Erschienen: Mehr Mädchen in Makerspaces? (Praxisblog Medienpädagogik) #making

Auf Englisch haben wir es auf der EduRobotics 2018 in Rom vorgestellt, für den Praxisblog dann gleich ins Deutsche übertragen:

[edmedia] Special Interest Group Emerging Technologies for Learning and Teaching #research

I am very happy to be again responsible for the Special Interest Group (SIG) about „Emerging Technologies for Learning and Teaching“ at next year ED-Media Conference in Amsterdam. I also changed the program a little bit, from just a discussing part to a more interactive one. Our main goal will be to establish guided tours for those who are interested in emerging technologies.

Procedure of the SIG

  • June 2019: Scanning of research work within the conference program which might be from interest for SIG participants
  • June 25th: SIG meeting at the conference where SIG chair will introduce to those works and provide a possible conference guide to those presentations. Discussion about the chosen research work
  • Conference 2019: SIG participants will participate the suggested presentations and vote for them online from the perspective of an innovative and emerging technologies.

Anyway, I would love to see you in Amsterdam 🙂

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 13 / No. 11 #ijet #research

Issue 13(11) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • A Data Driven Educational Decision Support System
  • An Annealing Memetic Algorithm for Instructional Scheduling
  • Personalized Educational Resources Active Service Implementation Based on Higher-order Singular Value Decomposition Algorithm
  • A Variable Precision Rough Set Model for Knowledge-assisted Management in Distance Education
  • An Automatic Classification and Clustering Algorithm for Online Learning Goals Based on Cognitive Thinking
  • An Educational Data Mining Model for Supervision of Network Learning Process
  • Design of Heterogeneous Data Exchange Technology for Teaching Resources Based on ICMPv6
  • A Quantitative Evaluation Model of Interactive Whiteboard Classroom Based on K-Means Algorithm
  • An Algorithm for Generating a Recommended Rule Set Based on Learner’s Browse Interest
  • Emotional Tendency Dictionary Construction for College Teaching Evaluation
  • Educational Resource Management in Grid Community Based on Learning Object Metadata Standard
  • Exploration of Learning Service Discovery Algorithm based on Ontology
  • Design of an Intelligent Support System for English Writing Based on Rule Matching and Probability Statistics
  • Design of Visual Education Resource Library Based on 3D Modeling
  • The Construction and Application of a Personalized Teaching Space in Mobile English
  • The Effect of Peers’ and Teacher’s E-Feedback on Writing Anxiety Level Through CMC Applications
  • The Current State of The Art in Learning Spaces: A Systematic Review Study
  • On Modern Computer Assisted Language Learning Facilities and its Integrated Teaching

[Link to Issue 13/11]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[presentation] Digitale Bildungstechnologien an Bildungsinstitutionen sind keine Turnübung, sondern … #TEL #research #schule

Im Rahmen einer Veranstaltung in Thüringen (Bad Blankenburg) bin ich gebeten worden zum Thema „Bildungstechnologien, Digitalsierung, Schule …“ zu reden. Hier meine Folien dazu:

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[publication] A Mobile Application for School Children Controlled by External Bluetooth Devices #research #tugraz #TEL

Our publication about „A Mobile Application for School Children Controlled by External Bluetooth Devices“ got published in the new issue of the International Journal of Interactive Mobile Technologies (iJIM).

Abstract:

The didactic method of digital, game-based learning includes integrating educational content or learning standards into video games with the objective to engage pupils. The method combines instructional content with computer or video games and can be used with all subjects and at all ability levels. Exponents of digital game-based learning argue that it provides learning opportunities which involve learners in interactive teaching and encourages them to take part in the technological society of the 21st century. The necessity of digital, game-based learning arose in the last decades of the 20th century as world-wide improvements in innovation took place. Today’s learners live their lives with easy access to technology. This paper discusses the need for, motivation for and adjustment of digital, game-based learning to meet the needs of contemporary and the future generations of learners. Specifically, a game prototype for pupils of 9 to 10 years of age was implemented and evaluated. A simple mathematical game was created to help children practice mathematical skills in a fun, logical, thoughtful, enjoyable, amusing and light-hearted way. The results of the evaluation showed that children were interested in using mobile devices to learn mathematics, and especially the multiplication table. During the study, children tried both to achieve positive results and enjoyed the game. Our findings indicate that using mobile-based games encourages a positive mental outlook in pupils toward mathematics, ensures their dynamic, noteworthy participation and supports the acquisition of mathematical knowledge.

[Article @ ResearchGate]

[Article @ Journal’s Homepage]

Reference: Maloku, V., Ebner, M., Ebner, M. (2018) A Mobile Application for School Children Controlled by External Bluetooth Devices. International Journal of Interactive Mobile Technologies. 12(5). 81-96 ISSN: 1865-7923

[Pocket code, imoox] Einheit 5 – wir sind auf der Zielgeraden #PocketCode #imoox

Pocket CodeWir biegen in die Zielgerade bei unserem MOOC „Learning to Code: Programmieren mit Pocket Code„. Und wir wollen, dass man das bisherige Gelernte einsetzt und damit einfach Spaß hat:

In diesem Kapitel bist du an der Reihe, du hast die Aufgabe euer eigenes Programm von Grund auf zu entwickeln. Dieses Programm kann ein Spiel, Animation oder auch ganz was anderes sein. Du kannst natürlich alte Programme oder Konzepte von der vorigen Kapiteln verwenden.

[Link zum MOOC]

Wie macht man mit? Das geht immer und jederzeit, einfach auf iMOOX registrieren und hier anmelden – viel Spaß allen.

[presentation] How Learning Analytics can Support Teaching and Learning #LearningAnalytics #iderblog #tugraz

Markus did a Keynote speech in Portoroz (Slovenia) about our experiences with Learning Analytics with a special focus to secondary and higher education. Find his slides right here:

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[ijet, journal] Journal of Emerging Technologies in Learning Vol. 13 / No. 10 #ijet #research

Issue 13(10) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Innovative English Classroom Teaching Based on Online Computer Technology in Rural Middle and Primary Schools
  • Application of Brain Neural Network in Personalized English Education System
  • A Generic Tool for Generating and Assessing Problems Automatically using Spreadsheets
  • A High Security Distance Education Platform Infrastructure Based on Private Cloud
  • Student Performance Prediction Model Based on Discriminative Feature Selection
  • An Eight-Layer Model for Mathematical Cognition
  • Design and Implementation of University Art Education Management System Based on JAVA Technology
  • The Design and Application of Flip Classroom Teaching Based on Computer Technology/li>
  • Feature Extraction and Learning Effect Analysis for MOOCs Users Based on Data Mining
  • Intelligent System for College English Listening and Writing Training
  • Development of an Accounting Skills Simulation Practice System Based on the B/S Architecture
  • Teaching Quality Evaluation and Scheme Prediction Model Based on Improved Decision Tree Algorithm
  • Blended Learning Innovation Model among College Students Based on Internet
  • Score Prediction Model of MOOCs Learners Based on Neural Network
  • Design and Implementation of the Online Computer-Assisted Instruction System Based on Object-Oriented Analysis Technology
  • Matlab-Realized Visual A* Path Planning Teaching Platform
  • Communication Jigsaw: A Teaching Method that Promotes Scholarly Communication
  • A Tablet-Computer-Based Tool to Facilitate Accurate Self-Assessments in Third- and Fourth-Graders
  • Application of Blockchain Technology in Online Education
  • The Grading Multiple Choice Tests System via Mobile Phone using Image Processing Technique
  • Offline Support Model for Low Bandwidth Users to Survive in MOOCs

[Link to Issue 13/10]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[Pocket Code, imoox] Einheit 4: Endlich Punkte :-) #imoox #PocketCode

Pocket CodeEs geht weiter, bereits Woche 4 im MOOC „Learning to Code: Programmieren mit Pocket Code„. Diesesmal wollen wir Punkte und Highscore umsetzen, dazu kommen erstmals Variablen zum Einsatz:

Wir werden Variablen kennenlernen und sehen was dadurch als möglich wird – Level, Punktestände, Countdown und vieles mehr! Außerdem lernen wie wir uns die Eigenschaften von Objekten zunutze machen können!

[Link zum MOOC]

Wie macht man mit? Das geht jederzeit, einfach auf iMOOX registrieren und hier anmelden – viel Spaß allen.

[workhop, publication] Learning dashboard for supporting students: from first-year engineering to MOOC students #stela #learninganalytics

Our workshop at this year SEFI-conference in Copenhagen about „Learning dashboard for supporting students: from first-year engineering to MOOC students“ has been published in the conference proceeding.

By applying learning analytics on indicators that are predictive for a successful transition and online course completion, students can be provided with feedback on in order to improve their self-regulation, hereby providing support during the first-year and in online courses.

[Full conference proceeding]

[Workshop description @ ResearchGate]

Reference: De Laet, T., Broos, T., van Staalduinen, J.P, Ebner, M. (2018) Learning dashboard for supporting students: from first-year engineering to MOOC students. Proceeding of 46th SEFI Conference 17-21 September 2018. pp. 1454-1456. Copenhagen, Denmark