Our research publication titled “Developing an Addition and Subtraction Trainer with Automated Categorization of Errors for Learners in Their First Two Years of Primary School” for the EDMedia and Innovative Learning 2023 conference is published.
Abstract: This paper discusses the development and testing of a gamified mathematical learning app. Said app is designed for primary school children in their first two years of learning, so that they can practice the arithmetic operations addition and subtraction in a playful way. Predefined error categories are used to specifically eliminate weaknesses. As an incentive for the learners, mascots, stars and a child-oriented look are offered, as well as a mode in which the players can compete with others worldwide and, in the case of good performance, find themselves on the leaderboard. A test run and a subsequently conducted survey with 49 school children showed that the app generally works well and that the subjective perceptions regarding the motivational ability of the mascots correlate with the overall perception of the app.
Reference: Zöhrer, H., Wachtler, J. & Ebner, M. (2023). Developing an Addition and Subtraction Trainer with Automated Categorization of Errors for Learners in Their First Two Years of Primary School. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 832-843). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved July 19, 2023 from https://www.learntechlib.org/primary/p/222586/.
Our publication titled “The Development of Two Math E-Learning Systems for Primary School Children in Android” for the EDMedia and Innovative Learning 2023 conference is now online available:
Abstract: Electronic learning, with all its different variations, approaches and applications, is a very relevant topic in today’s education. E-Learning is a wide field, as it affects classes in school as well as training scenarios for adult persons. This work describes the development of two E-Learning systems: EinMalEins Trainer and Division Trainer. Both applications are part of the learning lab of Graz University of Technology. This document sums up the theoretical background of the development process as well as the realization. A lot of emphasis in this work laid on applying different testing methods, therefore thinking aloud testing as well as automated testing are handled more deeply. The methodology behind these methods is explained and the results are presented.
Reference: Plieschnegger, M., Wachtler, J. & Ebner, M. (2023). The Development of Two Math E-Learning Systems for Primary School Children in Android. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 798-810). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved July 19, 2023 from https://www.learntechlib.org/primary/p/222581/
Valentin Hagauer hat im Rahmen seiner Bachelorarbeit “Smartphones im Bildungssystem, eine kritische Betrachtung zur Zeit der Corona Pandemie” die Verwendung von Smartphones vor und in der CoVid-Pandemie hinterfragt. Als Ergebnis seiner Arbeit hat er unter anderem diese Infografik erstellt:
Nowadays, computers and mobile devices play a huge role in our daily routines; they are used at work, for private purposes and even at school. Moreover, they are used as support for different kinds of activities and task, like for example, learning applications. The interaction of these applications with a computer is based on predefined input methods, whereas a touchscreen facilitates direct input via handwriting by using a finger or a pen. This paper deals with the invention of a mobile learning application, which is supposed to facilitate children’s learning of simple multiplication. The aim of this paper is to collect the data of children’ experiences using interactive handwriting on mobile devices. In order to gain this data, a school class of the school “Graz-Hirten” was tested and afterwards for evaluational purposes interviewed. The results of these usability tests have shown that children perceived handwriting via finger on screen as quite positive.
Es freut uns, dass wir ankündigen können, dass unser Austria Forum ab sofort auch über eine eigene iOS-App verfügt. Man kann damit nicht nur die vielzähligen Inhalte mobil genießen, wir haben uns auch ein paar Zusatzfeatures einfallen lassen:
Artikel des Tages
Geobasierte Artikel (was ist in meiner Nähe?)
Favoriten und Lesezeichen
Auszeichnung der Nutzungslizenz
Wir hoffen die App macht Freude, auch mit der eingebauten Push-Notification und wird genauso gerne genutzt wie von uns selbst – viel Spaß 🙂
In diesem Kapitel wird es noch spannender! Wir lernen wie wir Animationen mithilfe von Schleifen machen können und wie Objekte miteinander kommunizieren! Zu guter Letzt tauchen wir noch in die Welt der Sensoren ein. Wir schauen uns an wie wir Objekte mit der Neigung unseres Smartphones steueren können
Also: Bis zur Unendlichkeit und noch viel weiter….!
Man kann jederzeit noch mitmachen – einfach hier anmelden und in den Kurs einsteigen. Wir freuen uns über alle Teilnehmerinnen und Teilnehmer 🙂
Our publication about “Mobile Phones and Learning Perceptions of Austrian Students, aged 11 to 14 Years” at this year ED-Media conference is now online available. The presentation slides have been published right here.
This article aims to report on the findings of a study of perception for using mobile phones for learning in Austria. Surveys were conducted to examine the ownership and usage of mobile phones of eight to 14 year old pupils. Findings indicate that gathered data show a lack of perceptions for benefits of mobile phones for learning. Issues based on the research in 2013 and 2014 are discussed with regard to demands and challenges for education. Using their own mobile phones for various learning activities could build a bridge between students’ practice in everyday life and school learning, and developing indispensable 21 st century skills.
Reference: Grimus, M. & Ebner, M. (2016). Mobile Phones and Learning – Perceptions of Austrian Students aged from 11 to 14 Years. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 106-115). Association for the Advancement of Computing in Education (AACE).