[iPhone] TUGwlan

iPhone App TUGwlan
iPhone App TUGwlan
Im Rahmen unserer Vorlesung „Mobile Applications 2013“ ist die App TUGWlan entstanden. Hintergrund ist, dass damit die Signalstärke des verfügbaren WLAN von Studierenden direkt an den Zentralen Informatikdienst gemeldet werden kann.

Evaluieren Sie das WLAN der TU Graz. Geben Sie direketes Feedback über die Verbindungsqualität und helfen Sie Schwachstellen aufzudecken.
Der ZID erhält ihr Feedback und dadurch tragen sie direkt zur Verbesserung der W-Lan Qualität an der Technischen Universität Graz bei.
Features:

  • Suche nach Räumen per Raumnummer oder Adresse
  • Kurze Zusammenfassung mit einer Map des gewählten Raumes
  • Senden der Bewertung direkt an den ZID

[Link zur App]

[publication] M-Learning in Sub Saharan Africa Context- What is it about

Our publication at this year ED-Media Conference in Victoria, Canada about „M-Learning in Sub Saharan Africa Context – What is it about“ is now online available.
Abstract:

Mobile devices are changing the social, educational and economic situation especially in developing countries. Based on recent scientific publications, conference reports and educational blogs meaningful trends and critical challenges with reference to Sub Saharan Africa are explored in this meta-study. Since mobile phones are increasingly affordable and accessible this has become one of the most important topics concerning future education in Sub Saharan Africa. They are seen as key technology for bringing educational opportunities to even the most marginalized populations. The development of and the needs for education in Sub Saharan Africa (SSA) differs arbitrarily from other parts of the world. M-learning is one of the most emerging fields. This publication articulates and summarizes the wider issues raised by using mobile phones to deliver and enhance learning for dispersed population in Africa, Finally the key issues for further developments are pointed out to address the future needs for educational strategies.

M-Learning in Sub Saharan Africa Context- What is it about by Martin

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Reference: Grimus, M. & Ebner, M. (2013). M-Learning in Sub Saharan Africa Context- What is it about. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013 (pp. 2028-2033). Chesapeake, VA: AACE.

[publication] Learning Activities in Personal Learning Environment

Our publication at this year ED-Media Conference in Victoria, Canada about „Learning Activities in Personal Learning Environment“ is now online available.
Abstract:

Nowadays Learning Management Systems are an integrated part of educational institutions. Teachers as well as learners profit from the so-called Web 2.0 applications in their daily learning process. Communication and collaboration between students have been enhanced using mashups of Web 2.0 technologies. Smart mobile phones and the increased availability of free wireless network access points make the integration of all these tools in our personal daily life and personal learning process much easier than before. This publication focuses on the Personal Learning Environment (PLE) that was launched at Graz University of Technology (TU Graz) in 2010. It illustrates how the PLE at TU Graz has been extended to move towards mobile PLE. Furthermore the learning activities of about more than 4000 learners in the last two years are revealed based on the tracked user behavior. The activities and usage traces are modeled using domain specific semantic ontologies. The models are used as the input for our Analytics Dashboard to visualize statistics and get a quick overview of learning habits and overall reflection usages and activity dynamics in the PLE.

Learning Activities in Personal Learning Environment by Martin

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Reference:Taraghi, B., Softic, S., Ebner, M. & De Vocht, L. (2013). Learning Activities in Personal Learning Environment. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013 (pp. 2466-2475). Chesapeake, VA: AACE.

[masterthesis] Relevant Information and Information Visualization for Lecturers in Web-Based Audience Response Systems

Karin did her masterthesis about Realfeedback and made a worthful contribution to the visualisation possibilities for ARS-Systems. Find here her presentation of the masterthesis:

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If you like to try the application then do it here for free.

[presentation] Teachers Little Helper: Multi-Math-Coach

Yesterday Martin did this presentation about our math-multi-trainer at the IADIS Conference in Prague. Find here the slides:

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[masterthesis] Quantitative Digital Backchannel: Developing a Web-Based Audience Response System for Measuring Audience Perception in Large Lectures

Christian did his masterthesis about a quantitative backchannel for mass-interaction in large lecture halls. Find here his presentation of the masterthesis:

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[presentation] Ist der Touchscreen der Füller von morgen?

Im Rahmen eines Vortrages am BIFEB in Strobl habe ich über die Zukunft des digitalen Lehrens und Lernens geredet. Meine Folien sind hier online:

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[iphone, #COER13] OER-Remix Game

iPhone App OER Remix Game
iPhone App OER Remix Game
Quasi ein Nachtrag zum COER13: Wir haben im Rahmen unserer Vorlesung „Mobile Applications 2013“ die App OER-Remix Game umgesetzt. Ziel ist es dabei auf spielerischem Wege die Komplexität der Kombination verschiedenster Lizensierungen verstehen zu lernen. Ehrlich auch mir fällt das auch nicht wirklich immer leicht, ist manchmal ordentlich zum Nachdenken und dann kommt noch der Zeitstress dazu.

Do you ever wanted to explore the depths of license combining or even wanted to proof your knowledge in this craft? Then the OER remix game may be an interesting way to do so!
The Game is structured in two parts. The first and also main part of the game consists of a deck of cards, which is used to explore the challenge of open content license compability issues and, in this context, how you are able to combine open educational ressources. After you found a valid oer remix, you have to choose the end license in the second part of the game , under which your project has to be published.

  • Start in relax mode to explore the game
  • Study the game winning rules and train to be faster
  • Choose a harder difficulty and proof your knowledge and swiftness
  • Gain Achievements to be an oer remix game professional

If you discover any problems, suggestions for improvement or even new features for the game, please send us an email and we will help you as far as possibile!

[Link zur App]

[publication] Why Learning Analytics for Primary Education Matters!

Our publication about „Why Learning Analytics for Primary Education Matters!“ in the Bulletin of the Technical Committee on Learning Technology is now online availabe.
Abstract:

The ubiquitous availability of applications enables us to offer students opportunities to test and train competences in almost every situation. At Graz University of Technolgy two apps for testing competences in multiplication are developed. They estimate the competence level of every user and adapt to their individual development in this domain. They collect a lot of data during a longer period, which could be used on further research. In the foreground they give feedback in a compact and clearly arranged way to the single student and the teachers of classes. But furthermore the analysis of the data during a longer term showed us, that the process of testing and giving feedback has also an positive effect on learning. We emphasize that this quality in supporting the students could not be achieved by human teachers. Information Technology and Learning Analytics gives them a wider radius to perceive specific behavior and establishes their capacity for storing and processing all the relevant data

Here you can find the whole publication as Open Acess [Link]
Reference: Ebner, M., Schön, M. (2013) Why Learning Analytics in Primary Education Matters!,Bulletin of the Technical Committee on Learning Technology, Karagiannidis, C. & Graf, S (Ed.), Volume 15, Issue 2, April 2013, p. 14-17