[ijet, journal] Journal of Emerging Technologies in Learning Vol. 17 / No.12 #ijet #research

Issue 17(12) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Using Cryptocurrency to Increase Student Motivation and Agency: Thoughts from Vietnam
  • Influence of SPOC Classroom Teaching on E-Learning Satisfaction
  • A New Deep Learning Model for Face Recognition and Registration in Distance Learning
  • Digitally Nudged Learning
  • The Relationship Between College Students’ Entrepreneurial Intention and the Teaching Quality of Innovation and Entrepreneurship Practice
  • The Role of E-learning Platforms in Supporting the Active Learning Elements for the First Three Grades
  • Gutenberg and the MOOC
  • The Cultivation of Students’ Multiple Practical Ability Under the Multimodal Blended Teaching Mode
  • A Blended System for Data-Driven Learning of English for Specific Purposes
  • The Online Teacher-Student Interaction Level in the Context of a Scenario-Based Multi-Dimensional Interaction Teaching Environment
  • Develop a New Model to Measure the Blended Learning Environments Through Students’ Cognitive Presence and Critical Thinking Skills
  • Mathematical Modelling of Teachers’ Intention to Participate in Online Training During Covid-19 Lockdown: Evidence from Emerging Economy
  • Online Learning Through LMSs: Comparative Assessment of Canvas and Moodle
  • Evaluation of the Teaching Effect in the Context of Collective Lesson Preparation
  • The Use of Augmented Reality for Teaching Kazakhstani Students Physics Lessons
  • Predicting Student Success Using Big Data and Machine Learning Algorithms
  • Web-Based Discussion in Teaching and Learning Organic Chemistry: Student’s Conception and Reflection
  • Cosine Similarity – A Computing Approach to Match Similarity Between Higher Education Programs and Job Market Demands Based on Maximum Number of Common Words
  • The Effect of Teaching Mathematics Supported by e-learning platforms on the Students’ Mathematical Skills in a College Course in Jordan

[Link to Issue 17/12]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me 🙂 .

[program] MSc in Immersive Technologies – Innovation in Education, Training and Game Design #master #Immersive

I am happy to be part of a very interesting program as guest lecture called „MSc in Immersive Technologies – Innovation in Education, Training and Game Design“ – distributed by the International Hellenic University.

Msc in Immsersive Technologieshttps://imt.ihu.gr/

The good news are, that the master will start again and you can apply for till July 10th 2022:
[Link for detailed information]

[presentation] The ReDesign Canvas as a tool for the didactic-methodological redesign of courses and a case study #edil22 #tugraz #research #canvas

We are happy to present our research about „The ReDesign Canvas as a tool for the didactic-methodological redesign of courses and a case study“ at EdMedia + Innovate Learning 2022 conference.

Find here our slides as well as the recording of the talk:

YouTube

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[presentation] Patterns of quiz attempts in a MOOC. The full-points-pattern and other patterns on the way to a successful MOOC in a lecture setting #edil22 #tugraz #research #mooc #imoox

We are happy to present our research about „Patterns of quiz attempts in a MOOC. The full-points-pattern and other patterns on the way to a successful MOOC in a lecture setting“ at EdMedia + Innovate Learning 2022 conference.

Find here our slides as well as the recording of the talk:

YouTube

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[presentation] A decade of first-semester students surveys concerning IT equipment and communication applications and effect of Covid-19 related experiences for first-year students in 2021#covid19 #edil22 #tugraz #research

We are happy to present our research about „A decade of first-semester students surveys concerning IT equipment and communication applications and effect of Covid-19 related experiences for first-year students in 2021“ at EdMedia + Innovate Learning 2022 conference.

Find here our slides as well as the recording of the talk:

YouTube

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[publication] Rechtliche Parameter zur „virtuellen Lehre“ im österreichischen Hochschul-Bereich #law #austria

Im Rahmen der AG „Quantifizierung der Hochschullehre“ haben wir uns in einer Untergruppe mit den rechtlichen Rahmenbedingungen der unterschiedlichen Hochschulen beschäftigt. Dieser Text ist nun auch in der Neue@Hochschulzeitung erschienen:

Zusammenfassung:
Das „Forum Neue Medien in der Lehre Austria“ untersucht aktuell das Thema „Quantifizierung von virtueller Lehre an österreichischen Hochschulen“. Im Folgenden werden die wesentlichen Ergebnisse der „Unterarbeitsgruppe Recht“ des genannten Forums dargestellt. Dabei wird geklärt, ob bzw. in welchem Umfang das Thema „virtuelle Lehre“ in den einschlägigen Hochschulgesetzen abgebildet ist.

[draft @ ResearchGate]

Zitation: Ebner, M., Grün, E., Hauser, W., Karpf, K., Mantler, H., Niederl, F. (2022) Rechtliche Parameter zur „virtuellen Lehre“ im österreichischen Hochschul-Bereich. In: Neue@Hochschulzeitung, 2022 (1), S. 10-14 ISSN 2306-6059

[publication] Promoting Digital Skills for Austrian Employees through a MOOC: Results and Lessons Learned from Design and Implementation #mooc #imoox

Our publication about „Promoting Digital Skills for Austrian Employees through a MOOC: Results and Lessons Learned from Design and Implementation“ got published in the journal Education Sciences:

Abstract:
Digital skills are now essential, not only in information and communications technology (ICT) jobs, but for employees across all sectors. The aim of this article is to detail how employees’ digital skills can be fostered through a Massive Open Online Course (MOOC), how such an offer is used and what the effects of such a measure are. Using an approach oriented at action research and design-based research activities, the authors describe the basics of their finding on existing European competence frameworks for digital skills and European projects that used MOOCs, the development and design of the MOOC, the evaluation on the basis of learning analytics insights and a questionnaire, as well as a reflection. The MOOC was offered as Open Educational Resources (OER) on the Austrian MOOC platform iMOOX.at from March to April 2021, with 2083 participants, of whom 381 fully completed the course (at end of June 2021) and 489 filled out the final questionnaire

[full article @ ResearchGate]
[full article @ journal’s homepage]

Reference: Edelsbrunner S, Steiner K, Schön S, Ebner M, Leitner P. Promoting Digital Skills for Austrian Employees through a MOOC: Results and Lessons Learned from Design and Implementation. Education Sciences. 2022; 12(2):89. https://doi.org/10.3390/educsci12020089

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 17 / No.11 #ijet #research

Issue 17(11) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Interactive PDF Forms to Conduct Online Examinations in University Education: Practical Experience and Lessons Learned
  • Developing Student Creative Problem-Solving Skills (CPSS) Using Online Digital Storytelling
  • The Effects of a Debate-Based Awareness Lecture on Cheating in Online Exams
  • Correlations Between Teaching and Scientific Research Ability and Professional Development of College Teachers
  • Online Live Teaching is Effective: An Empirical Study
  • The Emergence of the Emergency in Higher Education in Argentina
  • Evaluation and Measurement of Student Satisfaction with Online Learning Under Integration of Teaching Resources
  • Effectiveness of Collaborative Constructivist Strategies to Minimize Gaps in Students’ Understanding of Biological Concepts
  • A Ubiquitous Learning Model for Education and Training Processes Supported by TV Everywhere Platforms
  • Effects and the Analyzing of E-Learning on Higher Education During COVID-19 Period Time – Case Study University „Ukshin HOTI” Prizren
  • Feasibility Analysis of Visual Interaction Mode in Digital Art Design Teaching
  • The Camera-on or Camera-off, Is It a Dilemma? Sparking Engagement, Motivation, and Autonomy Through Microsoft Teams Videoconferencing
  • A Semantic Representation of Online Teaching Business Process Architecture
  • Development of the Improved Exercise Generation Metaheuristic Algorithm EGAL+ for End Users
  • Practice and Principle of Blended Learning in ESL/EFL Pedagogy: Strategies, Techniques and Challenges
  • Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results
  • Influence of Quality Development Over College Students’ Entrepreneurial Competency
  • Influence of Self-Regulated Strategy Development on the Performance of Virtual Reality-Based Teaching in Online Learning
  • Satisfaction of University Students with Teaching Performance, When Applying Virtual Teaching in the Context of COVID-19

[Link to Issue 17/11]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me 🙂 .

[publication] Learning Experience Design – zur Gestaltung von technologiegestützten Lernerfahrungen mit Methoden der Design-Entwicklung #LXD #UX #design #tugraz

Wir haben in einem Beitrag für das E-Learning Handbuch unsere langjährige Erfahrungen zusammen geschrieben, um damit einen besseren Überblick über die Notwendigkeit von Learning Experience Design in Zusammenhang mit den Lehr- und Lernsystemen der Zukunft zu geben.

Zusammenfassung:
Learning Experience Design (LXD), also die bewusste, auf Grundlagen und Methoden der Designdisziplin erfolgten Gestaltung von Lernerfahrungen, ist ein Begriff der immer häufiger bei der Gestaltung von (digitalen) Lernumgebungen genannt wird. Zielsetzung ist dabei, das Lernen zu einer positiven, spannenden Erfahrung für die Lerner/innen zu machen. Dieser Beitrag beschreibt den Prozess des Learning Experience Designs im deutschsprachigen Raum und erläutert, wie sich diese Designdisziplin zur Gestaltung von Lernerfahrungen mit Lernenden anwenden lässt und nennt Bezüge zu Design im Allgemeinen, Learning Experience Design, Interaction Design, User Experience Design sowie Grafikdesign. Es werden dazu Fachbegriffe erläutert, Abläufe, Methoden und Verfahren zur Umsetzung, sowie zahlreiche Beispiele, u.a. aus unterschiedlichen Umsetzungen der Technischen Universität Graz (TU Graz) dargestellt. Der Beitrag schließt mit einer Beschreibung von Herausforderungen sowie einen Ausblick auf die aktuellen Professionalisierungsbestrebungen und -entwicklungen.

[Vorabversion @ ResearchGate]

Referenz: Jacqueline Kircher, Eva-Maria Burger, Martin Ebner und Sandra Schön (2021). Learning Experience Design – zur Gestaltung von technologiegestützten Lernerfahrungen mit Methoden der Design-Entwicklung. In K. Wilbers & A. Hohenstein (Hrsg.), Handbuch E- Learning. Expertenwissen aus Wissenschaft und Praxis – Strategien, Instrumente, Fallstudien, 93. Erg.-Lfg. Oktober 2021, Beitrag 4.78.