[presentation] Human Computer Interface Guidelines #tugraz #iPhoneDevelopment

As now for 5 years now, I give my lecture on Human Computer Interface Guidlines for iOS platforms as part of the lecture „Mobile Applications„. Here you can find the slides of the lecture:

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[iphone] TUKey – Secure Password Manager #iphone #app

Secure Password ManagerIm Rahmen unserer Vorlesung „Mobile Applications 2015“ wurde auch ein Passwortmanager fürs iPhone entwickelt – nicht uninteressant für den alltäglichen Gebrauch:

TUKey saves your login informations in an easy and secure way. You choose one master key to access all your credentials. The data is stored encrypted on your device and can be synchronized via iCloud with all your devices. TUKey allows you to generate secure passwords and store them. Your stored data can only be accessed using the master key.
The TUKey Safari extension allows you to retrieve your stored credentials and fills them in.
FEATURES:

  • Free and secure password manager
  • Data gets encrypted and is stored on your device
  • Password generator for creating secure passwords
  • Safari extension to easily access your login information – iCloud synchronization between your devices
  • One master key for all devices

This application has been developed for the “Mobile Applications” lecture at the Graz University of Technology.

[Link zur App]

[presentation] Learning Analytics in Massive Open Online Courses #LearningAnalytics

Stephan did his masterthesis about „Learning Analaytics in Massive Open Online Courses“ and developed a first prototype for in-depth analyses. Here you can find his slides of his defense:

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[iphone] Slap The Clap

Slap the CapIm Rahmen unserer Vorlesung „Mobile Applications 2015“ ist ein Spiel entwickelt worden um den Rythmus zu üben:

The rhythm or clapping therapy is used for people with special needs: For children with attention deficit hyperactivity disorder it is successfully applied to help them in improving their concentration and motor planning skills. In retirement homes it is used to support the elderly people with keeping their motor and coordination skills. Moreover, in rehabilitation, e.g. after an accident, a stroke, or a heart attack, the rhythm therapy can cure movement disorders and paralysis.

In this therapy the patient tries to clap or knock various specific rhythms after a coach as exactly as possible. If the patient manages to clap the rhythms correctly, more complex rhythms are chosen. As this training always requires a therapist, however, it is very expensive.

This app was developed to enable patients to practice the rhythmic clapping on their own. It generates and plays various rhythms by random. After playing one rhythm, the app asks the patient to clap the rhythm and records the sound for the next seconds. When the recording has finished, the app analyses it and determines if the rhythm clapped by the patient is similar to the played one. If so, the patient gets positive feedback, the next rhythm is generated, and the procedure begins again. If the rhythms are not similar, the app repeats the same rhythm, asking the patient to try it another time. Once the patient has managed to clap a series of 9 different rhythms correctly this way, rhythms of higher complexity, i.e. of longer duration, higher tempo, and/or smaller values of the notes, are generated.

The app was designed mainly with children in mind: It looks like a game, consisting of 9 levels, where each level corresponds to a different degree of rhythm complexity. A colorful graphical user interface and the sometimes barefaced character of a monkey, acting as a personal, very musical clapping coach and giving funny feedback, motivate the children to practice. In the Pro Version which will be released in autumn 2015, besides other new features, there will be the possibility to win different parts of a drumset as achievements for good performances for additional motivation to work with the system.

It is important to underline that this app should not completely replace a therapist, since the personal interaction between the therapist and the patient is very important. The app should rather be regarded as an addition to the personal rhythm therapy, giving the children extra motivation and the possibility to practice independently between the therapy sessions. This way, the app shall contribute to a higher spread of the rhythm therapy.

[Link zur App]

[iphone] Seeking!

Seeking!Im Rahmen unserer Vorlesung „Mobile Applications 2015“ ist ein sehr schönes Spiel entstanden. Es geht darum mit seinem Team andere zu besiegen:

Enter the breathtaking world of Vikings and be their leader. Build up your own personal team of Vikings to find your enemies as fast as you can. Once you have found them, support your troops by collecting Gold Coins on the field and sending more warriors to defeat the attacking enemies and deal as much damage as you can to the enemy tent.

[Link zur App]
Darüberhinaus teste ich zum ersten Mal ein Umfragetool – mal schauen wie interessant es für euch ist:

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[presentation, master] Google Glass zur Verbesserung der Interaktion bei Massenvorlesungen

Markus Ebner hat seine Masterarbeit über „Google Glass zur Verbesserung der Interaktion bei Massenvorlesungen“ erfolgreich verteidigt und gezeigt, wie man mit der Brille Feedback von einem großen Auditorium bekommen kann.
Hier seine Folien:

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Studierenden an der TU Graz – erfolgreicher Start ins Studium

Um den Start ins Studium so einfach wie nur möglich zu gestalten, haben wir 3 Filme erstellt die helfen sollen, die Voranmeldung und die PIN-Erstellung zu ermöglichen. Weiters auch noch wie man sich zur ersten Lehrveranstaltung anmeldet. Der „Rest“ wird dann vor Ort bei den Welcome Days erklärt:

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[presentation] Impacts of Interactions in Learning-Videos: A Subjective and Objective Analysis #edmedia

Our fifth presentation at this year ED-Media conference in Montreal is about „mpacts of Interactions in Learning-Videos: A Subjective and Objective Analysis„. Here you can find the slides:

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[presentation] Emerging Technologies – from m- to seamless learning #edmedia

Our fourth presentation at this year ED-Media conference in Montreal is about „Emerging Technologies – from m- to seamless learning„. Here you can find the slides:

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[presentation] Learning Analytics – Principles & Constraints #edmedia

Our third presentation at this year ED-Media conference in Montreal is about „Learning Analytics – Principles & Constraints„. Here you can find the slides:

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