reference: Spitzer, M., Gsellmann, I., Hebenstreit, M., Damalas, S. & Ebner, M., (2019). A Research Agenda to Deploy Technology Enhanced Learning with Augmented Reality in Industry. Mensch und Computer 2019 – Workshopband. Bonn: Gesellschaft für Informatik e.V..

[presentation] Erstellung und Einsatz von Lehr- und Lernvideos #tugraz #lehrvideo #imoox

Im Rahmen der Fachtagung „Lernprodukte/Erklärvideos – digitales Prüfen“ hat man mich gebeten, ein wenig über unsere Erfahrungen zu Lehr- und Lernvideos zu geben. Hier sind meine Folien:

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Ich werde auch dabei den Lernvideo-Canvas vorstellen.

[app] 1×1 Trainer #tugraz #math #ios #android

Wir haben den 1×1 Trainer grundlegend überarbeitet und mit Handschrifterkennung ausgestattet. Die iOS-Version für iPhone und iPad gibt es schon länger [iOS-Version], nun ist es aber auch die Android-Version verfügbar. Ab sofort können die Kinder also auch dort die Zahlen per Finger eingeben und wir hoffen so, dass es noch einfacher wird mit der App umzugehen. Die Registierung kann direkt in der App oder auch über unsere LearningLab gemacht werden.

The 1×1 Trainer App with handwriting recognition is supposed to help children with learning multiplication tables. The numbers can be written with the finger.

[Link zur iOS-App]
[Link zur Android-App]


TELucation #tugraz #sammelmappe

Wir haben an der TU Graz ein neues Projekt gestartet – eine Sammelmappe mit allen wichtigen Infos für unsere Lehrenden rund um das Thema Technology Enhanced Learning. Wir wollen hiermit den Einstieg in die digtal gestützte Lehre erleichtern und unterstützen wo wir nur können. Als Teaser ist auch ein kleines Video entstanden, welches wir natürlich niemand vorenhalten wollen:

YouTube

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Sind Sie Bediensteter der TU Graz?

Der TeachCenter Kurs TELucation befindet sich bei allen Bediensteten der TU Graz am Dashboard des TeachCenters – alle Bediensteten sind bereits automatisch eingeschrieben.
Bitte loggen Sie sich ein (https://tc.tugraz.at ) und klicken links im Hauptmenü auf Dashboard. Nun sollten Sie unterhalb die Überschrift „Kurse für Mitarbeiter/innen“ sehen. Da befinden sich Kurse wie die Arbeitsplatzsicherheit und eben auch der Kurs „TELucation„.

[publication] Insights into Learning Competence Through Probabilistic Graphical Models #tugraz #research

We contributed to this year „Third IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference (CD-MAKE 2019)“ with a publication titled „Insights into Learning Competence Through Probabilistic Graphical Models„.

Abstract:

One-digit multiplication problems is one of the major fields in learning mathematics at the level of primary school that has been studied over and over. However, the majority of related work is focusing on descriptive statistics on data from multiple surveys. The goal of our research is to gain insights into multiplication misconceptions by applying machine learning techniques. To reach this goal, we trained a probabilistic graphical model of the students’ misconceptions from data of an application for learning multiplication. The use of this model facilitates the exploration of insights into human learning competence and the personalization of tutoring according to individual learner’s knowledge states. The detection of all relevant causal factors of the erroneous students answers as well as their corresponding relative weight is a valuable insight for teachers. Furthermore, the similarity between different multiplication problems – according to the students behavior – is quantified and used for their grouping into clusters. Overall, the proposed model facilitates real-time learning insights that lead to more informed decisions.

[Proceedings online @ Springer]

[Draft @ ResearchGate]

Reference: Saranti, A., Taraghi, B., Ebner, M., Holzinger, A. (2019) Insights into Learning Competence Through Probabilistic Graphical Models. In: Machine Learning and Knowledge Extraction. Third IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference, CD-MAKE 2019, Canterbury, UK, August 26–29, 2019, Proceedings. pp. 250-271

[publication] Potentials of Chatbots for Spell Check among Youngsters #tugraz #chatbot #research #LearningAnalytic

We did an article about „Potentials of Chatbots for Spell Check among Youngsters“ for the first issue of the „International Journal of Learning Analytics and Artificial Intelligence for Education (iJAI)„.

Abstract:

Chatbots are already being used successfully in many areas. This publication deals with the development and programming of a chatbot prototype to support learning processes. This Chatbot prototype is designed to help pupils in order to correct their spelling mistakes by providing correction proposals to them. Especially orthographic spelling mistake should be recognized by the chatbot and should be replaced by correction suggestions stored in test data.

[article @ journal’s homepage]

[article @ ResearchGate]

Reference: Arifi, J., Ebner, M., Ebner, M. (2019) Potentials of Chatbots for Spell Check among Youngsters. IN: International Journal of Learning Analytics and Artificial Intelligence for Education (iJAI). 2019(1). pp. 77-88

[publication] Setup of a Temporary Makerspace for Children at University: MAKER DAYS for Kids 2018 #tugraz #makereducation #makerdays

The conference proceeding of this year „Robotics in Education“ is online now and we contributed with a chapter about the MakerDays for Kids.

Abstract:

The maker movement has become a driving force for the new industrial revolution, whereby all learners should have the opportunity to engage. Makerspaces exist in different forms with different names and a variety of specializations. The MAKER DAYS for kids are a temporary open makerspace setting for children and teenagers with the goal to democratize STEAM education and social innovation and to empower young learners, especially girls, to shape their world. This publication presents the setup and results of a temporary makerspace at Graz University of Technology with more than 100 participants in four days in summer 2018 and discusses the role of new technologies as a trigger of making in education. Moreover, the MAKER DAYS implemented an innovative evaluation concept to document the participants’ activities in open and unstructured learning environments.

[article @ publisher’s Homepage]

[draft @ ResearchGate]

Reference: Grandl M., Ebner M., Strasser A. (2020) Setup of a Temporary Makerspace for Children at University: MAKER DAYS for Kids 2018. In: Merdan M., Lepuschitz W., Koppensteiner G., Balogh R., Obdržálek D. (eds) Robotics in Education. RiE 2019. Advances in Intelligent Systems and Computing, vol 1023. Springer, Cham

[master] Teaching Digital Literacy with the BBC micro:bit in the EFL Classroom #microbit #school

Daniel Wachmann did his master thesis about „Teaching Digital Literacy with the BBC micro:bit in the EFL Classroom„. Here are the slides of his successful defense:

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[publication] A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review #VR #AR #tugraz #research

Our publication about „A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review“ at this year ED-Media conference in Amsterdam is online available:

Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a learning platform. There are many diverse ways to integrate these techniques into the classroom. Affordable devices in combination with concepts like making legitimate the usage for learning. Pedagogical motivation factors like collaborations and gamification amply justify the usage of modern VR technologies as a learning platform. A variety of application have been used already in classrooms but in higher education, there is a need to catch up. Those examples have been divided by the way they make use of virtual systems and how they provide supervision. This literature review describes the functional classification of virtual reality, how it typically applies to learning and how it represents the key features for a didactically valuable usage. As a result of the literature research, a framework for the use of mixed reality in education has been developed allowing to spot new capabilities for the implementation of future VR or AR applications. This paper will also clarify the proper direction of development and the potential impact on future educational domains.

[Draft @ ResearchGate]

Reference: Kommetter, C. & Ebner, M. (2019). A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 901-911). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE)

[publication] Lernräume und Makerspaces #tugraz #fnma #making

Das neue FNMA-Magazin hatte den Themenschwerpunkt „Lernräume und Makerspaces„. Diesen durfte ich betreuen und eine kurze Einleitung dazu schreiben.

In diesem Heft habe wir ein sehr aktuelles und breit diskutiertes Thema uns vorgenommen – Lernräume mit einem speziellen Fokus auf die auch in Österreich anwachsenden Makerspaces. Aus der Pädagogik schon lange bekannt kommt dem Raum wo Lernen stattfindet eine durchaus bedeutende Rolle zu. „Der Raum als 3. Pädagoge“ ist so eine Aussage auf die man in diesem Zusammenhang trifft. Es ist aber natürlich auch einleuchtend, dass Lernen nur dort stattfinden kann wo man sich entsprechend wohl fühlt und durchführen kann was für das Lernergebnis notwendig ist. Umgekehrt gilt das selbstverständlich auch für den virtuellen Raum (Ebner, 2019). Je besser dieser das Lernen unterstützen kann, umso hilfreicher.

[Beitrag @ ResearchGate]

Zitationsangabe: Ebner, M. (2019) Lernräume und Makerspaces. fnma-Magazin 02/2019. S. 13-15. ISSN: 2410-5244