[presentation] TU Graz Searchbot #master #bot #search

Rene hat im Rahmen seiner Masterarbeit einen Searchbot entwickelt, der helfen sollte, die Webseiten der TU Graz besser überschauen zu können bzw. leichter an Informationen bzgl. Raum, Adressen und ähnlichem zu kommen. Hier die Folien seiner erfolgreichen Verteidigung:

Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.

Inhalt laden

[publication] Introducing Augmented Reality and Internet of Things at Austrian Secondary Colleges of Engineering #AR #VR #research

Our article for this year ICL 2018 conference about „Introducing Augmented Reality and Internet of Things at Austrian Secondary Colleges of Engineering“ got published.
Abstract:

In Austria technical education is taught at federal secondary colleges of engineering (HTL) at a quite high level of ISCED 5. Despite mechanical engineering , design with industrial standard 3D programs being state of the art in industry and education, technologies using Internet of Things (IoT) and Augmented Reality (AR) are still at an early stage. This publication describes the introduction of the IoT platform Thingworx at Austrian HTL for mechanical engineering, with focus on AR and IoT from an educational perspective as well as the training aspects from the platform developers‘ perspective. In addition, an assessment using a system usability scale (SUS) test among students and teachers has been undertaken to obtain knowledge of how students and teachers see the usability of the IoT and AR platform Thingworx. The assessment results are presented in this paper.

[Link ResearchGate]

Reference: Probst, A., Ebner, M., Cox, J. (2018) Introducing Augmented Reality and Internet of Things at Austrian Secondary Colleges of Engineering. 21th International Conference on Interactive Collaborative Learning (ICL), Kos, 11 pages

[presentation] OER in Österreich – ein Überblick über die nationale Strategie #OER #OAT18 #fnma

Eine Präsentation bei den diesjährigen Open-Access-Tagen in Graz bin ich noch schuldig und zwar jene mit dem Überblick über die nationalen Entwicklungen in Österreich. Hier jetzt aber die Folien dazu:

Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.

Inhalt laden

[publication] Videos für die Erwachsenenbildung – Kreativität ist gefragt! #video #tugraz #TEL

Lernvideos verändern nicht nur Hochschulen und Universitäten – sondern auch die Erwachsenenbildung im Allgemeinen. Mit Sandra Schön habe ich dazu einen kurzen Beitrag für das aktuelle Magazin des östererreichischen „bundesinstituts für erwachsenenbildung“ (bifeb) geschrieben.

Ankündigung: Sandra Schön und ich leiten am 10 bis 11. Dezember im bifeb einen Workshop zur Lernvideo-Produktion von Einsteiger_innen: https://www.bifeb.at/programm/termin/calendar/2018/12/10/event/tx_cal_phpicalendar/lernvideo_produktion_fuer_einsteiger_innen/

[presentation] Kreatives digitales Schaffen – just MAKE it! #making #makereducation #tugraz

Im Rahmen der Interpädagogica in Graz darf ich heute die Keynote halten und habe mir dabei das Thema „Maker Education“ vorgenommen. Hier gibt es die Folien dazu:

Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.

Inhalt laden

Erschienen: Mehr Mädchen in Makerspaces? (Praxisblog Medienpädagogik) #making

Auf Englisch haben wir es auf der EduRobotics 2018 in Rom vorgestellt, für den Praxisblog dann gleich ins Deutsche übertragen:

[edmedia] Special Interest Group Emerging Technologies for Learning and Teaching #research

I am very happy to be again responsible for the Special Interest Group (SIG) about „Emerging Technologies for Learning and Teaching“ at next year ED-Media Conference in Amsterdam. I also changed the program a little bit, from just a discussing part to a more interactive one. Our main goal will be to establish guided tours for those who are interested in emerging technologies.

Procedure of the SIG

  • June 2019: Scanning of research work within the conference program which might be from interest for SIG participants
  • June 25th: SIG meeting at the conference where SIG chair will introduce to those works and provide a possible conference guide to those presentations. Discussion about the chosen research work
  • Conference 2019: SIG participants will participate the suggested presentations and vote for them online from the perspective of an innovative and emerging technologies.

Anyway, I would love to see you in Amsterdam 🙂

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 13 / No. 11 #ijet #research

Issue 13(11) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • A Data Driven Educational Decision Support System
  • An Annealing Memetic Algorithm for Instructional Scheduling
  • Personalized Educational Resources Active Service Implementation Based on Higher-order Singular Value Decomposition Algorithm
  • A Variable Precision Rough Set Model for Knowledge-assisted Management in Distance Education
  • An Automatic Classification and Clustering Algorithm for Online Learning Goals Based on Cognitive Thinking
  • An Educational Data Mining Model for Supervision of Network Learning Process
  • Design of Heterogeneous Data Exchange Technology for Teaching Resources Based on ICMPv6
  • A Quantitative Evaluation Model of Interactive Whiteboard Classroom Based on K-Means Algorithm
  • An Algorithm for Generating a Recommended Rule Set Based on Learner’s Browse Interest
  • Emotional Tendency Dictionary Construction for College Teaching Evaluation
  • Educational Resource Management in Grid Community Based on Learning Object Metadata Standard
  • Exploration of Learning Service Discovery Algorithm based on Ontology
  • Design of an Intelligent Support System for English Writing Based on Rule Matching and Probability Statistics
  • Design of Visual Education Resource Library Based on 3D Modeling
  • The Construction and Application of a Personalized Teaching Space in Mobile English
  • The Effect of Peers’ and Teacher’s E-Feedback on Writing Anxiety Level Through CMC Applications
  • The Current State of The Art in Learning Spaces: A Systematic Review Study
  • On Modern Computer Assisted Language Learning Facilities and its Integrated Teaching

[Link to Issue 13/11]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[presentation] Digitale Bildungstechnologien an Bildungsinstitutionen sind keine Turnübung, sondern … #TEL #research #schule

Im Rahmen einer Veranstaltung in Thüringen (Bad Blankenburg) bin ich gebeten worden zum Thema „Bildungstechnologien, Digitalsierung, Schule …“ zu reden. Hier meine Folien dazu:

Klicken Sie auf den unteren Button, um den Inhalt von www.slideshare.net zu laden.

Inhalt laden

[publication] A Mobile Application for School Children Controlled by External Bluetooth Devices #research #tugraz #TEL

Our publication about „A Mobile Application for School Children Controlled by External Bluetooth Devices“ got published in the new issue of the International Journal of Interactive Mobile Technologies (iJIM).

Abstract:

The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be used with all subjects and at all ability levels. Exponents of digital game-based learning argue that it provides learning opportunities which involve learners in interactive teaching and encourages them to take part in the technological society of the 21st century. The necessity of digital, game-based learning arose in the last decades of the 20th century as world-wide improvements in innovation took place. Today’s learners live their lives with easy access to technology. This paper discusses the need for, motivation for and adjustment of digital, game-based learning to meet the needs of contemporary and the future generations of learners. Specifically, a game prototype for pupils of 9 to 10 years of age was implemented and evaluated. A simple mathematical game was created to help children practice mathematical skills in a fun, logical, thoughtful, enjoyable, amusing and light-hearted way. The results of the evaluation showed that children were interested in using mobile devices to learn mathematics, and especially the multiplication table. During the study, children tried both to achieve positive results and enjoyed the game. Our findings indicate that using mobile-based games encourages a positive mental outlook in pupils toward mathematics, ensures their dynamic, noteworthy participation and supports the acquisition of mathematical knowledge.

[Article @ ResearchGate]

[Article @ Journal’s Homepage]

Reference: Maloku, V., Ebner, M., Ebner, M. (2018) A Mobile Application for School Children Controlled by External Bluetooth Devices. International Journal of Interactive Mobile Technologies. 12(5). 81-96 ISSN: 1865-7923