Issue 14(7) of our journal on emerging technologies for learning got published. Enjoy the readings as usual for free :-).
Table of Contents:
- Effect of Mobile Gaming on Mathematical Achievement among 4th Graders
- Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework
- Conception of a Conversational Interface to Provide a Guided Search of Study Related Data
- Implementing Multiple AR Markers in Learning Science Content with Junior High School Students in Thailand
- Measuring Learner Satisfaction with Formative e-Assessment Strategies
- College Students’ Usage of and Preferences for Print and Electronic Textbooks
- Edmodo-Based Blended Learning Model as an Alternative of Science Learning to Motivate and Improve Junior High School Students’ Scientific Critical Thinking Skills
- Open Online Assessment Management System Platform and Instrument to Enhance the Information, Media, and ICT Literacy Skills of 21st Century Learners
- Score Equivalence, Gender Difference, and Testing Mode Preference in a Comparative Study between Computer- Based Testing and Paper-Based Testing
- Semantic Analysis of Conversations and Fuzzy Logic for the Identification of Behavioral Profiles on Facebook Social Network
- Digital Backchannel: Promoting Students‘ Engagement in EFL Large Class
- New Methods for Collaborative Experiential Learning to Provide Personalised Formative Assessment
- Student’s Performance Assessment and Learning Skill towards Wireless Network Simulation Tool – Cisco Packet Tracer
- Educational Benefits of Using Business Strategy Game (BSG) in Teaching and Learning Strategic Management
- Expertise in the Selection of Electronic Educational Resources – Conceptual Vision
- Improving Cognitive Decision-Making into Adaptive Educational Systems through a Diagnosis Tool based on the Competency Approach
Nevertheless, if you are interested to become a reviewer for the journal, please just contact me :-).