[interview] Using AI-Generated Instructor Video for Multilingual Content in MOOCs #tugraz #edtech

Benedikt gave an interview about „Using AI-Generated Instructor Video for Multilingual Content in MOOCs“ to the „Association for the Advancement of Computing in Education“ and introduced our recent research on AI-genereated videos:

Benedikt Brünner is a member of the e-education team at TU Graz, and facilitates the production of avatars, assets, audio and video. As part of his PhD project he has conducted initial survey research to gauge students’ reactions to AI avatars. While most students found the avatars to be authentic and natural, they still preferred real human teachers over AI avatars. However, many students indicated that they would not have realized that the videos were AI-generated, which shows the increasing sophistication of the technology.
In the interview, Benedikt Brünner discusses the potential of generative AI for creating educational videos.

[Link to the interview]

[publication] Workshop: Creating Educational Videos with an AI Avatar Video Generator #tugraz #research

We did a workshop at this year’s ED-Media conference in Brussels about „Creating Educational Videos with an AI Avatar Video Generator

Abstract:
The integration of Artificial Intelligence (AI) into the creation of learning materials represents a cutting-edge frontier. This workshop is designed for educators, content creators, and instructional designers, and will introduce participants to the potential of AI avatar software in the production of educational videos. Through interactive demonstrations and guided practice, participants gain practical skills in utilizing AI avatar software to create educational videos that meet different learning styles and needs. We will explore case studies of successful implementations and discuss strategies for integrating AI avatars into various educational contexts, from K-12 to higher education and corporate training. Additionally, the workshop will address ethical considerations and best practices in the use of AI in education, ensuring that participants are equipped to responsibly navigate the challenges of digital content creation. Participants will leave the workshop with an initial understanding of the capabilities of AI avatar software and their first experience in creating educational videos with this new technology.

[article @ publisher’s homepage]
[article @ ResearchGate]

Reference: Brünner, B. & Ebner, M. (2024). Creating Educational Videos with an AI Avatar Video Generator. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1165-1166). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). Retrieved July 22, 2024 from https://www.learntechlib.org/primary/p/224664/.

[publication] The use of programming tasks in interactive videos to increase learning effectiveness at MOOCs #tugraz #mooc

Our publication at this year’s ED-Media conference titled „The use of programming tasks in interactive videos to increase learning effectiveness at MOOCs“ is now available online.

Abstract:
The importance of digital technologies, especially videos, increased over the course of the last few years. Whether they are used to watching the latest news or for entertainment purposes, one could say they have become almost omnipresent in everyday’s life. This development has also influenced education. Therefore, we want to examine the effects of interactive overlays such as programming tasks in interactive learning videos. For this purpose, a MOOC course was created to gain information about participants` learning success. To evaluate whether the interactive elements have a positive effect, two test groups completed the course. The results revealed that the test group with overlays performed better on average than the group without. Some limitations had to be considered, such as the smaller peer group that watched the videos without interactive elements.

[article @ publisher’s homepage]
[article @ ResearchGate]

Reference: Geier, G., Weiß, M., Wachtler, J. & Ebner, M. (2024). The use of programming tasks in interactive videos to increase learning effectiveness at MOOCs. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 38-47). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). Retrieved July 22, 2024 from https://www.learntechlib.org/primary/p/224503/.

[publication] Evaluating the Efficacy of Automated Video Editing in Educational Content Production: A Time Efficiency and Learner Perspective Study #tugraz #research

Out publication „Evaluating the Efficacy of Automated Video Editing in Educational Content Production: A Time Efficiency and Learner Perspective Study“ was published.

Abstract:
Automated editing technology offers notable efficiencies in educational video production. This study contrasts the time-saving benefits of automated editing against manual professional editing. Raw learning video footage was recorded in a professional studio with a green screen and presented in a frontal lecture style. The raw footage underwent editing by both an automated tool and professional editors. Time comparison results revealed significant savings with the use of automated tools. The paper further investigates the impact of automated editing on the learning video quality from the learners’ viewpoint. An online survey with 129 participants evaluated their perceptions of potential learning outcomes after viewing automatically and manually edited versions of two videos. The survey found a statistically significant difference in perceived learning potential from one of the videos, although not for both. Additionally, the study considers how differences in study group characteristics might influence these results. In summary, while automated editing presents a compelling case for production time reduction, its impact on the perceived quality of educational videos remains uncertain, necessitating additional research to understand the subtleties of learner interaction with video content.

[article @ publisher’s homepage]
[draft @ ResearchGate]

Reference: Nußbaumer, D., Mair, B., Schön, S., Edelsbrunner, S., Ebner, M. (2024). Evaluating the Efficacy of Automated Video Editing in Educational Content Production: A Time Efficiency and Learner Perspective Study. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2024. Lecture Notes in Computer Science, vol 14722. Springer, Cham. https://doi.org/10.1007/978-3-031-61672-3_15

[publication] Analysis of Students’ Behavior Watching iMooX Courses with Interactive Elements #mooc

We published an article about „Analysis of Students’ Behavior Watching iMooX Courses with Interactive Elements“ in the iJET-Journal:

Abstract:
Digital learning technologies are becoming increasingly important for our modern educational system. In addition to teaching methods that incorporate interactivity, these approaches benefit students’ overall learning experience and success by enhancing their attention and fostering a positive attitude towards the learning content being presented. Interactivity comes in various forms, and while a combination of distinct activities is beneficial, some are more effective at engaging students. Using digital technologies in an educational environment opens up new possibilities for students, teachers, and researchers. It provides new insights into learning behavior and enables the collection of interaction information. This data could, for example, show how often a video was paused or at what point students lost interest and left, but gaining such knowledge requires further processing. The use of visualizations that depict behavior, such as the change of attention over time, can be an effective way to present extracted information. Therefore, our research focuses on developing an application that enables us to generate various visualizations from the collected data. A single command-line input will be sufficient to create them. Furthermore, a video course was created from which we collected behavioral data. Our results aim to showcase the benefits of interactivity, and that the created figures can be used for data evaluation verifies the versatility of the generated visualizations

[full article @ journal’s homepage]
[full article @ ResearchGate]

Reference: Dohr, D., Wachtler, J., & Ebner, M. (2023). Analysis of Students’ Behavior Watching iMooX Courses with Interactive Elements. International Journal of Emerging Technologies in Learning (iJET), 18(24), pp. 4–18. https://doi.org/10.3991/ijet.v18i24.46455

[publication] Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants #imoox #video #hcii

Our publication about „Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants“ for the HCII 2023 conference got published:

Abstract:
Many MOOCs use units with videos and quizzes, where a successful attempt after several tries is the basis for a MOOC certificate. A first in-depth analysis of quiz behavior within a MOOC at the Austrian MOOC platform iMooX.at had shown several quiz attempts patterns (Mair et al. 2022). As a next step, the researchers now collected details on video watching within a new edition of the same MOOC and therefore could combine data on quiz and video behavior. This analysis shows similar distribution of the quiz attempt patterns as in our first analysis. Additionally, the analysis indicates that learners who completed more quiz attempts than needed for full point results or passing have a higher average video watching time than learners who only made attempts until reaching a full score or passing.KeywordsMOOC; quiz behaviorVideo behaviorLearningLearning analytics

[full paper @ publisher’s homepage]
[draft @ ResearchGate]

Reference: Mair, B., Schön, S., Ebner, M., Edelsbrunner, S., Leitner, P. (2023). Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14040. Springer, Cham. https://doi.org/10.1007/978-3-031-34411-4_22

[mooc] iPad Innovation Academy: Video #imoox

Morgen startet ein weiterer Kurs der iPad Innovation Academy auf iMooX rund um das Thema Video und richtet sich wiederum vor allem an Lehrer:innen:

Mit dem iPad hast du dein eigenes Filmstudio immer zur Hand und kannst verschiedene Videoszenarien schnell und einfach aufbereiten – Hollywood liegt in deiner Reichweite. 
Filmproduktion im Unterricht bietet eine Vielzahl von Möglichkeiten. Sie ermöglicht den Schüler:innen kreativen Ausdruck, fördert Medienkompetenz und stärkt ihre Kommunikationsfähigkeiten. Durch die Analyse von Filmen entwickeln sie analytisches Denken und verbessern ihre Präsentationsfähigkeiten. Zudem können sie fachübergreifende Projekte umsetzen. Filmproduktion ist eine motivierende und praktische Methode, um das Lernen zu fördern und den Schüler:innen eine breite Palette an Fähigkeiten zu vermitteln. 
Mit den Apple-eigenen Apps kannst du in kürzester Zeit beeindruckende Ergebnisse erzielen, die du sofort mit deiner Klasse oder online teilen kannst. Darüber hinaus bieten wir verschiedene iPad-Halterungen für eine schnelle Aufnahme an, um das Filmerlebnis noch einfacher zu gestalten.

Die Teilnahme am Kurs ist natürlich wie immer kostenlos: [Kostenlose Anmeldung zum Kurs]