[publication] Assessment Test Framework for Collecting and Evaluating Fall-Related Data Using Mobile Devices

A draft version of our publication about „Assessment Test Framework for Collecting and Evaluating Fall-Related Data Using Mobile Devices“ is now online available. The final version can be found here as well as the slides of our presentation.
Abstract:

Abstract. With an increasing population of older people the number of falls and fall-related injuries is on the rise. This will cause changes for future health care systems, and fall prevention and fall detection will pose a major challenge. Taking the multimodal character of fall-related parameters into account, the development of adequate strategies for fall prevention and detection is very complex. Therefore, it is necessary to collect and analyze fall-related data.
This paper describes the development of a test framework to perform a variety of assessment tests to collect fall-related data. The aim of the framework is to easily set up assessment tests and analyze the data regarding fall-related behaviors. It others an open interface to support a variety of devices. The framework consists of a Web service, a relational database and a Web-based backend. In order to test the framework, a mobile device client recording accelerometer and gyroscope sensor data is implemented on the iOS platform. The evaluation, which includes three mobility assessment tests, demonstrates the sensor accuracy for move- ment analysis for further feature extraction.

Assessment Test Framework for Collecting and Evaluating Fall-Related Data Using Mobile Devices

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Reference: Almer, S.; Kolbitsch, J.; Oberzaucher, J.; Ebner, M. (2012) Assessment Test Framework for Collecting and Evaluating Fall-Related Data Using Mobile Devices. – in: 13th International Conference on Computers Helping People with Special Needs (ICCHP 2012), Part II. (2012), Miesenberger, K. et al (Ed.), Springer Lecture Notes, Berlin-Heidelberg S. 83 – 90

Open Commons Kongress

Im Rahmen des Open Commons Kongress in Linz bin ich zu einem Vortrag über „Open Educational Resources in Österreich“ eingeladen worden. Der Kongress findet am 28.8.2012 innerhalb der WikiSym statt und kann kostenlos besucht werden.
Ich werde dabei versuchen eine allgmeine Einführung über OER zu geben, versuchen darzustellen warum OER ein wesentlicher Bestandteil der Bildungslandschaft von morgen sein sollte (ähnlich meinem Vortrag über Open Educational Resources) und danach noch auf die Ergebnisse eingehen, die wir im Rahmen einer Masterarbeit erarbeitet haben („Konzept für Open Educational Resources im sekundären Bildungsbereich“).

[itug] iPads in the Classroom


The second volume of our book series „Internet-Technology and Society“ (ITuG) is now published. It’s about our experiences with the use of iPads in classrooms. Sabrina’s master thesis with the title „iPads in the Classroom“ is now online available.
Abstract:

The current media landscape is changing and growing at a fast pace which is increasingly affecting the school sector. Numerous schools all over the world have already focused on the value added to lessons by tablet computers, such as Apple’s iPad. A myriad of learning applications and ways to transfer subject matters are provided on and through such devices. However, at the present time, there is little experience with respect to the didactically reasonable inclusion of tablets in schools. Therefore, the motivation of this book, which is based on a diploma thesis, is to provide a general overview of the didactical integration of tablets, in this case, Apple’s iPad. Within a field experiment educational apps are being tested and evaluated according to the Austrian curriculum for foreign languages as well as iOS Human Interface Guidelines that focus on user interface and user experience

The book is published by our partner Book-on-Demand.

Reference: Huber, S. (2012) iPads in the Classroom, Ebner, M. & Schön, S. (ed.), Internet-Technology and Society, Volume 2, Book on Demand, Norderstedt

[itug] Möglichkeiten und Gefahren von sozialen Netzwerken, Data-Mining im Netz und Mobile Computing

Nach unserer Publikationsreihe O3R „Beiträge zu offenen Bildungsressourcen“ haben wir uns entschlossen eine weitere Reihe zu starten. Das Thema diesesmal ist eine Schriftenreihe zu „Internet-Technologien und Gesellschaft„, kurz ITuG. Der erste Band beschäftigt sich mit „Möglichkeiten und Gefahren von sozialen Netzwerken, Data-Mining im Netz und Mobile Computing“ und wir denken, dass es eine spannende Lektüre ist.
Zusammenfassung:

Facebook, Twitter, Google+ und zahlreiche weitere Plattformen werden immer mehr zu einem Teil unseres Alltags. Ebenso nimmt die Verbreitung von mobilen Endgeräten in Form von Smartphones und Tablets immer mehr zu. Wie schaut es da mit unserer Privatsphäre aus? Ist Datenschutz überhaupt noch zeitgemäß oder macht ihn der technische Fortschritt obsolet? Im Rahmen der vorliegenden Masterarbeit wurde zudem eine iPhone-App entwickelt, die zeigt wie einfach es ist, Daten über Personen im Internet zu finden und was zu beachten ist, wenn man nicht zur Kategorie gläserner Mensch gezählt werden will.

Das Buch ist erschienen im Book-on-Demand Verlag oder hier auf der Webseite zugänglich.

Zitat: Thalhammer, A. (2012) Möglichkeiten und Gefahren von sozialen Netzwerken, Data-Mining im Netz und Mobile Computing, Ebner, M. & Schön, S. (Hrsg.), Internet-Technologie und Gesellschaft, Band 1, Book on Demand, Norderstedt

[video] Web 1.0 vs Web 2.0

Im Rahmen seiner Lehrveranstaltung „E-Learning Anwender Grundlagen und eTutorInnenausbildung“ hat Walther Videos erstellen lassen. Jenes von Verena Kumpusch behandelt den Unterschied von Web 1.0 und Web 2.0 verpackt in einer liebevoll gezeichneten Geschichte – danke für den schönen Beitrag:

[publication] Have They Changed? Five Years of Survey on Academic Net-Generation

Our publication at this year ED-Media Confernece in Denver, USA is now online available. It’s about our surveys with our first year students. The slides of the talk are already published here.
Abstract:

At Graz University of Technology (TU Graz) a questionnaire amongst freshmen is carried out each year since 2007. Aim of this poll is to check IT and Web 2.0 competences and skills of the new students coming to TU Graz in order to adapt the e-learning services for their study at TU Graz. Furthermore the results mirror current trends and changing behaviors of young people said to be the net-generation often postulated to which we and our teachers will face to. After five years of investigations time has come to take a look back and reel up processes and progresses not only because five years match the standard duration of a study at TU Graz. Which trends have been established, which assumptions did not arrive, what happened totally unexpected? This paper targets the main changes within the last five years due to this subject. It compares the five study years and outlines the current study results of 2011 in. One of the main results over five years is that the net-generation did arrive but slowly adapt their study life to what they are already used to do in private.

Have They Changed? Five Years of Survey on Academic Net-Generation

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Reference: Ebner, M., Nagler, W. & Schön, M. (2012). Have They Changed? Five Years of Survey on Academic Net-Generation. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 (pp. 343-353). Chesapeake, VA: AACE.

[publication] Fun – A Prerequisite for Learning Games

Our second publication at this year ED-Media Confernece in Denver, USA is now online available. It ist about the learning game we did to enhance the fun factor during learning. The slides of the talk are already published here. If you like to know more about the game follow this link.
Abstract:

Mobile games are booming. On average, every child in Central Europe aged 15 years has a mobile phone on his/her own today. If a closer look is taken, it can be pointed out that children mainly own a smart phone running on iOS or Android operating systems. With other words, the youth carry very strong and powerful devices in their pockets, which can and should be used for educational purposes too. In this publication we like to introduce a new mobile game basing on the old traditional concept of learning cards but in a new innovative and more collaborating variant. The first prototype is presented that has been tested by a number of students and educators. It can be shown that the game is motivating and engaging. Furthermore an occurring incidental learning effect can be carried out, which leads to the assumption that mobile games can play an important role for the future of education and it makes simply fun.

Fun – A Prerequisite for Learning Games

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Reference: Hannak, C., Pilz, M. & Ebner, M. (2012). Fun – A Prerequisite for Learning Games. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 (pp. 1292-1299). Chesapeake, VA: AACE.