[L3T] L3T auf CiteULike

Nach der Gründung der YouTube Gruppe und dem Aufruf zur Bildersammlung in der gemeinsamen L3T-Flickr Gruppe hat Lambert die Idee geboren, dass wir natürlich auch Texte und Hyperlinks (also relevante Literatur) für das Lehrbuch sammeln müssen.
Er hat dazu auch einen Weblogbeitrag verfasst [Link], wie man dieser Gruppe beitreten kann und auch noch einen kleinen Film zur Verfügung gestellt wo er eine schnelle Einführung gibt – DANKE hierfür und danke auch an alle die mit uns an dieser Gruppe arbeiten werden.

[CfP] E-Learning in Praxisphasen des Studiums

Gabi Reinmann und Rolf Schulmeister suchen in einem neuen Call für die „Zeitschrift für e-Learning“ Beiträge zum Thema „E-Learning in Praxisphasen des Studiums„. Deadline ist der 30.09.2010

Viele Studiengänge kennen Praktika: Kurzpraktika von vier Wochen Dauer, aber auch Praktika von ei- nem Semester Länge, wie z.B. die Psychologie, die Soziale Arbeit, aber auch Naturwissenschaften wie die Biologie oder technische Fächer wie die Informatik. Andere Disziplinen bieten ihren Studierenden gern Exkursionen an, wie die Archäologie, die Kulturwissenschaften und die Geowissenschaften. Eine weitere Form von Praxisphase kann auch ein Auslandsaufenthalt (individuell oder in einer Studiengrup- pe) sein, was keineswegs nur für Studierende von Fremdsprachen interessant und wichtig ist. Auf diese Weise können die Lehrenden Kontakt zu ihren Studierenden im Ausland halten und sie in ihren Projek- ten beraten. Und die Studierenden können weiter an Veranstaltungen in ihrer Heimatuniversität teil- nehmen, um sich besser auf die Prüfungen vorzubereiten.
In manchen Fächern werden die Studierenden während dieser Praxisphasen durch Hochschullehrende betreut, gelegentlich auch am Praktikumsort bzw. an der Praxisstelle, oft auch indem die Studierenden in Abständen in der Hochschule zusammen kommen. Zudem gibt es Projekte, in denen die Studieren- den über digitale Medien während eines Praktikums oder Auslandsaufenthalts betreut werden. E- Learning als Begleitung in Praxisphasen im Studium, als Brücke zwischen Praxisstelle und Hochschule und/oder als Möglichkeit zur Vor- und Nachbereitung von Praktika, Exkursionen oder Auslandsaufent- halten birgt zahlreiche Potenziale für eine effektivere Nutzung dieser Phasen.

Weitere Informationen findet man hier 🙂 [Call for Paper]

[publication] Nintendo Wii Remote Controller in the classroom. A report on the Development and Evaluation of a Demonstrator Kit for e-Teaching

Our publication about „Nintendo Wii Remote Controller in the classroom. A report on the Development and Evaluation of a Demonstrator Kit for e-Teaching“ is now published in the Journal Computer and Informatics.

Abstract:

Increasing availability of game based technologies together with advances in Human–Computer Interaction and Usability Engineering provides new challenges to virtual environments for their utilization in e-Teaching. Consequently, a goal is to provide learners with the equivalent of practical learning experiences, whilst, at the same time, supporting creativity for both teachers and learners. Current market surveys showed that the Wii remote controller (Wiimote) is more wide spread than standard Tablet PCs and is the most used computer input device worldwide, which, given its collection of sensors, accelerometers and Bluetooth technology, makes it of great interest for HCI experiments in the area of e-Learning and e-Teaching. In this paper we discuss the importance of gestures for teaching and describe the design and development of a low-cost demonstrator kit for the Wiimote in order to demonstrate that gestures can enhance the quality of the lecturing process.

Reference: Holzinger, A.; Softic, S.; Stickel, C.; Ebner, M.; Debevc, M.; Hu, B.: NINTENDO WII REMOTE CONTROLLER IN HIGHER EDUCATION: DEVELOPMENT AND EVALUATION OF A DEMONSTRATOR KIT FOR E-TEACHING. – in: Computing and informatics (2010) 29, S. 1001 – 1015

[L3T] Der L3T-Countdown / Zwischenbilanz

Gerade sind 49 Kapitel (es fehlen nur noch wenige) in Begutachtung. Damit wir nicht ganz den Überblick verlieren, was schon so alles geschehen ist und was zu L3T gesagt wurde, haben wir einige Screenshots gesammelt und in einem „L3T-Countdown“ veröffentlicht … Erst mal wird da nur bis 6 heruntergezählt, im Frühjahr heißt es dann: 3, 2, 1, 0: FERTIG!

[publication] New Forms of and Tools for Cooperative Learning with Social Software in Higher Education

Sandra and I wrote a summary of different tools and forms of cooperative learning with Social Software in higher education. It was just published in the book „Computer-Assisted Teaching: New Developments“ (ed. by Brayden A. Morris and George M. Ferguson).

Our abstract:

Since the new generation of Internet technology, called Web 2.0, has been introduced, a change of how users are dealing with the World Wide Web has been get into going. If access to the Web is available, today nearly anyone can actively participate and communicate online. Of course this recent evolution of the Web influences also the field of education. Former e-learning was mainly characterized by the use of content offered within learning management systems. Nowadays so called “Social Software” enables new possibilities and didactical approaches. In this chapter we give a short overview of how Social Software can support cooperative learning and how new technologies can enhance higher education in a meaningful new way. After a short introduction to the basics of cooperative learning different Social Software applications are classified and described. Practical examples are presented to show the general usage. In the end we conclude that these technologies have great impact on teaching and learning, as it will help to enhance education at universities.

Within the paper, we distinguished different forms of Social Software:

Social Software can be distinguished concerning their main purposes

  • Social presence and communication including discussion forums, Web chats, (micro-) blogging, (micro-) podcasting, and live streaming;
  • Collaborative development including tools that allow a collaborative work and development as the Wiki technology; or
  • Collaborative enrichment of content such as social bookmarking, social tagging, and rating.

Then we went on with a short description of different teaching settings (formally organised learning), where cooperative learning can be used:

1. Distance learning setting

The learners are distributed and do not meet in reality before and while learning and working together. The online communication is not always, but often asynchronous;

2. Blended learning setting

The learners meet in reality and additionally online but normally not parallel. The online communication usually is asynchronous;

3. Classroom group work setting – with 10 to 25 learners

Every learner additionally and parallel to “real” communication participates through networked computers or mobile phones on the group interaction

4. Lecture hall learning setting

The learners use networked computers or mobile phones to facilitate interaction and feedback loops in big groups of more than 40 people parallel to a (interactive) lecture.

In the paper we list tools and their usage and how it already worked (or not) within cooperative learning settings. We came to the conclusion (amongst other aspects!!):

The use of technology in education strongly depends on the questions how we can improve the quality of education and how we can benefit from it. For example, digital collaboration with the help of Wiki systems leads to new possibilities that had not been imaginable within a paper-based learning scenario. Furthermore tagging enhances learner’s content in a new meaningful way and makes the content shareable und reusable. Micro-blogging as described in previous chapters must be seen as a complete new form of communication – talking to a cloud, without knowing if anyone will read or even react to it.

As cooperative learning is very often a part of open educational practices, where learners have the possibilities to organize their own learning within their groups as active partners, changes of learning and teaching behavior is not only a matter of such new tools. Also the existing learning culture within the institution or the teaching abilities and attitudes of lectures are (amongst others) crucial aspects of teaching in higher education that has to be taken into account for a successful implementation or usage of such new tools for cooperative learning (cf. Schaffert, 2009).

Additionally, we have to bear in mind that such tools are not built especially for learning settings. It is up to the researchers and every single user to find out whether learners can benefit from it or not. (…)

Reference: Schaffert, Sandra & Ebner, Martin (2010). New Forms of and Tools for Cooperative Learning with Social Software in Higher Education. In: Brayden A. Morris & George M. Ferguson (Ed.), Computer-Assisted Teaching: New Developments. Nova Science Pub, p. 151-165.

[publication] Capture Your University

The publication of our contribution to this year IADIS e-Learning conference in Freiburg/Germany is now online. The presentation on „Capture Your University“ has been already published [Link], as well as the podcast [Link].

Reference: Nagler, W.; Grigoriadis, Y.; Stickel, C.; Ebner, M. (2010), Capture Your University. – in: IADIS International Conference e-Learning 2010, p. 139 – 144