[publication] Herausforderungen in einem herausfordernden März 2020 #fnma #covid19 #tugraz

Für das neue fnma-Magazin und dem Schwerpunkt zu Hoppalas und Herausforderungen hab ich ein kurzes Essay geschrieben, indem ich den März 2020 nochmals beschrieben habe. Ich werde diesen Monat wohl nie mehr vergessen 🙂

Einleitung:
Der März 2020 bzw. der mit der COVID19-Krise verbundene Lockdown hat Bildungsinstitutionen insbesondere auch Hochschulen vor große Herausforderungen gestellt. Sprichwörtlich über Nacht wurde ein Schalter umgelegt und die gesamte Lehre musste von vorwiegender oder sogar ausschließlicher Präsenzlehre in eine rein virtuelle transferiert werden. Was bedeutet das aber für eine Universität, wie z. B. die TU Graz die sich grundsätzlich über viele Jahre schon dem Themen E-Learning oder digitale Lehre strategisch verschrieben hat? Solche Fragen wurden mir im März von vielen Seiten gestellt und ich hatte dort alles abgelehnt zu beantworten, weil es schlichtweg nicht ging. Mit etwas Abstand kann man nun aber, hoffentlich nicht zu anekdotisch, Bilanz ziehen.

Beginn des Artikels

[Artikel @ ResearchGate]
[fnma-Magazin]

Zitation: Ebner, M. (2020) Herausforderungen in einem herausfordernden März 2020. fnma Magazin 03/2020, S. 12-14

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 15 / No. 22 #ijet #research

Issue 15(22) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • A Conceptual Engagement Framework for Gamified E-Learning Platform Activities
  • Online Cooperative Teaching Mode Based on Self-Direction Theory in Method of Sport Science Research
  • How Do Students Behave When Using A Tutoring System? Employing Data Mining to Identify Behavioral Patterns Associated to The Learning of Mathematics
  • System of Logical Structures in Natural Science-Oriented Curriculum and its Effect on Teaching
  • Adoption of MOOCs by Emerging Countries Seeking Solutions to University Overcrowding: Literature Review and Feedback from the First Scientific MOOC Held by Sidi Mohammed Ben Abdullah University – Fez, Morocco
  • The Cultivation of Critical Thinking Ability in Academic Reading Based on Questionnaires and Interviews
  • The Role of Social Networks in the Educational Process
  • Factors Influencing the Improvement of Students’ Critical Thinking and Problem-Solving Skill: An Industrial Training Intervention
  • Artificial Intelligence-Based Strategies for Improving the Teaching Effect of Art Major Courses in Colleges
  • Prototype Digital Signage System for Learning Material Delivery Focusing on Student Friendship
  • Multi-Attribute Fuzzy Evaluation of the Teaching Quality of Dancesport Major
  • Problem-Based Learning for an Electrical Machines Course
  • Teacher Perceptions of the Effectiveness of Using Handheld Devices in Saudi EFL Classroom Practices
  • Effects of Mobile Augmented Reality and Self-Regulated Learning on Students’ Concept Understanding
  • Students Impression About Using Mobile Phones in Classroom
  • Effect of Curriculum-Based Video Games on Students’ Performance: An Experimental Study
  • The Perceived Usefulness of Digital Simulators in the Acquisition of Professional Competencies by Undergraduate Nursing Students
  • Virtual World as a Complement to Hybrid and Mobile Learningn

[Link to Issue 15/22]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[publication] Implementation of Interactive Learning Objects for German Language Acquisition in Primary School based on Learning Analytics Measurements #edil2020 #tugraz #alexa #TEL

At this year EDMedia conference (online) we did a publication about „Implementation of Interactive Learning Objects for German Language Acquisition in Primary School based on Learning Analytics Measurements“.

Abstract:
Obviously, reading and writing are important qualities nowadays, likely more so than ever before. Whether that be in school, work or everyday life, it is a skill set that is omnipresent. This is also evident by the countless contributions that are created and published on various online platforms such as Facebook, Twitter, YouTube or WhatsApp. In order to avoid being misunderstood, it is crucial to have the ability to express one’s written thoughts in a structured and error-free manner. To help children in the early age with their spelling skills, the IDeRBlog platform provides a possibility to reach their goals and support their German spelling learning process. On this platform children can create own blog entries which are then corrected by teachers and an intelligent dictionary before they can finally publish it. Mistakes made by the kids are evaluated and on basis of these mistakes, exercises can be recommended so that the kids can improve their spelling. This paper will present these exercises (also called learning objects), which should help children to practice writing, reading and also listening carefully. It focuses not only on the evaluation setup and process but also results will be explained in the end.

[Draft @ ResearchGate]

Reference: Burazer, M., Ebner, M. & Ebner, M. (2020). Implementation of Interactive Learning Objects for German Language Acquisition in Primary School based on Learning Analytics Measurements. In Proceedings of EdMedia + Innovate Learning (pp. 672-679). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE).

[publication] Digitales Lernen – kann Lernen digital sein? #tugraz #essay #digitalesLernen #covid19

Das IJAB-Journal hat mich angefragt um einen Kurzbeitrag rund um die Situation des digitale Lernen gerade in der CoVid19-Situation. Herausgekommen ist dieser kurze Artikel.

Gerade in diesen Tagen der COVID-19-Krise erfahren Schüler/-innen und Studierende aber auch Lehrkräfte eine Digitalisierung der Lehre in unvorhersehbarem Ausmaße. Mehr oder weniger über Nacht wurden Bildungseinrichtungen gezwungen die analoge, traditionelle Präsenzlehre einzustellen und auf „digitale Formate“ umzusteigen. Was für die formale Bildung gilt, gilt in diesem Fall auch für die non-formale Bildung sowie für Fort- und Weiterbildungen von Fachkräften der Jugendarbeit. Gelingen kann der digitale Umstieg nur mit einer Herangehensweise, die digitale und analoge Komponenten einbezieht.

Abstract Artikel

[Link Preprint @ ResearchGate]

Zitation: Ebner, M. (2020) Digitales Lernen – kann Lernen digital sein?. In: IJAB Journal. Jg. 14. 1/2020. S. 12-13.

[publication] Higher Education Landscape 2030 #ahead #research

We are very happy that our research study on „Higher Education Landscape 2030“ is now online available – published in Springer Briefs in Education via Open Access.

Abstract:
This open access Springer Brief provides a systematic analysis of current trends and requirements in the areas of knowledge and competence in the context of the project “(A) Higher Education Digital (AHEAD)—International Horizon Scanning / Trend Analysis on Digital Higher Education.” It examines the latest developments in learning theory, didactics, and digital-education technology in connection with an increasingly digitized higher education landscape. In turn, this analysis forms the basis for envisioning higher education in 2030.Here, four learning pathways are developed to provide a glimpse of higher education in 2030: Tamagotchi, a closed ecosystem that is built around individual students who enter the university soon after secondary education; Jenga, in which universities offer a solid foundation of knowledge to build on in later phases; Lego, where the course of study is not a monolithic unit, but consists of individually combined modules of different sizes; and Transformer, where students have already acquired their own professional identities and life experiences, which they integrate into their studies. In addition, innovative practice cases are presented to illustrate each learning path.

Book website

[book @ publisher’s website (open access)]
[book @ researchgate]

Reference: Orr, D., Luebcke, M., Schmidt, J.P., Ebner, M., Wannemacher, K., Ebner, M., Dohmen, D. (2020) Higher Education Landscape 2030. A Trend Analysis Based on the AHEAD International Horizon Scanning. SpringerBriefs in Education. 978-3-030-44896-7

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 15 / No. 21 #ijet #research

Issue 15(21) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Construction of a Software Development Model for Managing Final Year Projects in Information Technology Programmes
  • Assessment-for-Learning Teaching Mode Based on Interactive Teaching Approach in College English
  • Systematic Review of Enjoyment Element in Health-Related Game-Based Learning
  • State of Art of Data Mining and Learning Analytics Tools in Higher Education
  • An Inquiry into Students‘ Metacognition and Learning Achievement in a Blended Learning Design
  • The Research Patterns of Creativity and Innovation: The Period of 2010-2019
  • An Empirical Study on Reading Aloud and Learning English by the Use of the Reading Assistant SRS
  • Students and the Risk of Virtual Relationships in Social Media: Improving Learning Environments
  • Enhance Students’ Motivation to Learn Programming Through Projects
  • Blended Learning Environments in Inclusive Education at the University
  • The 8 Pillars of Metacognition
  • Students’ Perceptions of a Learning Support Initiative for b-MOOCs
  • The Intention to Study Using Zoom During the SARS-CoV-2 Pandemic
  • Design and Implementation of an Online Python Teaching Case Library for the Training of Application-Oriented Talents
  • Design of a Media Resource Management System for Colleges Based on Cloud Service
  • Students Satisfaction with Online Learning Experiences during the COVID-19 Pandemic
  • Students‘ Project Competency within the Framework of STEM Education
  • Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education

[Link to Issue 15/21]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[publication] Perception and Acceptance of Padlet as a Microblogging Platform for Writing Skills #research #tugraz

Togehter with my colleagues we did a small research work about „Perception and Acceptance of Padlet as a Microblogging Platform for Writing Skills“ in the International Journal of Interactive Mobile Technologies (iJIM).

Abstract:
This research is intended to answer the question, how are the students‘ perceptions of internet technology in learning and how is the acceptance of Padlet as a microblogging platform for writing skills in German language level A2-B1 CEFR standards for the student. In summary, 21 students within the range of 19-22 years participated, which consisted of 2 males and 19 females – data obtained through opened and closed questionnaires. The results of data analysis showed that students had positive perceptions using internet technology in learning. However, students cannot accept Padlet as a microbloggingplatform in learning German writing skills due to several factors that influence it. This research has an essential finding: before conducting online learning, lecturers have to consider internet availability and the adequacy of reviews to their smartphones as a learning infrastructure.

[full article @ ResearchGate]
[full article @ Journal’s homepage]

Reference: Kharis, Dameria, C. N., Ebner, M. (2020) Perception and Acceptance of Padlet as a Microblogging Platform for Writing Skills. In: International Journal of Interactive Mobile Technologies (iJIM). 14/13. pp. 213-220

[publication] Bridging the Gap: A Computer Science Pre-MOOC for First Semester Students #imoox #mooc #research #tugraz

We did a short publication about „Bridging the Gap: A Computer Science Pre-MOOC for First Semester Students“ and it was published now in the Electronic Journal of e-Learning.

Abstract:
Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain vacant. Furthermore, computational thinking (CT) skills are required in all contexts of problem solving. A further serious problem arises from the gender disparity in technology related fields. Even if tech companies want to hire women in technology, the number of women who enter these fields is remarkably low. In high schools with no technical focus, most teenagers acquire only low‑level skills in CS. The consequences are misleading preconceptions about the fundamental ideas of CS and stereotype‑based expectations. Consequently, many teenagers exclude computing from their career path. In this paper, two promising concepts to overcome these challenges are presented. In 2018, a voluntary gamified lecture “Design your own app”, held at the University of Graz for students of all degree programs, was introduced. The course attracted over 200 students and received positive evaluations. This led to the second concept. In January 2019, a MOOC (Massive Open Online Course) with the title “Get FIT in Computer Science” was designed and launched in August 2019 on the platform iMooX.at with the goal to provide a basic introduction to different concepts of CS, including programming and the application of game design strategies. The MOOC was accompanied by an offline lecture, following the principles of flipped classroom and inverse blended learning. For evaluation purposes, we collected data at three stages: 1) during the MOOC, 2) during the offline lecture, and 3) two months after the lecture. The results showed that the MOOC framework was a promising approach to support and motivate at least a certain group of first‑semester students, especially those who had no prior knowledge in CS.

Abstract of the article

[Full article @ ResearchGate]
[Full article @ Journal’s homepage]

Reference: Spieler, B., Grandl, M., Ebner, M., Slany, W. (2020) Bridging the Gap: A Computer Science Pre-MOOC for First Semester Students. In: Electronic Journal of e-Learning. 18 (3). pp. 248-260

[ijet, journal] Journal of Emerging Technologies in Learning Vol. 15 / No. 20 #ijet #research

Issue 15(20) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).

Table of Contents:

  • Intelligent Chatbot-LDA Recommender System
  • The Interactive Role Using the Mozabook Digital Education Application and its Effect on Enhancing the Performance of eLearning
  • Doublets in Legal Discourse: Data-Driven Insights for Enhancing the Phraseological Competence of EFL Law Students
  • The Use of Virtual Reality in Geo-Education
  • Production Analysis and Scientific Mapping on Active Methodologies in Web of Science
  • Influence of Teacher-Student Matching on Knowledge Innovation of Graduate Students
  • Using Learning Analytics to Predict Students Performance in Moodle LMS
  • Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education
  • Individualized New Teaching Mode for Sports Biomechanics based on Big Data
  • Building Empathy: Exploring Digital Native Characteristic to Create Learning Instruction for Learning Computer Graphic Design
  • Prediction Model of Student Achievement in Business Computer Disciplines
  • Analysis of Online Teaching Mode and Effect of Computer Network under Large-Scale Users
  • Adapting Competitiveness and Gamification to a Digital Platform for Foreign Language Learning
  • Effects of Cooperative Learning with Dynamic Mathematics Software (DMS) on Learning Inversely Proportional Functions
  • The Implementation of Career and Educational Guidance System (CEGS) as a Cloud Service
  • Comprehensive Evaluation and Analysis of Teaching and Research Performance of Art Majors
  • The Impact of Lecture and Interactive Methods on Student’s English Competency
  • Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage
  • Innovation and Use of New Teaching Technologies in Undergraduate Learning and Empowerment for the Labour Market

[Link to Issue 15/20]

Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).

[imoox] Rückschau auf den MOOC-Gipfel

Jährlich findet im iMooX Headquarter in Graz ein Zusammenkommen aller iMooX-Partnerinnen und -Partner sowie MOOC-Erstellerinnen und -Ersteller im Rahmen eines MOOC-Gipfels statt.
Bei dieser eintägigen Veranstaltung werden Erfahrungen mit den MOOCs und mit der Plattform iMooX ausgetauscht, eine Gelegenheit geboten andere Teilnehmer*innen kennenzulernen, sich zu vernetzen und mögliche Synergien zu schaffen. Das Gipfeltreffen bietet damit die Möglichkeit, einen aktiven Part in der Weiterentwicklung von iMooX zu spielen und ist einer ausgewählten Gruppe vorbehalten.
Wir möchten Euch mit dem Blogeintrag einen Einblick und Rückblick auf den iMooX-MOOC-Gipfel geben und euch nochmals DANKE für die Teilnahme sagen!

Gestartet wurde der Gipfel mit einem exklusiven Preview zum aktuellen Stand der iMooX-Plattform. Im Rahmen dieser Roadmap-Präsentation wurde das neue Design der zukünftigen MOOC-Plattform vorgestellt und über strategische Ausrichtungen der Plattform gesprochen. Das Team hinter iMooX durfte vor den Vorhang treten und sich vorstellen, sodass eine persönliche Zusammenarbeit in Zukunft noch besser funktionieren kann.

Doch, nicht nur wir sind iMooX, sondern auch IHR seid es – #WeareiMooX lautet daher unser Credo! iMooX Partner*innen mit ins Boot holen, Ideen sammeln und diskutieren, das war für den Gipfel sowie auch die kommende Zusammenarbeit zentral. Daher war der zweite Programmpunkt des Gipfels geknüpft an eine Gruppenaufgabe: Gemeinsam sollten die Teilnehmenden mithilfe des neuen MOOC-Maker-Canvas (ein Blogbeitrag hierzu folgt in den kommenden Tagen) einen Monster-MOOC konzipieren. Der Canvas soll zukünftigen MOOC-Makern helfen, alle wichtigen konzeptionellen Milestones eines MOOC im Blick zu behalten und diese auf einem DinA3 Papier übersichtlich zu sammeln.

Teil drei des Gipfels war eine interaktive Session via gathertown, bei dieser sich die Teilnehmenden über mögliche Wünsche und Innovationspotentiale der MOOC-Plattform austauschen konnten. Gesammelt wurden alle Wünsche online via feedbackr.
Die Umsetzbarkeit der Themen wird aktuell geprüft und diskutiert. Über Neuerungen halten wir euch gerne auf dem Laufenden.

Durch die besonderen Gegebenheiten dieses Jahr, mussten wir auch den MOOC-Gipfel in den virtuellen Raum verlegen und konnten unsere neuen iMooX-Goodies leider nicht persönlich übergeben. Die Teilnehmenden konnten sich im Anschluss der Veranstaltung aber über ein Goodie-Packerl freuen. Zu unserer aktuellen Goodie-Serie für Partner*innen gehört ein Multifunktionstuch, ein USB-Stick, ein Bio-Baumwolle-Sackerl und noch viele weitere Goodies.

Abschlussbild vom Gipfel 🙂