Our second presentation at this year ED-Media Conference in Tampere, Finland is about „Learning with mobile devices“ – attached the slides:
Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.
Digitale Lehre an und rund um der Technischen Universität Graz
Our second presentation at this year ED-Media Conference in Tampere, Finland is about „Learning with mobile devices“ – attached the slides:
Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.
Die sechste und auch letzte Einheit des Seminar über „Technology Enhanced Learning“ beschäftigte sich mit mobilem Lernen. Dabei gab es einen kurzen Input rund um die Problematik und anschließend war ein Plakat zu erstellen. Der Foliensatz ist hier verfügbar
Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.
Im Rahmen einer Projektarbeit ist die App Math Evo für Android entstanden. Dabei stand der Gedanke im Vordergrund spielerisch Kinder zu unterstützen beim einfachen addieren und subtrahieren. Herausgekommen ist ein Spiel das vielleicht ein wenig an den Klassiker Donkey Kong erinnert 🙂 . Wir wünschen viel Spaß damit und freuen uns auf Rückmeldungen.
Math Evo ist ein Lernspiel für Kinder im Volksschulalter, das sich zusammen mit dem Lernerfolg evolutionär weiterentwickelt. Löse einfache Rechenaufgaben, indem du jene Leitern auswählst, die als Ergebnis die Zahl im rechten oberen Bildschirmrand ergeben. Sammle Sterne, um das Aussehen des Spiels zu verändern!
Our publication about „Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad“ in the International Journal of Interactive Mobile Technologies (iJIM) is now published.
Abstract:
This paper evaluates and describes the usage of plastic cards, coated with conductive paint, as an input device for capacitive touchscreens. By using the developed card prototypes it should be proofed, that usage of this new kind of input device can be handled by primary school pu- pils in a collaborative learning game. For this reason an educative digital learning game has been developed which can be controlled by the card prototypes. The game asks questions of general knowledge and the answer can be given by putting the proper plastic card on the touchscreen.
The evaluation of the game by two groups of four children pointed out, that the cards can be easily used to identify a specific user. Although evaluation shows that the card con- trol has weaknesses to reliably detect the correct answer during the game phase. All pupils enjoy to play the game and they additionally state, that they like the usage of the cards.
Beside the problems with a reliable card recognition the evaluation shows that the collaborative concept of the game is promising due to the fact that the pupils are always work- ing together on finding a solution for the answer. Further they support each other in handling and understanding the plastic cards which leads to a deeper understanding of the technical backgrounds.
[Link to the full article (logged in mode only)]
Reference: Lexow, S., Ebner, M. (2014) Development of a Collaborative Learning Game Using External Plastic Cards as an Input Device on an iPad, International Journal of Interactive Mobile Technologies (iJIM), Vol. 8, Nr. 2, p. 12-17
Die Folien zu meinem Workshop über „Mobile Larning – ein Motivator für Lehrende und Lernende?“ sind nun online zugänglich. Für Nicht-Workshopteilnehmer: es handelt sich um eine halbtägige Veranstaltung.
Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.
Our article about „Preparing teachers for a mobile world, to improve access to education“ for Springer’s Prospectus Journal is now published. You will find the article right here – additionally I published a earlier „draft“ version for further discussions.
Abstract:
Recent statistics on the use of mobile technology proclaim that the world is becoming mobile. People use their phones to socialize, to conduct business, to search for information, and more. For the first time in history, people around the world have the potential to learn from any location at their own convenience. But first, education systems must change, to facilitate mobile access to education. As this article describes, the most important change will be training teachers, both in pre-service programmes and through professional development, to use the technology to design and deliver education and to create bridges to informal learning. The article also describes some projects around the world that are helping to prepare teachers for the mobile world, and some pilot projects using the technology. Most such research, however, is limited to short-term studies focusing on learners’ satisfaction with mobile learning. Future studies must consider its long-term benefits and its impacts on performance and retention. As mobile technologies emerge, teachers have to keep up with the changes so that they can take advantage of the power of the technology to design and deliver education.
Preparing teachers for a mobile world, to improve access to education by Martin
Klicken Sie auf den unteren Button, um den Inhalt von www.scribd.com zu laden.
Reference: Ally, M., Grimus, M., Ebner, M. (2014) Preparing teachers for a mobile world, to improve access to education. Prospectus. 2014. Springer Netherlands. p. 1-17
Im Rahmen der Vorlesung „Mobile Applications“ (mit Schwerpunkt auf iOS) darf ich mich auch heuer wieder um den Bereich Usability & HCI kümmern. Hierzu meine Folien zur Lehrveranstaltung die im Wesentlichen auf diesem Dokument basieren:
Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.
Im Rahmen des CAS eLearning Zertifikatkurses darf ich auch heuer das Modul „Sociale Media Learning & Mobile Learning“ abhalten. Die dafür notwendigen Unterlagen sind hier nochmals übersichtlich dargestellt.
VORMITTAG: SOCIAL MEDIA LEARNING
NACHMITTAG: MOBILE LEARNING
Als weiterführende Literatur wird das Lehrbuch für Lernen und Lehren mit Technologien empfohlen mit den entsprechenden Kapiteln (Kollaborative Werkzeuge, Mobile Learning), sowie das Kapitel „Web 2.0 als Basis für CSCL-Umgebungen„.
Zur Info für Nicht-Teilnehmer/innen: Es handelt sich um einen ganztägigen Workshop.
Our publication on „Utilizing new technologies for the improvement of problem based learning in the field of medical education“ is now published in the book Active and Collaborative Learning: Practices, Problems and Prospects.
Abstract:
In times in which medical education seems to be more complex than ever, facing horrendous student numbers and an increasing accessibility of information, the question of how to ensure the most efficient learning experience remains a vivid point of discussion. Active Learning and its subconcept of Problem Based Learning represent a promising candidate for future improvements in the area of medical education. The utilization of the concept of Problem Based Learning, paired with the latest inventions in web and mobile technologies, finally provides the necessary media to build a possible solution, satisfying the needs of new age education. In this work we report the successful development of a novel reporting system, which focusses on the reliable and fast processing of patient case files during a student’s supervised period of compulsory hospital field work. This novel system enables an improved and fast way of supervisor/student interaction and communication.
Utilizing new technologies for the improvement of problem based learning in the field of medical education by Martin
Klicken Sie auf den unteren Button, um den Inhalt von www.scribd.com zu laden.
Reference: Kitz, G., Ebner, M. (2013) Utilizing new technologies for the improvement of problem based learning in the field of medical education. Mohamed H. (Ed.). In: Active and Collaborative Learning: Practices, Problems and Prospects. Nova Publishers, New York, pp. 231 – 242
Die Bachelorarbeit von Alexander Grabner über die Entwicklung der OER-Suche App für Wikis ist nun auch online verfügbar. Über die App selbst habe ich bereits hier berichtet.
Entwicklung einer OER-Wiki-Suche-App für iOS by Martin
Klicken Sie auf den unteren Button, um den Inhalt von www.scribd.com zu laden.